Support for remote control buttons (#300)
* refactor beacon function inside IR sensor * towards sim support * channel labels * reverting to singletons * hiding unused apis * lazy allocation of button instances * tracking button state * hook up the state
This commit is contained in:
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f36e14fe69
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@ -1,23 +1,31 @@
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const enum IrSensorMode {
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const enum InfraredSensorMode {
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None = -1,
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Proximity = 0,
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Seek = 1,
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RemoteControl = 2,
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}
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const enum IrRemoteChannel {
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const enum InfraredRemoteChannel {
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//% block="channel 0"
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Ch0 = 0, // top
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//% block="channel 1"
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Ch1 = 1,
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//% block="channel 2"
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Ch2 = 2,
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//% block="channel 3"
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Ch3 = 3,
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}
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const enum IrRemoteButton {
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None = 0x00,
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const enum InfraredRemoteButton {
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//% block="center beacon"
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CenterBeacon = 0x01,
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//% block="top left"
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TopLeft = 0x02,
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//% block="bottom left"
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BottomLeft = 0x04,
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//% block="top right"
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TopRight = 0x08,
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//% block="bottom right"
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BottomRight = 0x10,
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}
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@ -31,56 +39,37 @@ const enum InfraredSensorEvent {
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namespace sensors {
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function mapButton(v: number) {
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switch (v) {
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case 0: return IrRemoteButton.None
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case 1: return IrRemoteButton.TopLeft
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case 2: return IrRemoteButton.BottomLeft
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case 3: return IrRemoteButton.TopRight
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case 4: return IrRemoteButton.TopRight | IrRemoteButton.BottomRight
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case 5: return IrRemoteButton.TopLeft | IrRemoteButton.TopRight
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case 6: return IrRemoteButton.TopLeft | IrRemoteButton.BottomRight
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case 7: return IrRemoteButton.BottomLeft | IrRemoteButton.TopRight
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case 8: return IrRemoteButton.BottomLeft | IrRemoteButton.BottomRight
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case 9: return IrRemoteButton.CenterBeacon
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case 10: return IrRemoteButton.BottomLeft | IrRemoteButton.TopLeft
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case 11: return IrRemoteButton.TopRight | IrRemoteButton.BottomRight
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default: return IrRemoteButton.None
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case 1: return InfraredRemoteButton.TopLeft
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case 2: return InfraredRemoteButton.BottomLeft
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case 3: return InfraredRemoteButton.TopRight
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case 4: return InfraredRemoteButton.TopRight | InfraredRemoteButton.BottomRight
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case 5: return InfraredRemoteButton.TopLeft | InfraredRemoteButton.TopRight
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case 6: return InfraredRemoteButton.TopLeft | InfraredRemoteButton.BottomRight
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case 7: return InfraredRemoteButton.BottomLeft | InfraredRemoteButton.TopRight
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case 8: return InfraredRemoteButton.BottomLeft | InfraredRemoteButton.BottomRight
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case 9: return InfraredRemoteButton.CenterBeacon
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case 10: return InfraredRemoteButton.BottomLeft | InfraredRemoteButton.TopLeft
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case 11: return InfraredRemoteButton.TopRight | InfraredRemoteButton.BottomRight
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default: return 0;
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}
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}
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let buttons: RemoteInfraredBeaconButton[]
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function create(ir: InfraredSensor) {
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// it's created by referencing it
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}
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export function irButton(id: IrRemoteButton): RemoteInfraredBeaconButton {
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if (buttons == null) {
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buttons = []
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for (let i = 0; i < 5; ++i) {
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buttons.push(new RemoteInfraredBeaconButton(new brick.Button()))
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}
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// this defeats our static allocation system
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// make sure sensors are up
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//create(infraredSensor1)
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//create(infraredSensor2)
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//create(infraredSensor3)
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//create(infraredSensor4)
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const __remoteButtons: RemoteInfraredBeaconButton[] = [];
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function __irButton(id: InfraredRemoteButton): RemoteInfraredBeaconButton {
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for(let i = 0; i < __remoteButtons.length; ++i) {
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if (__remoteButtons[i].position == id)
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return __remoteButtons[i];
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}
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let num = -1
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while (id) {
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id >>= 1;
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num++;
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}
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num = Math.clamp(0, buttons.length - 1, num)
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return buttons[num]
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const btn = new RemoteInfraredBeaconButton(id, new brick.Button());
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__remoteButtons.push(btn);
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return btn;
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}
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//% fixedInstances
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export class RemoteInfraredBeaconButton extends control.Component {
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position: InfraredRemoteButton;
