hiding the was pressed block (#401)
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@ -22,7 +22,7 @@ Play some motor sounds if touch sensor `1` is pressed at the same moment when an
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```blocks
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while (true) {
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if (sensors.touch1.wasPressed() &&
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if (sensors.touch1.isPressed() &&
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sensors.ultrasonic4.distance() < 10) {
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music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
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music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
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@ -38,8 +38,8 @@ Play some motor sounds if touch sensor `1` is pressed when both the `enter` butt
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```blocks
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while (true) {
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if (sensors.ultrasonic4.distance() < 10 &&
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sensors.touch1.wasPressed() &&
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brick.buttonEnter.wasPressed()) {
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sensors.touch1.isPressed() &&
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brick.buttonEnter.isPressed()) {
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music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
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music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
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}
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@ -14,7 +14,7 @@ v = sensors.color3.light(LightIntensityMode.Reflected)
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min = v
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max = v
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setpoint = v
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while (!(brick.buttonEnter.wasPressed())) {
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while (!(brick.buttonEnter.isPressed())) {
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brick.clearScreen()
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brick.showString("Move robot on terrain", 1)
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brick.showString("Press ENTER when done", 2)
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@ -20,8 +20,8 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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});
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brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
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brick.buttonEnter.isPressed()
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brick.buttonEnter.wasPressed()
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brick.setStatusLight(StatusLight.Red);
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brick.buttonEnter.wasPressed()
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```
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## Other
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@ -14,7 +14,7 @@ The fact that a button was pressed earlier is remembered. Once **was pressed** i
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Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`.
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```block
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```typescript
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if (sensors.touch1.wasPressed()) {
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console.log("Hey, I was pressed.");
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}
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@ -32,7 +32,7 @@ Read about [touch sensors](/reference/sensors/touch-sensor) and using them as to
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Set the brick light to green if the `right` button was pressed before the `left` button. If not, the brick light is turned off when the `left` button is pressed.
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```blocks
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```typescript
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brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
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if (brick.buttonRight.wasPressed()) {
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brick.setStatusLight(StatusLight.Green)
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@ -45,6 +45,5 @@ brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
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## See also
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[is pressed](/reference/brick/button/is-pressed),
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[on event](/reference/brick/button/on-event)
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[on event](/reference/brick/button/on-event),
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[Touch sensors](/reference/sensors/touch-sensor)
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@ -17,8 +17,8 @@ sensors.color(ColorSensorColor.Blue)
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```cards
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
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sensors.touch1.pauseUntil(ButtonEvent.Pressed)
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sensors.touch1.wasPressed()
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sensors.touch1.isPressed()
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sensors.touch1.wasPressed()
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```
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## Gyro
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@ -95,6 +95,7 @@ namespace brick {
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//% help=brick/button/was-pressed
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//% block="%button|was pressed"
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//% blockId=buttonWasPressed
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//% blockHidden=true
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//% parts="brick"
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//% blockNamespace=brick
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//% weight=80
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@ -26,7 +26,7 @@ In order to recognize a button event signalled from a remote beacon, an infrared
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If the beacon button ``top left`` was pressed, show a `green` status light. Otherwise, set the status light to `orange`.
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```blocks
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```typescript
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sensors.infrared1.setRemoteChannel(InfraredRemoteChannel.Ch0)
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forever(function () {
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if (sensors.remoteButtonTopLeft.wasPressed()) {
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@ -101,6 +101,7 @@ namespace sensors {
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//% help=sensors/beacon/was-pressed
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//% block="**remote button** %button|was pressed"
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//% blockId=remotebuttonWasPressed
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//% blockHidden=true
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//% parts="remote"
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//% blockNamespace=sensors
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//% weight=80
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@ -16,7 +16,7 @@ If a touch sensor was pressed, then that event is remembered. Once you check if
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If the touch sensor ``touch 1`` was pressed, show a `green` status light. Otherwise, set the status light to `orange`.
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```blocks
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```typescript
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forever(function () {
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if (sensors.touch1.wasPressed()) {
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brick.setStatusLight(StatusLight.Green)
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@ -83,6 +83,7 @@ namespace sensors {
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//% help=sensors/touch-sensor/was-pressed
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//% block="**touch** %this|was pressed"
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//% blockId=touchWasPressed
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//% blockHidden=true
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//% parts="touch"
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//% blockNamespace=sensors
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//% this.fieldEditor="ports"
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