Support for remote control buttons (#300)
* refactor beacon function inside IR sensor * towards sim support * channel labels * reverting to singletons * hiding unused apis * lazy allocation of button instances * tracking button state * hook up the state
This commit is contained in:
		@@ -1,23 +1,31 @@
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const enum IrSensorMode {
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const enum InfraredSensorMode {
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    None = -1,
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    Proximity = 0,
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    Seek = 1,
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    RemoteControl = 2,
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}
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const enum IrRemoteChannel {
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const enum InfraredRemoteChannel {
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    //% block="channel 0"
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    Ch0 = 0, // top
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    //% block="channel 1"
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    Ch1 = 1,
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    //% block="channel 2"
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    Ch2 = 2,
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    //% block="channel 3"
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    Ch3 = 3,
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}
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const enum IrRemoteButton {
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    None = 0x00,
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const enum InfraredRemoteButton {
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    //% block="center beacon"
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    CenterBeacon = 0x01,
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    //% block="top left"
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    TopLeft = 0x02,
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    //% block="bottom left"
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    BottomLeft = 0x04,
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    //% block="top right"
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    TopRight = 0x08,
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    //% block="bottom right"
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    BottomRight = 0x10,
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}
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@@ -31,56 +39,37 @@ const enum InfraredSensorEvent {
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namespace sensors {
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    function mapButton(v: number) {
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        switch (v) {
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            case 0: return IrRemoteButton.None
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            case 1: return IrRemoteButton.TopLeft
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            case 2: return IrRemoteButton.BottomLeft
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            case 3: return IrRemoteButton.TopRight
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            case 4: return IrRemoteButton.TopRight | IrRemoteButton.BottomRight
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            case 5: return IrRemoteButton.TopLeft | IrRemoteButton.TopRight
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            case 6: return IrRemoteButton.TopLeft | IrRemoteButton.BottomRight
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            case 7: return IrRemoteButton.BottomLeft | IrRemoteButton.TopRight
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            case 8: return IrRemoteButton.BottomLeft | IrRemoteButton.BottomRight
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            case 9: return IrRemoteButton.CenterBeacon
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            case 10: return IrRemoteButton.BottomLeft | IrRemoteButton.TopLeft
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            case 11: return IrRemoteButton.TopRight | IrRemoteButton.BottomRight
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            default: return IrRemoteButton.None
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            case 1: return InfraredRemoteButton.TopLeft
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            case 2: return InfraredRemoteButton.BottomLeft
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            case 3: return InfraredRemoteButton.TopRight
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            case 4: return InfraredRemoteButton.TopRight | InfraredRemoteButton.BottomRight
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            case 5: return InfraredRemoteButton.TopLeft | InfraredRemoteButton.TopRight
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            case 6: return InfraredRemoteButton.TopLeft | InfraredRemoteButton.BottomRight
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            case 7: return InfraredRemoteButton.BottomLeft | InfraredRemoteButton.TopRight
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            case 8: return InfraredRemoteButton.BottomLeft | InfraredRemoteButton.BottomRight
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            case 9: return InfraredRemoteButton.CenterBeacon
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            case 10: return InfraredRemoteButton.BottomLeft | InfraredRemoteButton.TopLeft
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            case 11: return InfraredRemoteButton.TopRight | InfraredRemoteButton.BottomRight
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            default: return 0;
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        }
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    }
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    let buttons: RemoteInfraredBeaconButton[]
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    function create(ir: InfraredSensor) {
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        // it's created by referencing it
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    }
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    export function irButton(id: IrRemoteButton): RemoteInfraredBeaconButton {
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        if (buttons == null) {
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            buttons = []
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            for (let i = 0; i < 5; ++i) {
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                buttons.push(new RemoteInfraredBeaconButton(new brick.Button()))
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            }
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            // this defeats our static allocation system
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            // make sure sensors are up
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            //create(infraredSensor1)
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            //create(infraredSensor2)
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            //create(infraredSensor3)
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            //create(infraredSensor4)
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    const __remoteButtons: RemoteInfraredBeaconButton[] = [];
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    function __irButton(id: InfraredRemoteButton): RemoteInfraredBeaconButton {
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        for(let i = 0; i < __remoteButtons.length; ++i) {
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            if (__remoteButtons[i].position == id)
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                return __remoteButtons[i];
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        }
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        let num = -1
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        while (id) {
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            id >>= 1;
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            num++;
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        }
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        num = Math.clamp(0, buttons.length - 1, num)
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        return buttons[num]
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        const btn = new RemoteInfraredBeaconButton(id, new brick.Button());
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        __remoteButtons.push(btn);
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        return btn;
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    }
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    //% fixedInstances
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    export class RemoteInfraredBeaconButton extends control.Component {
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        position: InfraredRemoteButton;
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        private button: brick.Button;
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        constructor(button: brick.Button) {
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        constructor(position: InfraredRemoteButton, button: brick.Button) {
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            super();
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            this.button = button;
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        }
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@@ -134,40 +123,51 @@ namespace sensors {
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        onEvent(ev: ButtonEvent, body: () => void) {
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            this.button.onEvent(ev, body);
