Fix test.ts so it compiles
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868ee826ab
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@ -1,10 +1,10 @@
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screen.clear()
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screen.clear()
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screen.drawText(10, 30, "PXT!", Draw.Quad)
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screen.drawText("PXT!", 10, 30, Draw.Quad)
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screen.drawRect(40, 40, 20, 10, Draw.Fill)
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screen.drawRect(40, 40, 20, 10, Draw.Fill)
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output.setLights(LightsPattern.Orange)
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output.setLights(LightsPattern.Orange)
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screen.drawIcon(100, 50, screen.doubleIcon(screen.heart), Draw.Double|Draw.Transparent)
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screen.drawIcon(100, 50, screen.doubleIcon(screen.heart), Draw.Double | Draw.Transparent)
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input.buttonEnter.onEvent(ButtonEvent.Click, () => {
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input.buttonEnter.onEvent(ButtonEvent.Click, () => {
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screen.clear()
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screen.clear()
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@ -17,32 +17,32 @@ input.buttonLeft.onEvent(ButtonEvent.Click, () => {
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})
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})
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input.buttonRight.onEvent(ButtonEvent.Click, () => {
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input.buttonRight.onEvent(ButtonEvent.Click, () => {
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screen.drawText(10, 60, "Right!")
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screen.drawText("Right!", 10, 60)
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})
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})
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input.buttonDown.onEvent(ButtonEvent.Click, () => {
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input.buttonDown.onEvent(ButtonEvent.Click, () => {
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screen.drawText(10, 60, "Down! ")
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screen.drawText("Down! ", 10, 60)
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})
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})
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input.buttonUp.onEvent(ButtonEvent.Click, () => {
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input.buttonUp.onEvent(ButtonEvent.Click, () => {
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screen.drawText(10, 60, "Up! ")
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screen.drawText("Up! ", 10, 60)
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})
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})
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let num = 0
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let num = 0
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input.touchSensor.onEvent(ButtonEvent.Click, () => {
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input.touchSensor.onEvent(ButtonEvent.Click, () => {
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screen.drawText(10, 60, "Click! " + num)
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screen.drawText("Click! " + num, 10, 60)
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num++
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num++
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})
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})
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input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
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input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
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screen.drawText(10, 60, "TOPLEFT " + num)
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screen.drawText("TOPLEFT " + num, 10, 60)
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num++
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num++
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})
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})
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input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
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input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
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screen.drawText(10, 60, "TOPRIGH " + num)
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screen.drawText("TOPRIGH " + num, 10, 60)
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num++
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num++
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})
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})
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