Integrate screen APIs from common packages (#343)

* starting screen api intergration

* Further image integration

* Aligning with new screen apis

* Build fixes

* Adjust to common screen state

* Fix unpackPNG

* Add game library

* Optimize screen rendering

* bumping common packages

* updated shims

* moving images into ev3

* upgrading to common packages

* added try/use

* cap

* fixed tryp age
This commit is contained in:
Michał Moskal
2018-02-26 23:16:17 +00:00
committed by Peli de Halleux
parent 5bd9705966
commit c2d26a8418
23 changed files with 733 additions and 908 deletions

View File

@ -1,134 +1,8 @@
namespace pxsim {
function OFF(x: number, y: number) {
return x + y * visuals.SCREEN_WIDTH
}
export class EV3ScreenState {
changed: boolean = true;
points: Uint8Array;
constructor() {
this.points = new Uint8Array(visuals.SCREEN_WIDTH * visuals.SCREEN_HEIGHT)
}
applyMode(off: number, v: number) {
if (v & Draw.Clear)
this.points[off] = 0;
else if (v & Draw.Xor)
this.points[off] = this.points[off] ? 0 : 255;
else
this.points[off] = 255;
}
setPixel(x: number, y: number, v: number) {
this.applyMode(OFF(x, y), v)
this.changed = true;
}
clear() {
for (let i = 0; i < this.points.length; ++i)
this.points[i] = 0;
this.changed = true;
}
blitLineCore(x: number, y: number, w: number, buf: RefBuffer, mode: Draw, offset = 0) {
if (y < 0 || y >= visuals.SCREEN_HEIGHT)
return;
if (x + w <= 0)
return;
if (x >= visuals.SCREEN_WIDTH)
return;
let off = OFF(x, y);
const off0 = OFF(0, y);
const off1 = OFF(visuals.SCREEN_WIDTH - 1, y);
let mask = 0x01
let dp = offset
for (let i = 0; i < w; ++i) {
if ((buf.data[dp] & mask) && off0 <= off && off <= off1) {
this.applyMode(off, mode);
}
off++
mask <<= 1
if (mask & 0x100) {
mask = 0x01
dp++
}
}
this.changed = true;
}
clearLine(x: number, y: number, w: number) {
let off = OFF(x, y);
const off0 = OFF(0, y);
const off1 = OFF(visuals.SCREEN_WIDTH - 1, y);
for (let i = 0; i < w; ++i) {
if (off0 <= off && off <= off1) {
this.points[off] = 0
}
off++
}
}
didChange() {
const res = this.changed;
this.changed = false;
return res;
}
}
}
namespace pxsim.screen {
function XX(v: number) { return (v << 16) >> 16 }
function YY(v: number) { return v >> 16 }
export function _setPixel(x: number, y: number, mode: Draw) {
const screenState = ev3board().screenState;
screenState.setPixel(x, y, mode);
}
export function _blitLine(xw: number, y: number, buf: RefBuffer, mode: Draw) {
const screenState = ev3board().screenState;
screenState.blitLineCore(XX(xw), y, YY(xw), buf, mode)
}
export function isValidImage(buf: RefBuffer) {
return buf.data.length >= 3 && buf.data[0] == 0xf0;
}
export function PIX2BYTES(x: number) {
return ((x + 7) >> 3)
}
export function clear(): void {
const screenState = ev3board().screenState;
screenState.clear()
}
export function dump() {
// No need for this one.
}
export function imageOf(buf: RefBuffer) {
return incr(buf)
}
}
namespace pxsim.screen {
namespace pxsim.image {
function DMESG(msg: string) {
control.dmesg(msg)
}
const NULL: RefBuffer = null;
function revbits(v: number) {
v = (v & 0xf0) >> 4 | (v & 0x0f) << 4;
v = (v & 0xcc) >> 2 | (v & 0x33) << 2;
v = (v & 0xaa) >> 1 | (v & 0x55) << 1;
return v;
}
export function unpackPNG(png: RefBuffer) {
function memcmp(off: number, mark: string) {
@ -198,10 +72,11 @@ namespace pxsim.screen {
return NULL;
}
const res = output.createBuffer(2 + byteW * height);
res.data[0] = 0xf0;
const res = output.createBuffer(3 + byteW * height);
res.data[0] = 0xf1;
res.data[1] = width;
let dst = 2
res.data[2] = height;
let dst = 3
let src = 0
let lastMask = (1 << (width & 7)) - 1;
if (lastMask == 0)
@ -213,99 +88,13 @@ namespace pxsim.screen {
return NULL;
}
for (let j = 0; j < byteW; ++j) {
res.data[dst] = ~revbits(two[src++]);
res.data[dst] = ~(two[src++]);
if (j == byteW - 1) {
res.data[dst] &= lastMask;
}
dst++;
}
}
return res;
return image.ofBuffer(res)
}
}
namespace pxsim.ImageMethods {
const bitdouble = [
0x00, 0x03, 0x0c, 0x0f, 0x30, 0x33, 0x3c, 0x3f, 0xc0, 0xc3, 0xcc, 0xcf, 0xf0, 0xf3, 0xfc, 0xff,
]
export function buffer(buf: RefBuffer) {
return incr(buf)
}
export function width(buf: RefBuffer) {
if (!screen.isValidImage(buf)) return 0
return buf.data[1]
}
export function height(buf: RefBuffer) {
if (!screen.isValidImage(buf)) return 0
const bw = screen.PIX2BYTES(buf.data[1]);
const h = ((buf.data.length - 2) / bw) | 0;
return h
}
export function draw(buf: RefBuffer, x: number, y: number, mode: Draw): void {
const screenState = ev3board().screenState;
if (!screen.isValidImage(buf))
return;
if (mode & (Draw.Double | Draw.Quad)) {
buf = doubled(buf);
if (mode & Draw.Quad) {
let pbuf = buf;
buf = doubled(buf);
decr(pbuf);
}
}
let pixwidth = buf.data[1];
let ptr = 2;
const bytewidth = screen.PIX2BYTES(pixwidth);
pixwidth = Math.min(pixwidth, visuals.SCREEN_WIDTH);
while (ptr + bytewidth <= buf.data.length) {
if (mode & (Draw.Clear | Draw.Xor | Draw.Transparent)) {
// no erase of background
} else {
screenState.clearLine(x, y, pixwidth)
}
screenState.blitLineCore(x, y, pixwidth, buf, mode, ptr);
y++;
ptr += bytewidth;
}
if (mode & (Draw.Double | Draw.Quad))
decr(buf);
}
export function doubled(buf: RefBuffer): RefBuffer {
if (!screen.isValidImage(buf))
return null;
const w = buf.data[1];
if (w > 126)
return null;
const bw = screen.PIX2BYTES(w);
const h = ((buf.data.length - 2) / bw) | 0;
const bw2 = screen.PIX2BYTES(w * 2);
const out = pins.createBuffer(2 + bw2 * h * 2)
out.data[0] = 0xf0;
out.data[1] = w * 2;
let src = 2
let dst = 2
for (let i = 0; i < h; ++i) {
for (let jj = 0; jj < 2; ++jj) {
let p = src;
for (let j = 0; j < bw; ++j) {
const v = buf.data[p++]
out.data[dst++] = bitdouble[v & 0xf];
out.data[dst++] = bitdouble[v >> 4];
}
}
src += bw;
}
return out;
}
}