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private button: brick.Button;
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constructor(button: brick.Button) {
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constructor(position: InfraredRemoteButton, button: brick.Button) {
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super();
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this.button = button;
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}
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@ -134,40 +123,51 @@ namespace sensors {
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onEvent(ev: ButtonEvent, body: () => void) {
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this.button.onEvent(ev, body);
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}
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/**
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* Pauses until the given event is raised
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* @param ev the event to wait for
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*/
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//% help=input/remote-infrared-beacon/pause-until
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//% blockId=remotebuttonEvent block="pause until %button|%event"
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//% parts="remote"
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//% blockNamespace=sensors
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//% weight=99 blockGap=8
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//% group="Remote Infrared Beacon"
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pauseUntil(ev: ButtonEvent) {
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this.button.pauseUntil(ev);
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}
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}
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//% fixedInstances
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export class InfraredSensor extends internal.UartSensor {
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private channel: IrRemoteChannel;
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private proximityThreshold: sensors.ThresholdDetector;
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private _channel: InfraredRemoteChannel;
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private _proximityThreshold: sensors.ThresholdDetector;
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constructor(port: number) {
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super(port)
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this.channel = IrRemoteChannel.Ch0
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this.proximityThreshold = new sensors.ThresholdDetector(this._id, 0, 100, 10, 90);
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irButton(0) // make sure buttons array is initalized
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// and set the mode, as otherwise button events won't work
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this.mode = IrSensorMode.RemoteControl;
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this._channel = InfraredRemoteChannel.Ch0
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this._proximityThreshold = new sensors.ThresholdDetector(this._id, 0, 100, 10, 90);
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this.setMode(InfraredSensorMode.Proximity);
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}
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_query() {
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if (this.mode == IrSensorMode.RemoteControl)
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return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
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else if (this.mode == IrSensorMode.Proximity) {
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if (this.mode == InfraredSensorMode.RemoteControl)
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return mapButton(this.getNumber(NumberFormat.UInt8LE, this._channel));
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else if (this.mode == InfraredSensorMode.Proximity) {
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return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
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}
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return 0
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}
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_update(prev: number, curr: number) {
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if (this.mode == IrSensorMode.RemoteControl) {
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for (let i = 0; i < buttons.length; ++i) {
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if (this.mode == InfraredSensorMode.RemoteControl) {
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for (let i = 0; i < __remoteButtons.length; ++i) {
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let v = !!(curr & (1 << i))
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buttons[i]._update(v)
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__remoteButtons[i]._update(v)
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}
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} else if (this.mode == IrSensorMode.Proximity) {
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this.proximityThreshold.setLevel(curr);
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} else if (this.mode == InfraredSensorMode.Proximity) {
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this._proximityThreshold.setLevel(curr);
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}
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}
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@ -175,13 +175,7 @@ namespace sensors {
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return DAL.DEVICE_TYPE_IR
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}
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setRemoteChannel(c: IrRemoteChannel) {
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c = Math.clamp(0, 3, c | 0)
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this.channel = c
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this.setMode(IrSensorMode.RemoteControl)
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}
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setMode(m: IrSensorMode) {
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setMode(m: InfraredSensorMode) {
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this._setMode(m)
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}
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@ -197,7 +191,7 @@ namespace sensors {
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//% weight=100 blockGap=8
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//% group="Infrared Sensor"
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onEvent(event: InfraredSensorEvent, handler: () => void) {
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this._setMode(IrSensorMode.Proximity)
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this._setMode(InfraredSensorMode.Proximity)
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control.onEvent(this._id, event, handler);
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}
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@ -212,7 +206,7 @@ namespace sensors {
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//% weight=99 blockGap=8
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//% group="Infrared Sensor"
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pauseUntil(event: InfraredSensorEvent) {
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this._setMode(IrSensorMode.Proximity)
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this._setMode(InfraredSensorMode.Proximity)
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control.waitForEvent(this._id, event);
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}
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@ -228,33 +222,24 @@ namespace sensors {
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//% weight=98 blockGap=8
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//% group="Infrared Sensor"
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proximity(): number {
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this._setMode(IrSensorMode.Proximity)
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this._setMode(InfraredSensorMode.Proximity)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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}
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/**
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* Get the remote commandreceived the infrared sensor.
