using audio context manager function (#243)

* using audio context manager function

* updated pxt reference

* trigger build
This commit is contained in:
Peli de Halleux
2018-01-18 13:53:33 -08:00
committed by GitHub
parent ef5b4172e8
commit a60427e2cf
4 changed files with 8 additions and 22 deletions

View File

@ -16,25 +16,8 @@ namespace pxsim.SoundMethods {
return incr(buf)
}
export function uint8ArrayToString(input: Uint8Array) {
let len = input.length;
let res = ""
for (let i = 0; i < len; ++i)
res += String.fromCharCode(input[i]);
return res;
}
export function play(buf: RefBuffer, volume: number) {
if (!buf) {
return Promise.resolve();
}
return new Promise<void>(resolve => {
let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
audio = new Audio(url)
audio.onended = () => resolve();
audio.onpause = () => resolve();
audio.play();
})
export function play(buf: RefBuffer) {
return pxsim.AudioContextManager.playBufferAsync(buf);
}
export function stop() {