Motor sync support in simulator (#159)
* parse sync motor command * better sim support * sync support * fixing tank
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@@ -14,7 +14,7 @@ enum Output {
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//% block="C+D"
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CD = Output.C | Output.D,
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//% block="A+D"
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AD = Output.B | Output.C,
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AD = Output.A | Output.D,
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//% block="All"
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ALL = 0x0f
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}
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@@ -439,17 +439,17 @@ namespace motors {
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/**
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* Turns the motor and the follower motor by a number of rotations
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* @param turnRatio the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 100
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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* @param value the move quantity, eg: 2
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* @param unit the meaning of the value
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* @param steering the ratio of power sent to the follower motor, from ``-100`` to ``100``
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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*/
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//% blockId=motorPairTurn block="steer %chassis|%steering|%|at speed %speed|%|by %value|%unit"
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//% blockId=motorPairTurn block="steer %chassis|%turnRatio|%|at speed %speed|%|by %value|%unit"
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//% weight=9 blockGap=8
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//% steering.min=-100 steering=100
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//% turnRatio.min=-200 turnRatio=200
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//% inlineInputMode=inline
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//% group="Chassis"
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steer(steering: number, speed: number, value: number, unit: MoveUnit) {
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steer(turnRatio: number, speed: number, value: number, unit: MoveUnit) {
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this.init();
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speed = Math.clamp(-100, 100, speed >> 0);
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if (!speed) {
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@@ -457,7 +457,7 @@ namespace motors {
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return;
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}
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const turnRatio = Math.clamp(-200, 200, steering + 100 >> 0);
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turnRatio = Math.clamp(-200, 200, turnRatio >> 0);
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let useSteps: boolean;
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let stepsOrTime: number;
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switch (unit) {
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@@ -470,7 +470,7 @@ namespace motors {
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useSteps = true;
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break;
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default:
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stepsOrTime = value;
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stepsOrTime = value >> 0;
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useSteps = false;
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break;
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}
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@@ -502,10 +502,10 @@ namespace motors {
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//% inlineInputMode=inline
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//% group="Chassis"
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tank(speedLeft: number, speedRight: number, value: number, unit: MoveUnit) {
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speedLeft = Math.clamp(speedLeft >> 0, -100, 100);
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speedRight = Math.clamp(speedRight >> 0, -100, 100);
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const steering = (speedRight * 100 / speedLeft) >> 0;
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this.steer(speedLeft, steering, value, unit);
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speedLeft = Math.clamp(-100, 100, speedLeft >> 0);
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speedRight = Math.clamp(-100, 100, speedRight >> 0);
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const turnRatio = speedLeft == 0 ? 0 : speedRight / speedLeft * 100;
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this.steer(turnRatio, speedLeft, value, unit);
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}
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/**
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