collapse reflected/ambient blocks

This commit is contained in:
Peli de Halleux 2017-11-29 22:47:17 -08:00
parent 4a8633f506
commit ad17191ae2
4 changed files with 139 additions and 30 deletions

View File

@ -1,10 +1,12 @@
{
"sensors.ColorSensor": "The color sensor is a digital sensor that can detect the color or intensity\nof light that enters the small window on the face of the sensor.",
"sensors.ColorSensor.ambientLight": "Measures the ambient light value from 0 (darkest) to 100 (brightest).",
"sensors.ColorSensor.color": "Get the current color from the color sensor.",
"sensors.ColorSensor.colorMode": "Gets the current color mode",
"sensors.ColorSensor.light": "Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).",
"sensors.ColorSensor.onColorDetected": "Registers code to run when the given color is detected.",
"sensors.ColorSensor.onColorDetected|param|color": "the color to detect, eg: ColorSensorColor.Blue",
"sensors.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
"sensors.ColorSensor.reflectedLight": "Measures the reflected light value from 0 (darkest) to 100 (brightest)."
"sensors.ColorSensor.onLightChanged": "Registers code to run when the ambient light changes.",
"sensors.ColorSensor.onLightChanged|param|condition": "the light condition",
"sensors.ColorSensor.onLightChanged|param|handler": "the code to run when detected"
}

View File

@ -10,10 +10,13 @@
"ColorSensorMode.AmbientLightIntensity|block": "ambient light intensity",
"ColorSensorMode.Color|block": "color",
"ColorSensorMode.ReflectedLightIntensity|block": "reflected light intensity",
"sensors.ColorSensor.ambientLight|block": "`icons.colorSensor` %color| ambient light",
"LightCondition.Dark|block": "dark",
"LightIntensityMode.Ambient|block": "ambient light",
"LightIntensityMode.Reflected|block": "reflected light",
"sensors.ColorSensor.color|block": "`icons.colorSensor` %color| color",
"sensors.ColorSensor.light|block": "`icons.colorSensor` %color|%mode",
"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected color %color",
"sensors.ColorSensor.reflectedLight|block": "`icons.colorSensor` %color| reflected light",
"sensors.ColorSensor.onLightChanged|block": "on `icons.colorSensor` %sensor|%mode|%condition",
"sensors.colorSensor1|block": "1",
"sensors.colorSensor2|block": "2",
"sensors.colorSensor3|block": "3",