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* @param sensor the infrared sensor
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* Sets the remote channel to listen from
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* @param channel the channel to listen
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*/
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//% help=input/infrared/remote-command
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//% block="%sensor|remote command"
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//% blockId=infraredGetRemoteCommand
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//% parts="infrared"
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//% blockNamespace=sensors
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//% blockId=irSetRemoteChannel block="set %sensor|remote channel to %channel"
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//% weight=65
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//% group="Infrared Sensor"
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remoteCommand(): number {
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this._setMode(IrSensorMode.RemoteControl)
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return this.getNumber(NumberFormat.UInt8LE, this.channel)
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//% group="Remote Infrared Beacon"
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setRemoteChannel(channel: InfraredRemoteChannel) {
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this.setMode(InfraredSensorMode.RemoteControl)
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channel = Math.clamp(0, 3, channel | 0)
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this._channel = channel;
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}
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// TODO
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getDirectionAndDistance() {
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this._setMode(IrSensorMode.Seek)
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return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
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}
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/**
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* Sets a threshold value
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* @param condition the dark or bright light condition
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@ -263,11 +248,11 @@ namespace sensors {
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//% blockId=irSetThreshold block="set %sensor|%condition|to %value"
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//% group="Threshold" blockGap=8 weight=49
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//% value.min=0 value.max=100
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setThreshold(condition: InfraredSensorEvent, value: number) {
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setPromixityThreshold(condition: InfraredSensorEvent, value: number) {
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if (condition == InfraredSensorEvent.ObjectNear)
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this.proximityThreshold.setLowThreshold(value)
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this._proximityThreshold.setLowThreshold(value)
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else
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this.proximityThreshold.setHighThreshold(value);
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this._proximityThreshold.setHighThreshold(value);
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}
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/**
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@ -277,9 +262,15 @@ namespace sensors {
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//% blockId=irGetThreshold block="%sensor|%condition"
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//% group="Threshold" blockGap=8 weight=49
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//% sensor.fieldEditor="ports"
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threshold(condition: InfraredSensorEvent): number {
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return this.proximityThreshold.threshold(<ThresholdState><number>LightCondition.Dark);
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}
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proximityThreshold(condition: InfraredSensorEvent): number {
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return this._proximityThreshold.threshold(<ThresholdState><number>LightCondition.Dark);
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}
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// TODO
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private getDirectionAndDistance() {
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this._setMode(InfraredSensorMode.Seek)
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return this.getNumber(NumberFormat.UInt16LE, this._channel * 2)
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}
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}
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//% fixedInstance whenUsed block="infrared 1" jres=icons.port1
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@ -298,29 +289,29 @@ namespace sensors {
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* Remote beacon (center) button.
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*/
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//% whenUsed block="remote button center" weight=95 fixedInstance
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export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
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export const remoteButtonCenter = __irButton(InfraredRemoteButton.CenterBeacon)
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/**
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* Remote top-left button.
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*/
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//% whenUsed block="remote button top-left" weight=95 fixedInstance
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export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
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export const remoteButtonTopLeft = __irButton(InfraredRemoteButton.TopLeft)
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/**
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* Remote top-right button.
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*/
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//% whenUsed block="remote button top-right" weight=95 fixedInstance
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export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
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export const remoteButtonTopRight = __irButton(InfraredRemoteButton.TopRight)
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/**
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* Remote bottom-left button.
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*/
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//% whenUsed block="remote button bottom-left" weight=95 fixedInstance
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export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
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export const remoteButtonBottomLeft = __irButton(InfraredRemoteButton.BottomLeft)
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/**
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* Remote bottom-right button.
