fixing brick groups
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@ -115,7 +115,6 @@
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"{id:category}Screen": "Screen",
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"{id:category}Sensors": "Sensors",
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"{id:category}Serial": "Serial",
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"{id:group}Brick": "Brick",
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"{id:group}Buttons": "Buttons",
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"{id:group}Color Sensor": "Color Sensor",
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"{id:group}Gyro Sensor": "Gyro Sensor",
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@ -123,6 +122,7 @@
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"{id:group}Light": "Light",
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"{id:group}Motors": "Motors",
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
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"{id:group}Screen": "Screen",
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"{id:group}Touch Sensor": "Touch Sensor",
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"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
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}
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@ -85,7 +85,7 @@ namespace brick {
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* @param y the starting position's x coordinate, eg: 0
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*/
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//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
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//% weight=98 group="Brick"
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//% weight=98 group="Screen"
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//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
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export function setPixel(on: boolean, x: number, y: number) {
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x |= 0
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@ -101,7 +101,7 @@ namespace brick {
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* @param y the starting position's x coordinate, eg: 0
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*/
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//% blockId=screen_print block="print %text| at x: %x| y: %y"
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//% weight=99 group="Brick" inlineInputMode="inline"
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//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
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//% x.min=0 x.max=178 y.min=0 y.max=128
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export function print(text: string, x: number, y: number, mode = Draw.Normal) {
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x |= 0
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