implement wasPressed
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@ -68,6 +68,7 @@ namespace brick {
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_update(curr: boolean) {
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_update(curr: boolean) {
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if (this._isPressed == curr) return
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if (this._isPressed == curr) return
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this._isPressed = curr
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this._isPressed = curr
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if (curr) this._wasPressed = true;
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if (curr) {
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if (curr) {
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this.downTime = control.millis()
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this.downTime = control.millis()
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control.raiseEvent(this._id, ButtonEvent.Down)
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control.raiseEvent(this._id, ButtonEvent.Down)
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