renaming all "wait until" to "pause until"
This commit is contained in:
		@@ -18,8 +18,8 @@
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  "brick.Button.isPressed": "Check if button is currently pressed or not.",
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  "brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
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  "brick.Button.onEvent|param|body": "code to run when the event is raised",
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  "brick.Button.waitUntil": "Waits until the event is raised",
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  "brick.Button.waitUntil|param|ev": "the event to wait for",
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  "brick.Button.pauseUntil": "Waits until the event is raised",
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  "brick.Button.pauseUntil|param|ev": "the event to wait for",
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  "brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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  "brick._imagePicker": "An image",
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  "brick._imagePicker|param|image": "the image",
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@@ -54,7 +54,6 @@
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  "motors.Motor.count": "Gets motor step count.",
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  "motors.Motor.move": "Moves the motor by a number of degrees",
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  "motors.Motor.move|param|angle": "the degrees to rotate, eg: 360",
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  "motors.Motor.move|param|power": "the power from ``100`` full forward to ``-100`` full backward, eg: 50",
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  "motors.Motor.reset": "Resets the motor.",
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  "motors.Motor.setBrake": "Sets the automatic brake on or off when the motor is off",
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  "motors.Motor.setBrake|param|brake": "a value indicating if the motor should break when off",
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@@ -19,7 +19,7 @@
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  "Output.D|block": "D",
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  "brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
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  "brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
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  "brick.Button.waitUntil|block": "wait until `icons.brickButtons` %button|%event",
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  "brick.Button.pauseUntil|block": "pause until `icons.brickButtons` %button|%event",
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  "brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
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  "brick._imagePicker|block": "%image",
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  "brick.buttonDown|block": "down",
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@@ -36,7 +36,7 @@
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  "control.raiseEvent|block": "raise event|from %src|with value %value",
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  "control|block": "control",
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  "motors.Motor.count|block": "`icons.motorLarge` %motor|count",
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  "motors.Motor.move|block": "move `icons.motorLarge` %motor|by %angle|degrees at %power|%",
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  "motors.Motor.move|block": "move `icons.motorLarge` %motor|by %angle|degrees at %speed|%",
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  "motors.Motor.setBrake|block": "set `icons.motorLarge` %motor|brake %brake",
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  "motors.Motor.setReversed|block": "set `icons.motorLarge` %motor|reversed %reversed",
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  "motors.Motor.setSpeed|block": "set speed `icons.motorLarge` %motor|to %speed|%",
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@@ -133,12 +133,12 @@ namespace brick {
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         * @param ev the event to wait for
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         */
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        //% help=input/button/wait-until
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        //% blockId=buttonWaitUntil block="wait until `icons.brickButtons` %button|%event"
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        //% blockId=buttonWaitUntil block="pause until `icons.brickButtons` %button|%event"
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        //% parts="brick"
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        //% blockNamespace=brick
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        //% weight=98 blockGap=8
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        //% group="Buttons"
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        waitUntil(ev: ButtonEvent) {
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        pauseUntil(ev: ButtonEvent) {
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            control.waitForEvent(this._id, ev);
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        }
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    }
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@@ -1,9 +1,9 @@
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{
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  "sensors.InfraredSensor.onEvent": "Registers code to run when an object is getting near.",
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  "sensors.InfraredSensor.onEvent|param|handler": "the code to run when detected",
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  "sensors.InfraredSensor.pauseUntil": "Waits for the event to occur",
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  "sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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  "sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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  "sensors.InfraredSensor.waitUntil": "Waits for the event to occur",
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  "sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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  "sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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  "sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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@@ -2,9 +2,9 @@
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  "InfraredSensorEvent.ObjectDetected|block": "object detected",
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  "InfraredSensorEvent.ObjectNear|block": "object near",
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  "sensors.InfraredSensor.onEvent|block": "on `icons.infraredSensor` %sensor|%event",
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  "sensors.InfraredSensor.pauseUntil|block": "pause until `icons.infraredSensor` %sensor| %event",
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  "sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %sensor|proximity",
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  "sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %sensor|remote command",
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  "sensors.InfraredSensor.waitUntil|block": "wait until `icons.infraredSensor` %sensor| %event",
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  "sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
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  "sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
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  "sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
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@@ -205,7 +205,7 @@ namespace sensors {
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         * Waits for the event to occur
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         */
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        //% help=input/ultrasonic/wait
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        //% block="wait until `icons.infraredSensor` %sensor| %event"
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        //% block="pause until `icons.infraredSensor` %sensor| %event"
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        //% blockId=infraredwait
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        //% parts="infraredsensor"
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        //% sensor.fieldEditor="imagedropdown"
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@@ -213,7 +213,7 @@ namespace sensors {
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        //% blockNamespace=sensors
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        //% weight=99 blockGap=8
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        //% group="Infrared Sensor"
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        waitUntil(event: InfraredSensorEvent) {
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        pauseUntil(event: InfraredSensorEvent) {
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            control.waitForEvent(this._id, event);
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        }
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@@ -3,6 +3,6 @@
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  "sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
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  "sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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  "sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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  "sensors.TouchSensor.waitUntil": "Wait until the touch sensor is touched",
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  "sensors.TouchSensor.pauseUntil": "Wait until the touch sensor is touched",
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  "sensors.TouchSensor.wasPressed": "Check if touch sensor is touched since it was last checked."
