moving moods in separate namespace
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@ -1,16 +1,16 @@
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{
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{
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"brick.Mood": "A mood",
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"brick.Mood": "A mood",
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"brick.Mood.show": "Shows the mood on the EV3",
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"brick.Mood.show": "Shows the mood on the EV3",
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"brick.angry": "An angry mood",
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"moods.angry": "An angry mood",
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"brick.awake": "A awake mood",
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"moods.awake": "A awake mood",
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"brick.dizzy": "A dizzy mood",
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"moods.dizzy": "A dizzy mood",
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"brick.knockedOut": "A knocked out mood",
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"moods.knockedOut": "A knocked out mood",
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"brick.love": "In love mood",
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"moods.love": "In love mood",
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"brick.middleLeft": "Looking around left",
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"moods.middleLeft": "Looking around left",
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"brick.middleRight": "Looking around right",
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"moods.middleRight": "Looking around right",
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"brick.neutral": "In a neutral mood",
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"moods.neutral": "In a neutral mood",
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"brick.sad": "A sad mood",
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"moods.sad": "A sad mood",
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"brick.sleeping": "A sleeping mood",
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"moods.sleeping": "A sleeping mood",
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"brick.tired": "A tired mood",
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"moods.tired": "A tired mood",
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"brick.winking": "In laughing mood"
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"moods.winking": "In laughing mood"
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}
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}
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@ -1,6 +1,8 @@
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{
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{
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"brick.Mood.show|block": "show mood %mood=mood_image_picker",
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"brick.Mood.show|block": "show mood %mood=mood_image_picker",
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"brick|block": "brick",
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"brick|block": "brick",
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"moods|block": "moods",
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"{id:category}Brick": "Brick",
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"{id:category}Brick": "Brick",
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"{id:category}Moods": "Moods",
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"{id:group}Screen": "Screen"
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"{id:group}Screen": "Screen"
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}
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}
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@ -40,76 +40,78 @@ namespace brick {
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export function __moodImagePicker(mood: Mood): Mood {
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export function __moodImagePicker(mood: Mood): Mood {
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return mood;
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return mood;
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}
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}
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}
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namespace moods {
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/**
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/**
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* A sleeping mood
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* A sleeping mood
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*/
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*/
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//% fixedInstance jres=images.eyesSleeping
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//% fixedInstance jres=images.eyesSleeping
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export const sleeping = new Mood(images.eyesSleeping, sounds.expressionsSnoring, BrickLight.OrangePulse);
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export const sleeping = new brick.Mood(images.eyesSleeping, sounds.expressionsSnoring, BrickLight.OrangePulse);
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/**
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/**
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* A awake mood
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* A awake mood
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*/
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*/
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//% fixedInstance jres=images.eyesAwake
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//% fixedInstance jres=images.eyesAwake
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export const awake = new Mood(images.eyesAwake, sounds.informationActivate, BrickLight.Orange);
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export const awake = new brick.Mood(images.eyesAwake, sounds.informationActivate, BrickLight.Orange);
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/**
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/**
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* A tired mood
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* A tired mood
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*/
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*/
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//% fixedInstance jres=images.eyesTiredMiddle
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//% fixedInstance jres=images.eyesTiredMiddle
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export const tired = new Mood(images.eyesTiredMiddle, sounds.expressionsSneezing, BrickLight.OrangeFlash);
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export const tired = new brick.Mood(images.eyesTiredMiddle, sounds.expressionsSneezing, BrickLight.OrangeFlash);
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/**
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/**
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* An angry mood
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* An angry mood
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*/
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*/
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//% fixedInstance jres=images.eyesAngry
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//% fixedInstance jres=images.eyesAngry
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export const angry = new Mood(images.eyesAngry, sounds.animalsDogGrowl, BrickLight.RedPulse);
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export const angry = new brick.Mood(images.eyesAngry, sounds.animalsDogGrowl, BrickLight.RedPulse);
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/**
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/**
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* A sad mood
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* A sad mood
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*/
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*/
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//% fixedInstance jres=images.eyesTear
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//% fixedInstance jres=images.eyesTear
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export const sad = new Mood(images.eyesTear, sounds.animalsDogWhine, BrickLight.Red);
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export const sad = new brick.Mood(images.eyesTear, sounds.animalsDogWhine, BrickLight.Red);
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/**
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/**
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* A dizzy mood
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* A dizzy mood
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*/
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*/
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//% fixedInstance jres=images.eyesDizzy
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//% fixedInstance jres=images.eyesDizzy
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export const dizzy = new Mood(images.eyesDizzy, sounds.expressionsUhOh, BrickLight.OrangeFlash);
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export const dizzy = new brick.Mood(images.eyesDizzy, sounds.expressionsUhOh, BrickLight.OrangeFlash);
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/**
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/**
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* A knocked out mood
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* A knocked out mood
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*/
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*/
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//% fixedInstance jres=images.eyesKnockedOut
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//% fixedInstance jres=images.eyesKnockedOut
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export const knockedOut = new Mood(images.eyesKnockedOut, sounds.informationError, BrickLight.RedFlash);
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export const knockedOut = new brick.Mood(images.eyesKnockedOut, sounds.informationError, BrickLight.RedFlash);
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/**
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/**
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* Looking around left
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* Looking around left
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*/
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*/
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//% fixedInstance jres=images.eyesMiddleLeft
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//% fixedInstance jres=images.eyesMiddleLeft
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export const middleLeft = new Mood(images.eyesMiddleLeft, sounds.informationAnalyze, BrickLight.Off);
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export const middleLeft = new brick.Mood(images.eyesMiddleLeft, sounds.informationAnalyze, BrickLight.Off);
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/**
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/**
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* Looking around right
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* Looking around right
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*/
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*/
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//% fixedInstance jres=images.eyesMiddleRight
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//% fixedInstance jres=images.eyesMiddleRight
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export const middleRight = new Mood(images.eyesMiddleRight, sounds.informationAnalyze, BrickLight.Off);
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export const middleRight = new brick.Mood(images.eyesMiddleRight, sounds.informationAnalyze, BrickLight.Off);
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/**
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/**
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* In love mood
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* In love mood
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*/
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*/
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//% fixedInstance jres=images.eyesLove
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//% fixedInstance jres=images.eyesLove
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export const love = new Mood(images.eyesLove, sounds.expressionsMagicWand, BrickLight.GreenPulse);
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export const love = new brick.Mood(images.eyesLove, sounds.expressionsMagicWand, BrickLight.GreenPulse);
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/**
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/**
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* In laughing mood
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* In laughing mood
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*/
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*/
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//% fixedInstance jres=images.eyesWinking
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//% fixedInstance jres=images.eyesWinking
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export const winking = new Mood(images.eyesWinking, sounds.expressionsLaughing1, BrickLight.GreenFlash);
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export const winking = new brick.Mood(images.eyesWinking, sounds.expressionsLaughing1, BrickLight.GreenFlash);
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/**
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/**
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* In a neutral mood
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* In a neutral mood
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*/
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*/
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//% fixedInstance jres=images.eyesNeutral
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//% fixedInstance jres=images.eyesNeutral
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export const neutral = new Mood(images.eyesNeutral, undefined, BrickLight.Green);
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export const neutral = new brick.Mood(images.eyesNeutral, undefined, BrickLight.Green);
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}
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}
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