more icons
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@ -84,7 +84,7 @@ namespace brick {
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* @param button the button to query the request
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*/
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//% help=input/button/is-pressed
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//% block="%button|is pressed"
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//% block="`icons.brickButtons` %button|is pressed"
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//% blockId=buttonIsPressed
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//% parts="brick"
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//% blockNamespace=brick
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@ -99,7 +99,7 @@ namespace brick {
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* @param button the button to query the request
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*/
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//% help=input/button/was-pressed
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//% block="%button|was pressed"
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//% block="`icons.brickButtons` %button|was pressed"
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//% blockId=buttonWasPressed
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//% parts="brick"
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//% blockNamespace=brick
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@ -118,7 +118,7 @@ namespace brick {
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* @param body code to run when the event is raised
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*/
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//% help=input/button/on-event
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//% blockId=buttonEvent block="on %button|%event"
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//% blockId=buttonEvent block="on `icons.brickButtons` %button|%event"
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//% parts="brick"
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//% blockNamespace=brick
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//% weight=99 blockGap=8
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@ -180,31 +180,31 @@ namespace brick {
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/**
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* Enter button on the EV3 Brick.
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*/
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//% whenUsed block="button enter" weight=95 fixedInstance
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//% whenUsed block="enter" weight=95 fixedInstance
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export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
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/**
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* Left button on the EV3 Brick.
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*/
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//% whenUsed block="button left" weight=95 fixedInstance
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//% whenUsed block="left" weight=95 fixedInstance
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export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
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/**
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* Right button on the EV3 Brick.
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*/
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//% whenUsed block="button right" weight=94 fixedInstance
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//% whenUsed block="right" weight=94 fixedInstance
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export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
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/**
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* Up button on the EV3 Brick.
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*/
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//% whenUsed block="button up" weight=95 fixedInstance
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//% whenUsed block="up" weight=95 fixedInstance
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export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
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/**
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* Down button on the EV3 Brick.
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*/
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//% whenUsed block="button down" weight=95 fixedInstance
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//% whenUsed block="down" weight=95 fixedInstance
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export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
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}
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@ -233,7 +233,7 @@ namespace brick {
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* Set lights.
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* @param pattern the lights pattern to use.
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*/
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//% blockId=setLights block="set status light %pattern=led_pattern"
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//% blockId=setLights block="set `icons.brickButtons` to %pattern=led_pattern"
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//% weight=100 group="Light"
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export function setStatusLight(pattern: number): void {
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if (currPattern === pattern)
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