Add TouchSensor class with events
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@ -1,4 +1,12 @@
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namespace input {
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//% shim=pxt::unsafePollForChanges
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function unsafePollForChanges(
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periodMs: int32,
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query: () => int32,
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changeHandler: (prev: int32, curr: int32) => void
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) { }
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let analogMM: MMap
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/*
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@ -31,8 +39,48 @@ namespace input {
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if (!analogMM) control.fail("no analog sensor")
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}
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export function readAnalogPin6(port: number) {
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export class TouchSensor {
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port: number;
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id: number;
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private downTime: number;
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constructor(port: number) {
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this.port = port;
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this.id = 200 + port;
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init()
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unsafePollForChanges(50,
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() => this.isPressed() ? 1 : 0,
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(prev, curr) => {
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if (prev == curr) return
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if (curr) {
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this.downTime = control.millis()
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control.raiseEvent(this.id, ButtonEvent.Down)
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} else {
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control.raiseEvent(this.id, ButtonEvent.Up)
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let delta = control.millis() - this.downTime
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control.raiseEvent(this.id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
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}
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})
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}
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isPressed() {
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return readAnalogPin6(this.port) > 2500
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}
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/**
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* Do something when a touch sensor is clicked, double clicked, etc...
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* @param button the button that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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*/
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onEvent(ev:ButtonEvent, body: () => void) {
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control.onEvent(this.id, ev, body)
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}
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}
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function readAnalogPin6(port: number) {
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init()
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port--
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port = Math.clamp(0, 3, port | 0)
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return analogMM.getNumber(NumberFormat.UInt16LE, 2 * (port + 4))
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}
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