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        }
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        /**
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         * Pauses until the given event is raised
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         * @param ev the event to wait for
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         */
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        //% help=input/remote-infrared-beacon/pause-until
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        //% blockId=remotebuttonEvent block="pause until %button|%event"
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        //% parts="remote"
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        //% blockNamespace=sensors
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        //% weight=99 blockGap=8
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        //% group="Remote Infrared Beacon"
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        pauseUntil(ev: ButtonEvent) {
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            this.button.pauseUntil(ev);
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        }
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    }
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    //% fixedInstances
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    export class InfraredSensor extends internal.UartSensor {
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        private channel: IrRemoteChannel;
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        private proximityThreshold: sensors.ThresholdDetector;
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        private _channel: InfraredRemoteChannel;
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        private _proximityThreshold: sensors.ThresholdDetector;
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        constructor(port: number) {
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            super(port)
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            this.channel = IrRemoteChannel.Ch0
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            this.proximityThreshold = new sensors.ThresholdDetector(this._id, 0, 100, 10, 90);
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            irButton(0) // make sure buttons array is initalized
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            // and set the mode, as otherwise button events won't work
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            this.mode = IrSensorMode.RemoteControl;
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            this._channel = InfraredRemoteChannel.Ch0
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            this._proximityThreshold = new sensors.ThresholdDetector(this._id, 0, 100, 10, 90);
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            this.setMode(InfraredSensorMode.Proximity);
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        }
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        _query() {
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            if (this.mode == IrSensorMode.RemoteControl)
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                return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
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            else if (this.mode == IrSensorMode.Proximity) {
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            if (this.mode == InfraredSensorMode.RemoteControl)
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                return mapButton(this.getNumber(NumberFormat.UInt8LE, this._channel));
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            else if (this.mode == InfraredSensorMode.Proximity) {
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                return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
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            }
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            return 0
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        }
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        _update(prev: number, curr: number) {
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            if (this.mode == IrSensorMode.RemoteControl) {
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                for (let i = 0; i < buttons.length; ++i) {
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            if (this.mode == InfraredSensorMode.RemoteControl) {
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                for (let i = 0; i < __remoteButtons.length; ++i) {
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                    let v = !!(curr & (1 << i))
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                    buttons[i]._update(v)
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                    __remoteButtons[i]._update(v)
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                }
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            } else if (this.mode == IrSensorMode.Proximity) {
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                this.proximityThreshold.setLevel(curr);
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            } else if (this.mode == InfraredSensorMode.Proximity) {
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                this._proximityThreshold.setLevel(curr);
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            }
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        }
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@@ -175,13 +175,7 @@ namespace sensors {
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            return DAL.DEVICE_TYPE_IR
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        }
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        setRemoteChannel(c: IrRemoteChannel) {
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            c = Math.clamp(0, 3, c | 0)
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            this.channel = c
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            this.setMode(IrSensorMode.RemoteControl)
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        }
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        setMode(m: IrSensorMode) {
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        setMode(m: InfraredSensorMode) {
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            this._setMode(m)
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        }
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@@ -197,7 +191,7 @@ namespace sensors {
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        //% weight=100 blockGap=8
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        //% group="Infrared Sensor"
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        onEvent(event: InfraredSensorEvent, handler: () => void) {
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            this._setMode(IrSensorMode.Proximity)
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            this._setMode(InfraredSensorMode.Proximity)
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            control.onEvent(this._id, event, handler);
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        }
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@@ -212,7 +206,7 @@ namespace sensors {
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        //% weight=99 blockGap=8
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        //% group="Infrared Sensor"
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        pauseUntil(event: InfraredSensorEvent) {
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            this._setMode(IrSensorMode.Proximity)
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            this._setMode(InfraredSensorMode.Proximity)
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            control.waitForEvent(this._id, event);
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        }
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@@ -228,33 +222,24 @@ namespace sensors {
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        //% weight=98 blockGap=8   
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        //% group="Infrared Sensor"     
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        proximity(): number {
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            this._setMode(IrSensorMode.Proximity)
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            this._setMode(InfraredSensorMode.Proximity)
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            return this.getNumber(NumberFormat.UInt8LE, 0)
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        }
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        /**
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         * Get the remote commandreceived the infrared sensor.
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         * @param sensor the infrared sensor
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         * Sets the remote channel to listen from
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         * @param channel the channel to listen
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         */
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        //% help=input/infrared/remote-command
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        //% block="%sensor|remote command"
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        //% blockId=infraredGetRemoteCommand
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        //% parts="infrared"
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        //% blockNamespace=sensors
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        //% blockId=irSetRemoteChannel block="set %sensor|remote channel to %channel"
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        //% weight=65       
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        //% group="Infrared Sensor"     
