Separate blocks for 'play sound' and 'play sound until done'
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@ -20,28 +20,17 @@
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"Note.GSharp|block": "G#",
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"SoundOutputDestination.Pin|block": "pin",
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"SoundOutputDestination.Speaker|block": "speaker",
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"Sounds.BaDing|block": "ba ding",
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"Sounds.JumpDown|block": "jump down",
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"Sounds.JumpUp|block": "jump up",
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"Sounds.MagicWand|block": "magic wand",
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"Sounds.PowerDown|block": "power down",
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"Sounds.PowerUp|block": "power up",
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"Sounds.Siren|block": "siren",
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"Sounds.Wawawawaa|block": "wawawawaa",
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"music._soundPicker|block": "%sound",
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"music.beat|block": "%fraction|beat",
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"music.changeTempoBy|block": "change tempo by %value|(bpm)",
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"music.noteFrequency|block": "%note",
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"music.playSoundEffect|block": "play %sound",
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"music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
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"music.playSound|block": "play sound %sound=music_sounds",
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"music.playSoundUntilDone|block": "play sound %sound|until done",
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"music.playSound|block": "play sound %sound",
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"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
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"music.rest|block": "rest|for %duration=device_beat",
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"music.ringTone|block": "ring tone|at %note=device_note",
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"music.setTempo|block": "set tempo to %value|(bpm)",
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"music.setVolume|block": "set volume %volume",
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"music.sounds|block": "%name",
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"music.stopAllSounds|block": "stop all sounds",
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"music.tempo|block": "tempo (bpm)",
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"music|block": "music",
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"sounds.animalsCatPurr|block": "Animals cat purr",
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