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}
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@@ -4,7 +4,7 @@
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  "TouchSensorEvent.Released|block": "released",
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  "sensors.TouchSensor.isPressed|block": "`icons.touchSensor` %sensor|is pressed",
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  "sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
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  "sensors.TouchSensor.waitUntil|block": "wait until `icons.touchSensor` %sensor|%event",
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  "sensors.TouchSensor.pauseUntil|block": "pause until `icons.touchSensor` %sensor|%event",
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  "sensors.TouchSensor.wasPressed|block": "`icons.touchSensor` %sensor|was pressed",
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  "sensors.touchSensor1|block": "1",
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  "sensors.touchSensor2|block": "2",
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@@ -59,15 +59,15 @@ namespace sensors {
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         * @param event the kind of button gesture that needs to be detected
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         */
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        //% help=input/touch-sensor/wait-until
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        //% blockId=touchWaitUntil block="wait until `icons.touchSensor` %sensor|%event"
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        //% blockId=touchWaitUntil block="pause until `icons.touchSensor` %sensor|%event"
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        //% parts="touch"
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        //% sensor.fieldEditor="imagedropdown"
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        //% sensor.fieldOptions.columns=4
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        //% blockNamespace=sensors
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        //% weight=98 blockGap=8
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        //% group="Touch Sensor"
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        waitUntil(ev: TouchSensorEvent) {
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            this.button.waitUntil(<ButtonEvent><number>ev);
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        pauseUntil(ev: TouchSensorEvent) {
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            this.button.pauseUntil(<ButtonEvent><number>ev);
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        }
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        /**
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@@ -2,5 +2,5 @@
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  "sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in centimeters",
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  "sensors.UltraSonicSensor.onEvent": "Registers code to run when the given color is close",
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  "sensors.UltraSonicSensor.onEvent|param|handler": "the code to run when detected",
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  "sensors.UltraSonicSensor.waitUntil": "Waits for the event to occur"
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  "sensors.UltraSonicSensor.pauseUntil": "Waits for the event to occur"
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}
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@@ -4,7 +4,7 @@
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  "UltrasonicSensorEvent.ObjectNear|block": "object near",
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  "sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
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  "sensors.UltraSonicSensor.onEvent|block": "on `icons.ultrasonicSensor` %sensor|%event",
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  "sensors.UltraSonicSensor.waitUntil|block": "wait until `icons.ultrasonicSensor` %sensor| %event",
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  "sensors.UltraSonicSensor.pauseUntil|block": "pause until `icons.ultrasonicSensor` %sensor| %event",
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  "sensors.ultrasonic1|block": "1",
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  "sensors.ultrasonic2|block": "2",
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  "sensors.ultrasonic3|block": "3",
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@@ -58,7 +58,7 @@ namespace sensors {
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         * Waits for the event to occur
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         */
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        //% help=input/ultrasonic/wait
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        //% block="wait until `icons.ultrasonicSensor` %sensor| %event"
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        //% block="pause until `icons.ultrasonicSensor` %sensor| %event"
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        //% blockId=ultrasonicWait
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        //% parts="ultrasonicsensor"
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        //% sensor.fieldEditor="imagedropdown"
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@@ -66,7 +66,7 @@ namespace sensors {
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        //% blockNamespace=sensors
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        //% weight=99 blockGap=8
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        //% group="Ultrasonic Sensor"        
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        waitUntil(event: UltrasonicSensorEvent) {
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        pauseUntil(event: UltrasonicSensorEvent) {
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            control.waitForEvent(this._id, event);
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        }
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