From ac81067f8200ab838f2b187bbcdab5041116aa1b Mon Sep 17 00:00:00 2001 From: Galen Nickel Date: Wed, 4 Apr 2018 15:12:55 -0700 Subject: [PATCH] Tutorial format and macro fixes (#425) * Tutorial format and macro fixes * Remove branded names --- docs/SUMMARY.md | 9 +++++++++ docs/tutorials.md | 12 ++++++------ docs/tutorials/make-an-animation.md | 12 ++++++------ docs/tutorials/mindstorms-music.md | 16 ++++++++-------- docs/tutorials/run-motors.md | 26 +++++++++++++------------- docs/tutorials/touch-sensor-values.md | 16 ++++++++-------- docs/tutorials/touch-to-run.md | 10 +++++----- docs/tutorials/wake-up.md | 14 +++++++------- docs/tutorials/what-animal-am-i.md | 20 ++++++++++---------- 9 files changed, 72 insertions(+), 63 deletions(-) diff --git a/docs/SUMMARY.md b/docs/SUMMARY.md index 513346a4..0c27b665 100644 --- a/docs/SUMMARY.md +++ b/docs/SUMMARY.md @@ -6,6 +6,15 @@ * [Try](/getting-started/try) * [Use](/getting-started/use) +* [Tutorials](/tutorials) + * [Wake Up!](/tutorials/wake-up) + * [Make An Animation](/tutorials/make-an-animation) + * [What Animal Am I?](/tutorials/what-animal-am-i) + * [Music Brick](/tutorials/mindstorms-music) + * [Run Motors](/tutorials/run-motors) + * [Touch to Run](/tutorials/touch-to-run) + * [Touch Sensor Values](/tutorials/touch-sensor-values) + * [Coding](/coding) * [Autonomous Parking](/coding/autonomous-parking) * [Object Detection](/coding/object-detection) diff --git a/docs/tutorials.md b/docs/tutorials.md index 715dab9f..134778da 100644 --- a/docs/tutorials.md +++ b/docs/tutorials.md @@ -2,19 +2,19 @@ ## Tutorials -Step by step guide to coding your @boardname@. +Step by step guides to coding your @boardname@. ```codecard [{ - "name": "Wake Up Mindstorms", - "description": "Show different moods on your LEGO Mindstorms Brick. Is it tired, sleepy, or awake?", + "name": "Wake Up!", + "description": "Show different moods on your @boardname@. Is it tired, sleepy, or awake?", "cardType": "tutorial", "url":"/tutorials/wake-up", "imageUrl":"/static/tutorials/wake-up.png" }, { "name": "Make An Animation", - "description": "Create a custom animation for your LEGO Mindstorms Brick.", + "description": "Create a custom animation for your @boardname@.", "cardType": "tutorial", "url":"/tutorials/make-an-animation", "imageUrl":"/static/tutorials/make-an-animation.png" @@ -25,8 +25,8 @@ Step by step guide to coding your @boardname@. "url":"/tutorials/what-animal-am-i", "imageUrl":"/static/tutorials/what-animal-am-i.png" }, { - "name": "Mindstorms Music", - "description": "Transform your LEGO Mindstorms Brick into a musical instrument!", + "name": "Music Brick", + "description": "Transform your @boardname@ into a musical instrument!", "cardType": "tutorial", "url":"/tutorials/mindstorms-music", "imageUrl":"/static/tutorials/mindstorms-music.png" diff --git a/docs/tutorials/make-an-animation.md b/docs/tutorials/make-an-animation.md index 152d742f..b814fdc9 100644 --- a/docs/tutorials/make-an-animation.md +++ b/docs/tutorials/make-an-animation.md @@ -2,7 +2,7 @@ ## Introduction @fullscreen -Create a custom animation for your LEGO Mindstorms Brick. +Create a custom animation for your @boardname@. ![Button press on brick](/static/tutorials/make-an-animation/button-pressed.gif) @@ -18,7 +18,7 @@ brick.showString("Hello world", 1) In the ``||brick:show string||`` block, type the text ``"Press my button"`` to replace ``"Hello world"``. -```block +```blocks brick.showString("Press my button!", 1) ``` @@ -26,7 +26,7 @@ brick.showString("Press my button!", 1) Open the ``||brick:Brick||`` Toolbox drawer. Drag out an ``||brick:on button||`` block onto anyplace in the Workspace. -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {      }) @@ -37,7 +37,7 @@ brick.showString("Press my button!", 1) Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show image||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block. -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { brick.showImage(images.expressionsBigSmile) }) @@ -48,7 +48,7 @@ brick.showString("Press my button!", 1) Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:set status light||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block after the ``||brick:show image||`` block. -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { brick.showImage(images.expressionsBigSmile) brick.setStatusLight(StatusLight.Orange) @@ -58,4 +58,4 @@ brick.showString("Press my button!", 1) ## Step 6 -Now, let’s download our program to the brick. Plug your EV3 brick into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. +Now, let’s download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. diff --git a/docs/tutorials/mindstorms-music.md b/docs/tutorials/mindstorms-music.md index 29180f26..a4df26e4 100644 --- a/docs/tutorials/mindstorms-music.md +++ b/docs/tutorials/mindstorms-music.md @@ -1,8 +1,8 @@ -# Mindstorms Music +# Music Brick ## Introduction @fullscreen -Transform your LEGO Mindstorms Brick into a musical instrument! +Transform your @boardname@ into a musical instrument! ![Press my buttons message](/static/tutorials/mindstorms-music/press-my-buttons.png) @@ -11,7 +11,7 @@ Transform your LEGO Mindstorms Brick into a musical instrument! Open the ``||brick:Brick||`` Toolbox drawer. From the **Screen** section, drag out a ``||brick:show string||`` block onto the Workspace, and drop it into the ``||loops:on start||`` block. You should hear and see the block click into place. -```block +```blocks brick.showString("Hello world", 1) ``` @@ -19,7 +19,7 @@ brick.showString("Hello world", 1) In the ``||brick:show string||`` block, type the text ``"Press my buttons to make music!"`` to replace ``"Hello world"``. -```block +```blocks brick.showString("Press my buttons to make music!", 1) ``` @@ -27,7 +27,7 @@ brick.showString("Press my buttons to make music!", 1) Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out an ``||brick:on button||`` block onto the Workspace (you can put it anywhere). -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { }) @@ -38,7 +38,7 @@ brick.showString("Press my buttons to make music!", 1) Open the ``||music:Music||`` Toolbox drawer. Drag out **5** ``||music:play tone||`` blocks onto the Workspace, and drop them into the ``||brick:on button||`` block. **Note:** you can also right-click on a block and select "Duplicate" to copy blocks. -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { music.playTone(0, music.beat(BeatFraction.Half)) music.playTone(0, music.beat(BeatFraction.Half)) @@ -55,7 +55,7 @@ In the ``||music:play tone||`` blocks, use the drop-down menu to select a note t ![Tone selector keyboard](/static/tutorials/mindstorms-music/play-tone-dropdown.png) -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { music.playTone(440, music.beat(BeatFraction.Half)) music.playTone(494, music.beat(BeatFraction.Half)) @@ -68,5 +68,5 @@ brick.showString("Press my buttons to make music!", 1) ## Step 6 -Now, let’s download our program to the brick. Plug your EV3 brick into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. You can add more ``||brick:on button||`` blocks to the Workspace and create other ``||music:play tone||`` melodies when different buttons are pressed to transform your Mindstorms brick into a musical instrument! +Now, let’s download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. You can add more ``||brick:on button||`` blocks to the Workspace and create other ``||music:play tone||`` melodies when different buttons are pressed to transform your brick into a musical instrument! \ No newline at end of file diff --git a/docs/tutorials/run-motors.md b/docs/tutorials/run-motors.md index 8f6696bb..f302be74 100644 --- a/docs/tutorials/run-motors.md +++ b/docs/tutorials/run-motors.md @@ -10,7 +10,7 @@ Use the buttons to start and stop the large and medium motors. Open the ``||brick:Brick||`` Toolbox drawer. Drag out **2** ``||brick:on button||`` blocks onto the Workspace (you can place these anywhere on the Workspace). -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { }) @@ -25,7 +25,7 @@ In the ``||brick:on button||`` blocks, use the drop-down menu to select the ``up ![Button dropdown selection](/static/tutorials/run-motors/on-button-dropdown.png) -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { }) @@ -38,7 +38,7 @@ brick.buttonDown.onEvent(ButtonEvent.Pressed, function () { Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:run||`` blocks onto the Workspace, and drop one of them each into the ``||brick:on button||`` blocks. -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -55,7 +55,7 @@ In the Run block that is in the On Button Down pressed block, change the speed v ![Motor speed select field](/static/tutorials/run-motors/run-speed-field.png) -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -69,7 +69,7 @@ brick.buttonDown.onEvent(ButtonEvent.Pressed, function () { Now, let’s add a Medium motor, and specify how many rotations we want the motor to run for. Open the ``||brick:Brick||`` Toolbox drawer. Drag out **2** ``|brick:on button||`` blocks onto the Workspace. In the ``||brick:on button||`` blocks, use the drop-down menu to select the ``left`` and ``right`` buttons. -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -88,7 +88,7 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () { Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:run||`` blocks onto the Workspace, and drop one of them each into the ``||brick:on button left||`` and ``||brick:on button right||`` blocks. -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -109,7 +109,7 @@ For the ``||motors:run||`` blocks that are in the ``||brick:on button left||`` a ![Select motor on a port dropdown](/static/tutorials/run-motors/run-motor-dropdown.png) -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -128,7 +128,7 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () { In the ``||motors:run medium motor||`` blocks, click on the plus icon **(+)** to expand the blocks. Change the number of rotations from `0` to `5`. -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -147,7 +147,7 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () { Let’s also change the speed that our Medium motors are running at. In the ``||motors:run medium motor||`` block that is in the ``||brick:on button left||`` block, change the speed from ``50%`` to ``10%``. -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -166,7 +166,7 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () { In the ``||motors:run medium motor||`` block that is in the ``||brick:on button right||`` block, change the speed from ``50%`` to ``100%``. -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -185,7 +185,7 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () { Finally, let’s add a way to stop all our motors from running. Open the ``||brick:Brick||`` Toolbox drawer. Drag out an ``||brick:on button||`` block onto the Workspace. -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -207,7 +207,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop all motors||`` block onto the Workspace, and drop into the ``||brick:on button||`` enter block. -```block +```blocks brick.buttonUp.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -227,4 +227,4 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { ## Step 13 -Now, let’s download our program to the brick. Plug your EV3 brick into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Attach a Large motor to Port A, and a Medium motor to Port D. Then test your program by pressing the different buttons to see whether the correct motors are running as expected. +Now, let’s download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Attach a Large motor to Port A, and a Medium motor to Port D. Test your program by pressing the different buttons to see whether the correct motors are running as expected. diff --git a/docs/tutorials/touch-sensor-values.md b/docs/tutorials/touch-sensor-values.md index c7f3eee3..6a624b75 100644 --- a/docs/tutorials/touch-sensor-values.md +++ b/docs/tutorials/touch-sensor-values.md @@ -10,7 +10,7 @@ Use the Touch sensor value to stop a running motor. Open the ``||brick:Brick||`` Toolbox drawer. Drag an ``||brick:on button||`` block onto the Workspace, and place it anywhere on the Workspace. -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { }) @@ -20,7 +20,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:run||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block. -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -30,7 +30,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () { Open the ``||logic:Logic||`` Toolbox drawer. Drag out an ``||logic:if then||`` block onto the Workspace, and drop it into the ``||loops:forever||`` block. -```block +```blocks forever(function () { if (true) { @@ -42,7 +42,7 @@ forever(function () { Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out a ``||sensors:touch is pressed||`` block onto the Workspace, and drop it in the ``||logic:if then||`` block replacing ``true``. -```block +```blocks forever(function () { if (sensors.touch1.isPressed()) { @@ -54,7 +54,7 @@ forever(function () { Open the ``||music:Music||`` Toolbox drawer. Drag out a ``||music:play sound effect||`` block onto the Workspace, and drop it under the ``||logic:if then||`` block. -```block +```blocks forever(function () { if (sensors.touch1.isPressed()) { music.playSoundEffect(sounds.animalsCatPurr) @@ -66,7 +66,7 @@ forever(function () { In the ``||music:play sound effect||`` block, use the drop-down menu to select the ``information touch`` sound effect. -```block +```blocks forever(function () { if (sensors.touch1.isPressed()) { music.playSoundEffect(sounds.informationTouch) @@ -78,7 +78,7 @@ forever(function () { Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop||`` block onto the Workspace, and drop it in after the ``||music:play sound effect||`` block. -```block +```blocks forever(function () { if (sensors.touch1.isPressed()) { music.playSoundEffect(sounds.informationTouch) @@ -89,4 +89,4 @@ forever(function () { ## Step 8 -Now, let’s download our program to the brick. Plug your EV3 brick into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing the ENTER button. When the motor starts, press the touch sensor. Does the motor stop as expected? +Now, let’s download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing the ENTER button. When the motor starts, press the touch sensor. Does the motor stop as expected? diff --git a/docs/tutorials/touch-to-run.md b/docs/tutorials/touch-to-run.md index 7bd44d0e..af106965 100644 --- a/docs/tutorials/touch-to-run.md +++ b/docs/tutorials/touch-to-run.md @@ -10,7 +10,7 @@ Use the Touch sensor to run a motor. Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **2** ``||sensors:on touch||`` blocks onto the Workspace (you can place these anywhere). -```block +```blocks sensors.touch1.onEvent(ButtonEvent.Pressed, function () { }) @@ -25,7 +25,7 @@ In one of the ``||sensors:on touch||`` blocks, use the second drop-down menu to ![Touch sensor action dropdown](/static/tutorials/touch-to-run/on-touch-dropdown.png) -```block +```blocks sensors.touch1.onEvent(ButtonEvent.Pressed, function () { }) @@ -38,7 +38,7 @@ sensors.touch1.onEvent(ButtonEvent.Released, function () { Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:run||`` block onto the Workspace, and drop it into the ``||brick:on touch pressed||`` block. -```block +```blocks sensors.touch1.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -51,7 +51,7 @@ sensors.touch1.onEvent(ButtonEvent.Released, function () { Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop||`` block onto the Workspace, and drop it into the ``||sensors:on touch released||`` block. -```block +```blocks sensors.touch1.onEvent(ButtonEvent.Pressed, function () { motors.largeA.run(50) }) @@ -62,4 +62,4 @@ sensors.touch1.onEvent(ButtonEvent.Released, function () { ## Step 5 -Now, let’s download our program to the brick. Plug your EV3 brick into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing and releasing the touch sensor – does the motor start and stop as expected? +Now, let’s download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing and releasing the touch sensor – does the motor start and stop as expected? diff --git a/docs/tutorials/wake-up.md b/docs/tutorials/wake-up.md index ba83e5e0..9ee5bac6 100644 --- a/docs/tutorials/wake-up.md +++ b/docs/tutorials/wake-up.md @@ -1,8 +1,8 @@ -# Wake Up Mindstorms +# Wake Up! ## Introduction @fullscreen -Show different moods on your LEGO Mindstorms Brick. +Show different moods on your @boardname@. ![Show mood on the screen](/static/tutorials/wake-up/show-mood.gif) @@ -10,7 +10,7 @@ Show different moods on your LEGO Mindstorms Brick. Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show mood||`` block onto the Workspace, and place it into the ``||loops:on start||`` block. You should hear and see the block click into place. -```block +```blocks brick.showMood(moods.sleeping) ``` @@ -18,7 +18,7 @@ brick.showMood(moods.sleeping) Notice your brick is snoring with eyes closed in the simulator! Let’s wake her up. Open the ``||brick:Brick||`` Toolbox drawer again. Drag out 2 more ``||brick:show mood||`` blocks onto the Workspace, and drop them into the ``||brick:on start||`` block also. -```block +```blocks brick.showMood(moods.sleeping) brick.showMood(moods.sleeping) brick.showMood(moods.sleeping) @@ -30,7 +30,7 @@ In the second ``||brick:show mood||`` block, click on the drop-down menu to sele ![Show mood dropdown selections](/static/tutorials/wake-up/show-mood-dropdown-1.png) -```block +```blocks brick.showMood(moods.sleeping) brick.showMood(moods.tired) brick.showMood(moods.sleeping) @@ -42,7 +42,7 @@ In the third ``||brick:show mood||`` block, click on the drop-down menu to selec ![Show mood dropdown selections](/static/tutorials/wake-up/show-mood-dropdown-2.png) -```block +```blocks brick.showMood(moods.sleeping) brick.showMood(moods.tired) brick.showMood(moods.love) @@ -50,5 +50,5 @@ brick.showMood(moods.love) ## Step 5 -Now, let’s download our program to the brick. Plug your EV3 brick into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. +Now, let’s download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. \ No newline at end of file diff --git a/docs/tutorials/what-animal-am-i.md b/docs/tutorials/what-animal-am-i.md index d781bc7b..28070da6 100644 --- a/docs/tutorials/what-animal-am-i.md +++ b/docs/tutorials/what-animal-am-i.md @@ -2,7 +2,7 @@ ## Introduction @fullscreen -Create different animal effects with your LEGO Mindstorms Brick. +Create different animal effects with your @boardname@. ![Guess the what the animal is](/static/tutorials/what-animal-am-i/guess-animal.gif) @@ -18,7 +18,7 @@ brick.showString("Hello world", 1) In the ``||brick:show string||`` block, type the text ``"Guess what animal?"`` to replace ``"Hello world"``. -```block +```blocks brick.showString("Guess what animal?", 1) ``` @@ -26,7 +26,7 @@ brick.showString("Guess what animal?", 1) Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out an ``||brick:on button||`` block and put it anywhere in the Workspace. -```block +```blocks brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {      }) @@ -39,7 +39,7 @@ In the ``||brick:on button||`` block, use the drop-down menu to select the ``lef ![Dropdown with button choices](/static/tutorials/what-animal-am-i/on-button-dropdown.png) -```block +```blocks brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {      }) @@ -50,7 +50,7 @@ brick.showString("Guess what animal?", 1) Open the ``||brick:Brick||`` Toolbox drawer. In the **Buttons** section, drag out **3** more ``||brick:on button||`` blocks onto the Workspace. Using the drop-down menu, select the ``right``, ``up``, and ``down`` buttons for these 3 blocks. -```block +```blocks brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {      }) @@ -70,7 +70,7 @@ brick.showString("Guess what animal?", 1) Open the ``||brick:Brick||`` Toolbox drawer. Drag out **4** ``||brick:show image||`` blocks onto the Workspace, and drop one of them into each of the ``||brick:on button||`` blocks. -```block +```blocks brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () { brick.showImage(images.expressionsBigSmile) }) @@ -92,7 +92,7 @@ In the ``||brick:show image||`` blocks, use the drop-down menu to select a diffe ![Dropdown with image selection](/static/tutorials/what-animal-am-i/show-image-dropdown.png) -```block +```blocks brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () { brick.showImage(images.expressionsMouth2shut) }) @@ -112,7 +112,7 @@ brick.showString("Guess what animal?", 0) Open the ``||music:Music||`` Toolbox drawer. Drag out **4** ``||music:play sound effect||`` blocks onto the Workspace, and drop one of them into each of the ``||brick:on button||`` blocks, just after the ``||brick:show image||`` block. -```block +```blocks brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () { brick.showImage(images.expressionsMouth2shut) music.playSoundEffect(sounds.animalsCatPurr) @@ -138,7 +138,7 @@ In each ``||music:play sound effect||`` block, use the drop-down menu to select ![Dropdown with sound effect selection](/static/tutorials/what-animal-am-i/play-sound-effect-dropdown.png) -```block +```blocks brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () { brick.showImage(images.expressionsMouth2shut) music.playSoundEffect(sounds.animalsCatPurr) @@ -160,4 +160,4 @@ brick.showString("Guess what animal?", 0) ## Step 10 -Now, let’s download our program to the brick. Plug your EV3 brick into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Test your program with a friend by pressing the right, left, up, and down buttons on your Brick. Have your friend guess what animal it is! +Now, let’s download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Test your program with a friend by pressing the right, left, up, and down buttons on your brick. Have your friend guess what animal it is!