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        remoteCommand(): number {
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            this._setMode(IrSensorMode.RemoteControl)
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            return this.getNumber(NumberFormat.UInt8LE, this.channel)
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        //% group="Remote Infrared Beacon"
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        setRemoteChannel(channel: InfraredRemoteChannel) {
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            this.setMode(InfraredSensorMode.RemoteControl)
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            channel = Math.clamp(0, 3, channel | 0)
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            this._channel = channel;
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        }
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        // TODO
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        getDirectionAndDistance() {
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            this._setMode(IrSensorMode.Seek)
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            return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
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        }
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        /**
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         * Sets a threshold value
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         * @param condition the dark or bright light condition
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@@ -263,11 +248,11 @@ namespace sensors {
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        //% blockId=irSetThreshold block="set %sensor|%condition|to %value"
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        //% group="Threshold" blockGap=8 weight=49
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        //% value.min=0 value.max=100
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        setThreshold(condition: InfraredSensorEvent, value: number) {
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        setPromixityThreshold(condition: InfraredSensorEvent, value: number) {
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            if (condition == InfraredSensorEvent.ObjectNear)
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                this.proximityThreshold.setLowThreshold(value)
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                this._proximityThreshold.setLowThreshold(value)
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            else
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                this.proximityThreshold.setHighThreshold(value);
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                this._proximityThreshold.setHighThreshold(value);
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        }
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        /**
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@@ -277,9 +262,15 @@ namespace sensors {
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        //% blockId=irGetThreshold block="%sensor|%condition"
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        //% group="Threshold" blockGap=8 weight=49
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        //% sensor.fieldEditor="ports"
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        threshold(condition: InfraredSensorEvent): number {
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            return this.proximityThreshold.threshold(<ThresholdState><number>LightCondition.Dark);
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        }        
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        proximityThreshold(condition: InfraredSensorEvent): number {
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            return this._proximityThreshold.threshold(<ThresholdState><number>LightCondition.Dark);
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        }
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        // TODO
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        private getDirectionAndDistance() {
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            this._setMode(InfraredSensorMode.Seek)
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            return this.getNumber(NumberFormat.UInt16LE, this._channel * 2)
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        }
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    }
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    //% fixedInstance whenUsed block="infrared 1" jres=icons.port1
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@@ -298,29 +289,29 @@ namespace sensors {
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     * Remote beacon (center) button.
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     */
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    //% whenUsed block="remote button center" weight=95 fixedInstance
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    export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
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    export const remoteButtonCenter = __irButton(InfraredRemoteButton.CenterBeacon)
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    /**
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     * Remote top-left button.
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     */
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    //% whenUsed block="remote button top-left" weight=95 fixedInstance
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    export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
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    export const remoteButtonTopLeft = __irButton(InfraredRemoteButton.TopLeft)
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    /**
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     * Remote top-right button.
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     */
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    //% whenUsed block="remote button top-right" weight=95 fixedInstance
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    export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
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    export const remoteButtonTopRight = __irButton(InfraredRemoteButton.TopRight)
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    /**
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     * Remote bottom-left button.
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     */
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    //% whenUsed block="remote button bottom-left" weight=95 fixedInstance
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    export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
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    export const remoteButtonBottomLeft = __irButton(InfraredRemoteButton.BottomLeft)
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    /**
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     * Remote bottom-right button.
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     */
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    //% whenUsed block="remote button bottom-right" weight=95 fixedInstance
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    export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
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    export const remoteButtonBottomRight = __irButton(InfraredRemoteButton.BottomRight)
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}
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@@ -13,6 +13,7 @@ namespace pxsim {
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        motorState: EV3MotorState;
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        screenState: EV3ScreenState;
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        audioState: AudioState;
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        remoteState: RemoteState;
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        inputNodes: SensorNode[] = [];
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        brickNode: BrickNode;
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@@ -38,6 +39,7 @@ namespace pxsim {
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            this.motorState = new EV3MotorState();
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            this.screenState = new EV3ScreenState();
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            this.audioState = new AudioState();
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            this.remoteState = new RemoteState();
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        }
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        receiveMessage(msg: SimulatorMessage) {
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@@ -1,6 +1,48 @@
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/// <reference path="./sensor.ts"/>
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namespace pxsim {
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    export enum InfraredRemoteButton {
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        //% block="center beacon"
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        CenterBeacon = 0x01,
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        //% block="top left"
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        TopLeft = 0x02,
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        //% block="bottom left"
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        BottomLeft = 0x04,
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        //% block="top right"
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        TopRight = 0x08,
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        //% block="bottom right"
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        BottomRight = 0x10,
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    }    
 | 
			