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@ -11,6 +11,13 @@ const enum ColorSensorMode {
ColorCal = 5,
}
enum LightIntensityMode {
//% block="reflected light"
Reflected = ColorSensorMode.ReflectedLightIntensity,
//% block="ambient light"
Ambient = ColorSensorMode.AmbientLightIntensity
}
const enum ColorSensorColor {
//% block="none"
None,
@ -30,6 +37,13 @@ const enum ColorSensorColor {
Brown,
}
enum LightCondition {
//% block="dark"
Dark = sensors.internal.ThresholdState.Low,
//$ block="bright"
Bright = sensors.internal.ThresholdState.High
}
namespace sensors {
/**
@ -38,15 +52,18 @@ namespace sensors {
*/
//% fixedInstances
export class ColorSensor extends internal.UartSensor {
thresholdDetector: sensors.internal.ThresholdDetector;
constructor(port: number) {
super(port)
this.thresholdDetector = new sensors.internal.ThresholdDetector(this.id());
}
_deviceType() {
return DAL.DEVICE_TYPE_COLOR
}
setColorMode(m: ColorSensorMode) {
setMode(m: ColorSensorMode) {
this._setMode(m)
}
@ -66,6 +83,8 @@ namespace sensors {
_update(prev: number, curr: number) {
if (this.mode == ColorSensorMode.Color)
control.raiseEvent(this._id, curr);
else
this.thresholdDetector.setLevel(curr);
}
/**
@ -82,7 +101,7 @@ namespace sensors {
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
control.onEvent(this._id, <number>color, handler);
this.setColorMode(ColorSensorMode.Color)
this.setMode(ColorSensorMode.Color)
if (this.color() == color)
control.raiseEvent(this._id, <number>color);
}
@ -96,43 +115,54 @@ namespace sensors {
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=66 blockGap=8
//% weight=99
//% group="Color Sensor"
color(): ColorSensorColor {
this.setColorMode(ColorSensorMode.Color)
this.setMode(ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Measures the ambient light value from 0 (darkest) to 100 (brightest).
* @param color the color sensor port
* Registers code to run when the ambient light changes.
* @param condition the light condition
* @param handler the code to run when detected
*/
//% help=sensors/color-sensor/ambient-light
//% block="`icons.colorSensor` %color| ambient light"
//% blockId=colorGetAmbient
//% help=sensors/color-sensor/on-light-changed
//% block="on `icons.colorSensor` %sensor|%mode|%condition"
//% blockId=colorOnLightChanged
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% weight=89 blockGap=8
//% group="Color Sensor"
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
control.onEvent(this._id, <number>condition, handler);
this.setMode(ColorSensorMode.AmbientLightIntensity)
}
/**
* Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).
* @param color the color sensor port
*/
//% help=sensors/color-sensor/light
//% block="`icons.colorSensor` %color|%mode"
//% blockId=colorLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=88
//% group="Color Sensor"
light(mode: LightIntensityMode) {
this.setMode(<ColorSensorMode><number>mode)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
//%
ambientLight() {
this.setColorMode(ColorSensorMode.AmbientLightIntensity)
return this.getNumber(NumberFormat.UInt8LE, 0)
return this.light(LightIntensityMode.Ambient);
}
/**
* Measures the reflected light value from 0 (darkest) to 100 (brightest).
* @param color the color sensor port
*/
//% help=sensors/color-sensor/reflected-light
//% block="`icons.colorSensor` %color| reflected light"
//% blockId=colorGetReflected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=64 blockGap=8
//% group="Color Sensor"
reflectedLight(): number {
this.setColorMode(ColorSensorMode.ReflectedLightIntensity)
return this.getNumber(NumberFormat.UInt8LE, 0)
//%
reflectedLight() {
return this.light(LightIntensityMode.Reflected);
}
}

View File

@ -177,7 +177,81 @@ namespace sensors.internal {
}
}
export enum ThresholdState {
Normal = 1,
High = 2,
Low = 3,
}
export class ThresholdDetector {
public id: number;
private min: number;
private max: number;
private lowThreshold: number;
private highThreshold: number;
private level: number;
private state: ThresholdState;
constructor(id: number, min = 0, max = 100, lowThreshold = 20, highThreshold = 80) {
this.id = id;
this.min = min;
this.max = max;
this.lowThreshold = lowThreshold;
this.highThreshold = highThreshold;
this.level = Math.ceil((max - min) / 2);
this.state = ThresholdState.Normal;
}
public setLevel(level: number) {
this.level = this.clampValue(level);
if (this.level >= this.highThreshold) {
this.setState(ThresholdState.High);
}
else if (this.level <= this.lowThreshold) {
this.setState(ThresholdState.Low);
}
else {
this.setState(ThresholdState.Normal);
}
}
public setLowThreshold(value: number) {
this.lowThreshold = this.clampValue(value);
this.highThreshold = Math.max(this.lowThreshold + 1, this.highThreshold);
}
public setHighThreshold(value: number) {
this.highThreshold = this.clampValue(value);
this.lowThreshold = Math.min(this.highThreshold - 1, this.lowThreshold);
}
private clampValue(value: number) {
if (value < this.min) {
return this.min;
}
else if (value > this.max) {
return this.max;
}
return value;
}
private setState(state: ThresholdState) {
if (this.state == state) return;
this.state = state;
switch (state) {
case ThresholdState.High:
control.raiseEvent(this.id, ThresholdState.High);
break;
case ThresholdState.Low:
control.raiseEvent(this.id, ThresholdState.Low);
break;
case ThresholdState.Normal:
break;
}
}
}
export class UartSensor extends Sensor {
protected mode: number // the mode user asked for