Example overrides for 'music' api docs (#353)
* Example overrides for 'music' api docs * Drop 'music' into card page
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# Reference
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```namespaces
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music.playSoundEffect(sounds.animalsCatPurr);
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sensors.color(null);
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motors.stopAll();
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brick.showMood(moods.sleeping);
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@ -18,5 +19,6 @@ control.runInParallel(function(){});
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[brick](/reference/brick),
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[sensors](/reference/sensors),
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[motors](/reference/motors),
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[music](/reference/music),
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[control](/reference/control),
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[console](/reference/console)
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docs/reference/music/ring-tone.md
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docs/reference/music/ring-tone.md
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# @extends
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## Example #example
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This program checks the speed from the large `A` motor and uses the speed to adjust a tone it rings.
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```blocks
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loops.forever(function () {
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music.ringTone(motors.largeA.speed() * 100)
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})
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```
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docs/reference/music/set-volume.md
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docs/reference/music/set-volume.md
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# @extends
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## Example #example
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Play a tyrannosaurus roar at half volume.
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```blocks
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music.setVolume(50)
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music.playSoundEffect(sounds.animalsTRexRoar)
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```
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docs/reference/music/stop-all-sounds.md
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docs/reference/music/stop-all-sounds.md
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# @extends
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## Example #example
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Play a sound effect but stop it right away.
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```blocks
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music.playSoundEffect(sounds.expressionsCrying)
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music.stopAllSounds()
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```
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