		||||
 | 
			
		||||
    export class RemoteState {
 | 
			
		||||
        state: number = 0;
 | 
			
		||||
 | 
			
		||||
        constructor() {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        unmapButtons() {
 | 
			
		||||
            switch(this.state) {
 | 
			
		||||
                case InfraredRemoteButton.TopLeft: return 1;
 | 
			
		||||
                case InfraredRemoteButton.BottomLeft: return 2;
 | 
			
		||||
                case InfraredRemoteButton.TopLeft: return 3;
 | 
			
		||||
                case InfraredRemoteButton.TopRight | InfraredRemoteButton.BottomRight: return 4;
 | 
			
		||||
                case InfraredRemoteButton.TopLeft | InfraredRemoteButton.TopRight: return 5;
 | 
			
		||||
                case InfraredRemoteButton.TopLeft | InfraredRemoteButton.BottomRight: return 6;
 | 
			
		||||
                case InfraredRemoteButton.BottomLeft | InfraredRemoteButton.TopRight: return 7;
 | 
			
		||||
                case InfraredRemoteButton.BottomLeft | InfraredRemoteButton.BottomRight: return 8;
 | 
			
		||||
                case InfraredRemoteButton.CenterBeacon: return 9;
 | 
			
		||||
                case InfraredRemoteButton.BottomLeft | InfraredRemoteButton.TopLeft: return 10;
 | 
			
		||||
                case InfraredRemoteButton.TopRight | InfraredRemoteButton.BottomRight: return 11;
 | 
			
		||||
                default: return 0;
 | 
			
		||||
            }
 | 
			
		||||
        }    
 | 
			
		||||
 | 
			
		||||
        setPressed(btns: InfraredRemoteButton, down: boolean) {
 | 
			
		||||
            if (down) this.state = this.state | btns;
 | 
			
		||||
            else this.state = ~(~this.state | btns);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    export enum InfraredSensorMode {
 | 
			
