moving moods in separate namespace
This commit is contained in:
@ -40,76 +40,78 @@ namespace brick {
|
||||
export function __moodImagePicker(mood: Mood): Mood {
|
||||
return mood;
|
||||
}
|
||||
}
|
||||
|
||||
namespace moods {
|
||||
/**
|
||||
* A sleeping mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesSleeping
|
||||
export const sleeping = new Mood(images.eyesSleeping, sounds.expressionsSnoring, BrickLight.OrangePulse);
|
||||
export const sleeping = new brick.Mood(images.eyesSleeping, sounds.expressionsSnoring, BrickLight.OrangePulse);
|
||||
|
||||
/**
|
||||
* A awake mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesAwake
|
||||
export const awake = new Mood(images.eyesAwake, sounds.informationActivate, BrickLight.Orange);
|
||||
export const awake = new brick.Mood(images.eyesAwake, sounds.informationActivate, BrickLight.Orange);
|
||||
|
||||
/**
|
||||
* A tired mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesTiredMiddle
|
||||
export const tired = new Mood(images.eyesTiredMiddle, sounds.expressionsSneezing, BrickLight.OrangeFlash);
|
||||
export const tired = new brick.Mood(images.eyesTiredMiddle, sounds.expressionsSneezing, BrickLight.OrangeFlash);
|
||||
|
||||
/**
|
||||
* An angry mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesAngry
|
||||
export const angry = new Mood(images.eyesAngry, sounds.animalsDogGrowl, BrickLight.RedPulse);
|
||||
export const angry = new brick.Mood(images.eyesAngry, sounds.animalsDogGrowl, BrickLight.RedPulse);
|
||||
|
||||
/**
|
||||
* A sad mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesTear
|
||||
export const sad = new Mood(images.eyesTear, sounds.animalsDogWhine, BrickLight.Red);
|
||||
export const sad = new brick.Mood(images.eyesTear, sounds.animalsDogWhine, BrickLight.Red);
|
||||
|
||||
/**
|
||||
* A dizzy mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesDizzy
|
||||
export const dizzy = new Mood(images.eyesDizzy, sounds.expressionsUhOh, BrickLight.OrangeFlash);
|
||||
export const dizzy = new brick.Mood(images.eyesDizzy, sounds.expressionsUhOh, BrickLight.OrangeFlash);
|
||||
|
||||
/**
|
||||
* A knocked out mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesKnockedOut
|
||||
export const knockedOut = new Mood(images.eyesKnockedOut, sounds.informationError, BrickLight.RedFlash);
|
||||
export const knockedOut = new brick.Mood(images.eyesKnockedOut, sounds.informationError, BrickLight.RedFlash);
|
||||
|
||||
/**
|
||||
* Looking around left
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesMiddleLeft
|
||||
export const middleLeft = new Mood(images.eyesMiddleLeft, sounds.informationAnalyze, BrickLight.Off);
|
||||
export const middleLeft = new brick.Mood(images.eyesMiddleLeft, sounds.informationAnalyze, BrickLight.Off);
|
||||
|
||||
/**
|
||||
* Looking around right
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesMiddleRight
|
||||
export const middleRight = new Mood(images.eyesMiddleRight, sounds.informationAnalyze, BrickLight.Off);
|
||||
export const middleRight = new brick.Mood(images.eyesMiddleRight, sounds.informationAnalyze, BrickLight.Off);
|
||||
|
||||
/**
|
||||
* In love mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesLove
|
||||
export const love = new Mood(images.eyesLove, sounds.expressionsMagicWand, BrickLight.GreenPulse);
|
||||
export const love = new brick.Mood(images.eyesLove, sounds.expressionsMagicWand, BrickLight.GreenPulse);
|
||||
|
||||
/**
|
||||
* In laughing mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesWinking
|
||||
export const winking = new Mood(images.eyesWinking, sounds.expressionsLaughing1, BrickLight.GreenFlash);
|
||||
export const winking = new brick.Mood(images.eyesWinking, sounds.expressionsLaughing1, BrickLight.GreenFlash);
|
||||
|
||||
/**
|
||||
* In a neutral mood
|
||||
*/
|
||||
//% fixedInstance jres=images.eyesNeutral
|
||||
export const neutral = new Mood(images.eyesNeutral, undefined, BrickLight.Green);
|
||||
export const neutral = new brick.Mood(images.eyesNeutral, undefined, BrickLight.Green);
|
||||
}
|
Reference in New Issue
Block a user