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*/
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//% whenUsed block="remote button bottom-right" weight=95 fixedInstance
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export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
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export const remoteButtonBottomRight = __irButton(InfraredRemoteButton.BottomRight)
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}
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@ -13,6 +13,7 @@ namespace pxsim {
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motorState: EV3MotorState;
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screenState: EV3ScreenState;
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audioState: AudioState;
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remoteState: RemoteState;
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inputNodes: SensorNode[] = [];
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brickNode: BrickNode;
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@ -38,6 +39,7 @@ namespace pxsim {
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this.motorState = new EV3MotorState();
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this.screenState = new EV3ScreenState();
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this.audioState = new AudioState();
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this.remoteState = new RemoteState();
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}
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receiveMessage(msg: SimulatorMessage) {
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@ -1,6 +1,48 @@
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/// <reference path="./sensor.ts"/>
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namespace pxsim {
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export enum InfraredRemoteButton {
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//% block="center beacon"
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CenterBeacon = 0x01,
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//% block="top left"
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TopLeft = 0x02,
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//% block="bottom left"
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BottomLeft = 0x04,
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//% block="top right"
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TopRight = 0x08,
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//% block="bottom right"
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BottomRight = 0x10,
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}
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export class RemoteState {
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state: number = 0;
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constructor() {
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}
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unmapButtons() {
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switch(this.state) {
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case InfraredRemoteButton.TopLeft: return 1;
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case InfraredRemoteButton.BottomLeft: return 2;
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case InfraredRemoteButton.TopLeft: return 3;
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case InfraredRemoteButton.TopRight | InfraredRemoteButton.BottomRight: return 4;
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case InfraredRemoteButton.TopLeft | InfraredRemoteButton.TopRight: return 5;
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case InfraredRemoteButton.TopLeft | InfraredRemoteButton.BottomRight: return 6;
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case InfraredRemoteButton.BottomLeft | InfraredRemoteButton.TopRight: return 7;
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case InfraredRemoteButton.BottomLeft | InfraredRemoteButton.BottomRight: return 8;
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case InfraredRemoteButton.CenterBeacon: return 9;
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case InfraredRemoteButton.BottomLeft | InfraredRemoteButton.TopLeft: return 10;
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case InfraredRemoteButton.TopRight | InfraredRemoteButton.BottomRight: return 11;
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default: return 0;
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}
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}
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setPressed(btns: InfraredRemoteButton, down: boolean) {
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if (down) this.state = this.state | btns;
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else this.state = ~(~this.state | btns);
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}
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}
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export enum InfraredSensorMode {
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None = -1,
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Proximity = 0,
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@ -29,7 +71,11 @@ namespace pxsim {
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}
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getValue() {
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return this.proximity;
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switch(this.mode) {
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case InfraredSensorMode.Proximity: return this.proximity;
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case InfraredSensorMode.RemoteControl: return ev3board().remoteState.unmapButtons();
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default: return 0;
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}
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}
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}
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}
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@ -234,6 +234,8 @@ namespace pxsim.visuals {
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const state = ev3board().getInputNodes()[0] as InfraredSensorNode;
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if (state.getMode() == InfraredSensorMode.Proximity)
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view = new ProximitySliderControl(this.element, this.defs, state, port);
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else if (state.getMode() == InfraredSensorMode.RemoteControl)
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view = new RemoteBeaconButtonsControl(this.element, this.defs, state, port);
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break;
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}
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case NodeType.GyroSensor: {
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57
sim/visuals/controls/remoteBeaconButtons.ts
Normal file
57
sim/visuals/controls/remoteBeaconButtons.ts
Normal file
@ -0,0 +1,57 @@
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namespace pxsim.visuals {
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enum InfraredRemoteButton {
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CenterBeacon = 0x01,
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TopLeft = 0x02,
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BottomLeft = 0x04,
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TopRight = 0x08,
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BottomRight = 0x10,
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}
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export class RemoteBeaconButtonsControl extends ControlView<InfraredSensorNode> {
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private group: SVGGElement;
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getInnerView() {
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this.group = svg.elt("g") as SVGGElement;
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this.group.setAttribute("transform", `translate(2, 2.5) scale(0.6)`)
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const btnIds = [
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InfraredRemoteButton.CenterBeacon,
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InfraredRemoteButton.TopLeft,
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InfraredRemoteButton.TopRight,
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InfraredRemoteButton.BottomLeft,
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InfraredRemoteButton.BottomRight];
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const colors = ['#f12a21', '#ffd01b', '#006db3', '#00934b', '#6c2d00'];
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let cy = -4;
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btnIds.forEach((cid, c) => {
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const cx = c % 2 == 0 ? 2.2 : 8.2;
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if (c % 2 == 0) cy += 5;
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if (btnIds[c]) {
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const circle = pxsim.svg.child(this.group, "circle", { 'class': 'sim-color-grid-circle', 'cx': cx, 'cy': cy, 'r': '2', 'style': `fill: ${colors[c]}` });
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pointerEvents.down.forEach(evid => circle.addEventListener(evid, ev => {
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ev3board().remoteState.setPressed(cid, true);
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}));
|
||||
circle.addEventListener(pointerEvents.leave, ev => {
|
||||
ev3board().remoteState.setPressed(cid, false);
|
||||
});
|
||||
circle.addEventListener(pointerEvents.up, ev => {
|
||||
ev3board().remoteState.setPressed(cid, true);
|
||||
});
|
||||
}
|
||||
|
||||
})
|
||||
|
||||
return this.group;
|
||||
}
|
||||
|
||||
getInnerWidth() {
|
||||
return 10.2;
|
||||
}
|
||||
|
||||
getInnerHeight() {
|
||||
return 15;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user