		||||
        None = -1,
 | 
			
		||||
        Proximity = 0,
 | 
			
		||||
@@ -29,7 +71,11 @@ namespace pxsim {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        getValue() {
 | 
			
		||||
            return this.proximity;
 | 
			
		||||
            switch(this.mode) {
 | 
			
		||||
                case InfraredSensorMode.Proximity: return this.proximity;
 | 
			
		||||
                case InfraredSensorMode.RemoteControl: return ev3board().remoteState.unmapButtons();
 | 
			
		||||
                default: return 0;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -234,6 +234,8 @@ namespace pxsim.visuals {
 | 
			
		||||
                    const state = ev3board().getInputNodes()[0] as InfraredSensorNode;
 | 
			
		||||
                    if (state.getMode() == InfraredSensorMode.Proximity)
 | 
			
		||||
                        view = new ProximitySliderControl(this.element, this.defs, state, port);
 | 
			
		||||
                    else if (state.getMode() == InfraredSensorMode.RemoteControl)
 | 
			
		||||
                        view = new RemoteBeaconButtonsControl(this.element, this.defs, state, port);
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                case NodeType.GyroSensor: {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										57
									
								
								sim/visuals/controls/remoteBeaconButtons.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										57
									
								
								sim/visuals/controls/remoteBeaconButtons.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,57 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace pxsim.visuals {
 | 
			
		||||
    enum InfraredRemoteButton {
 | 
			
		||||
        CenterBeacon = 0x01,
 | 
			
		||||
        TopLeft = 0x02,
 | 
			
		||||
        BottomLeft = 0x04,
 | 
			
		||||
        TopRight = 0x08,
 | 
			
		||||
        BottomRight = 0x10,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    export class RemoteBeaconButtonsControl extends ControlView<InfraredSensorNode> {
 | 
			
		||||
        private group: SVGGElement;
 | 
			
		||||
                
 | 
			
		||||
        getInnerView() {
 | 
			
		||||
            this.group = svg.elt("g") as SVGGElement;
 | 
			
		||||
            this.group.setAttribute("transform", `translate(2, 2.5) scale(0.6)`)
 | 
			
		||||
 | 
			
		||||
            const btnIds = [
 | 
			
		||||
                InfraredRemoteButton.CenterBeacon, 
 | 
			
		||||
                InfraredRemoteButton.TopLeft, 
 | 
			
		||||
                InfraredRemoteButton.TopRight,
 | 
			
		||||
                InfraredRemoteButton.BottomLeft,
 | 
			
		||||
                InfraredRemoteButton.BottomRight];
 | 
			
		||||
            const colors = ['#f12a21', '#ffd01b', '#006db3', '#00934b', '#6c2d00'];
 | 
			
		||||
 | 
			
		||||
            let cy = -4;
 | 
			
		||||
            btnIds.forEach((cid, c) => {
 | 
			
		||||
                const cx = c % 2 == 0 ? 2.2 : 8.2;
 | 
			
		||||
                if (c % 2 == 0) cy += 5;
 | 
			
		||||
                if (btnIds[c]) {
 | 
			
		||||
                    const circle = pxsim.svg.child(this.group, "circle", { 'class': 'sim-color-grid-circle', 'cx': cx, 'cy': cy, 'r': '2', 'style': `fill: ${colors[c]}` });
 | 
			
		||||
                    pointerEvents.down.forEach(evid => circle.addEventListener(evid, ev => {
 | 
			
		||||
                        ev3board().remoteState.setPressed(cid, true);
 | 
			
		||||
                    }));
 | 
			
		||||
                    circle.addEventListener(pointerEvents.leave, ev => {
 | 
			
		||||
                        ev3board().remoteState.setPressed(cid, false);
 | 
			
		||||
                    });
 | 
			
		||||
                    circle.addEventListener(pointerEvents.up, ev => {
 | 
			
		||||
                        ev3board().remoteState.setPressed(cid, true);
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            })
 | 
			
		||||
 | 
			
		||||
            return this.group;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        getInnerWidth() {
 | 
			
		||||
            return 10.2;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        getInnerHeight() {
 | 
			
		||||
            return 15;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user