adding waitUntil to buttons
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305a650125
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@ -18,6 +18,8 @@
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"brick.Button.isPressed": "Check if button is currently pressed or not.",
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"brick.Button.isPressed": "Check if button is currently pressed or not.",
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"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
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"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
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"brick.Button.onEvent|param|body": "code to run when the event is raised",
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"brick.Button.onEvent|param|body": "code to run when the event is raised",
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"brick.Button.waitUntil": "Waits until the event is raised",
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"brick.Button.waitUntil|param|ev": "the event to wait for",
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"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"brick._imagePicker": "An image",
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"brick._imagePicker": "An image",
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"brick._imagePicker|param|image": "the image",
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"brick._imagePicker|param|image": "the image",
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@ -19,6 +19,7 @@
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"Output.D|block": "D",
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"Output.D|block": "D",
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"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
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"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
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"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
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"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
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"brick.Button.waitUntil|block": "wait until `icons.brickButtons` %button|%event",
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"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
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"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
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"brick._imagePicker|block": "%image",
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"brick._imagePicker|block": "%image",
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"brick.buttonDown|block": "down",
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"brick.buttonDown|block": "down",
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@ -127,6 +127,20 @@ namespace brick {
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onEvent(ev: ButtonEvent, body: () => void) {
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onEvent(ev: ButtonEvent, body: () => void) {
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control.onEvent(this._id, ev, body)
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control.onEvent(this._id, ev, body)
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}
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}
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/**
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* Waits until the event is raised
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* @param ev the event to wait for
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*/
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//% help=input/button/wait-until
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//% blockId=buttonWaitUntil block="wait until `icons.brickButtons` %button|%event"
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//% parts="brick"
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//% blockNamespace=brick
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//% weight=98 blockGap=8
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//% group="Buttons"
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waitUntil(ev: ButtonEvent) {
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control.waitForEvent(this._id, ev);
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}
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}
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}
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}
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}
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@ -3,5 +3,6 @@
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"sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
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"sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
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"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"sensors.TouchSensor.waitUntil": "Wait until the touch sensor is touched",
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"sensors.TouchSensor.wasPressed": "Check if touch sensor is touched since it was last checked."
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"sensors.TouchSensor.wasPressed": "Check if touch sensor is touched since it was last checked."
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}
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}
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@ -4,6 +4,7 @@
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"TouchSensorEvent.Released|block": "released",
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"TouchSensorEvent.Released|block": "released",
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"sensors.TouchSensor.isPressed|block": "`icons.touchSensor` %sensor|is pressed",
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"sensors.TouchSensor.isPressed|block": "`icons.touchSensor` %sensor|is pressed",
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"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
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"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
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"sensors.TouchSensor.waitUntil|block": "wait until `icons.touchSensor` %sensor|%event",
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"sensors.TouchSensor.wasPressed|block": "`icons.touchSensor` %sensor|was pressed",
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"sensors.TouchSensor.wasPressed|block": "`icons.touchSensor` %sensor|was pressed",
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"sensors.touchSensor1|block": "1",
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"sensors.touchSensor1|block": "1",
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"sensors.touchSensor2|block": "2",
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"sensors.touchSensor2|block": "2",
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@ -51,6 +51,21 @@ namespace sensors {
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this.button.onEvent(<ButtonEvent><number>ev, body)
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this.button.onEvent(<ButtonEvent><number>ev, body)
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}
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}
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/**
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* Wait until the touch sensor is touched
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* @param sensor the touch sensor that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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*/
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//% help=input/touch-sensor/wait-until
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//% blockId=touchWaitUntil block="wait until `icons.touchSensor` %sensor|%event"
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//% parts="touch"
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//% blockNamespace=sensors
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//% weight=98 blockGap=8
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//% group="Touch Sensor"
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waitUntil(ev: TouchSensorEvent) {
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this.button.waitUntil(<ButtonEvent><number>ev);
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}
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/**
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/**
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* Check if touch sensor is touched.
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* Check if touch sensor is touched.
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* @param sensor the port to query the request
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* @param sensor the port to query the request
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