@ -15,11 +15,19 @@ namespace pxsim {
|
||||
MMapMethods.register("/dev/lms_motor", {
|
||||
data,
|
||||
beforeMemRead: () => {
|
||||
const outputs = ev3board().outputNodes;
|
||||
console.log("motor before read");
|
||||
for (let port = 0; port < DAL.NUM_OUTPUTS; ++port) {
|
||||
data[MotorDataOff.TachoCounts * port] = 0; // Tacho count
|
||||
data[MotorDataOff.Speed * port] = 50; // Speed
|
||||
data[MotorDataOff.TachoSensor * port] = 0; // Count
|
||||
const output = outputs[port];
|
||||
const speed = output ? Math.round(outputs[port].getSpeed()) : 0;
|
||||
const angle = output ? Math.round(outputs[port].getAngle()) : 0;
|
||||
const tsi = MotorDataOff.TachoSensor + port * MotorDataOff.Size;
|
||||
data[MotorDataOff.TachoCounts + port * MotorDataOff.Size] = 0; // Tacho count
|
||||
data[MotorDataOff.Speed + port * MotorDataOff.Size] = speed; // Speed
|
||||
data[tsi] = angle & 0xff; // Count
|
||||
data[tsi + 1] = (angle >> 8) & 0xff; // Count
|
||||
data[tsi + 2] = (angle >> 16) & 0xff; // Count
|
||||
data[tsi + 3] = (angle >> 24) & 0xff; // Count
|
||||
}
|
||||
},
|
||||
read: buf => {
|
||||
|
@ -5,13 +5,15 @@ namespace pxsim {
|
||||
|
||||
protected angle: number = 0;
|
||||
|
||||
private rotationsPerMilliSecond: number;
|
||||
private speed: number;
|
||||
private large: boolean;
|
||||
private rotation: number;
|
||||
private polarity: boolean;
|
||||
|
||||
constructor(port: number) {
|
||||
constructor(port: number, rpm: number) {
|
||||
super(port);
|
||||
this.rotationsPerMilliSecond = rpm / 60000;
|
||||
}
|
||||
|
||||
setSpeed(speed: number) {
|
||||
@ -19,7 +21,6 @@ namespace pxsim {
|
||||
this.speed = speed;
|
||||
this.changed = true;
|
||||
this.setChangedState();
|
||||
this.playMotorAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
@ -58,40 +59,21 @@ namespace pxsim {
|
||||
return this.angle;
|
||||
}
|
||||
|
||||
protected abstract playMotorAnimation(): void;
|
||||
updateState(elapsed: number) {
|
||||
const rotations = this.getSpeed() / 100 * this.rotationsPerMilliSecond * elapsed;
|
||||
const angle = rotations * 360;
|
||||
if (angle) {
|
||||
this.angle += angle;
|
||||
this.setChangedState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class MediumMotorNode extends MotorNode {
|
||||
id = NodeType.MediumMotor;
|
||||
|
||||
constructor(port: number) {
|
||||
super(port);
|
||||
}
|
||||
|
||||
protected lastMotorAnimationId: number;
|
||||
protected playMotorAnimation() {
|
||||
// Max medium motor RPM is 250 according to http://www.cs.scranton.edu/~bi/2015s-html/cs358/EV3-Motor-Guide.docx
|
||||
const rotationsPerMinute = 250; // 250 rpm at speed 100
|
||||
const rotationsPerSecond = rotationsPerMinute / 60;
|
||||
const fps = GAME_LOOP_FPS;
|
||||
const rotationsPerFrame = rotationsPerSecond / fps;
|
||||
let now;
|
||||
let then = Date.now();
|
||||
let interval = 1000 / fps;
|
||||
let delta;
|
||||
let that = this;
|
||||
function draw() {
|
||||
that.lastMotorAnimationId = requestAnimationFrame(draw);
|
||||
now = Date.now();
|
||||
delta = now - then;
|
||||
if (delta > interval) {
|
||||
then = now - (delta % interval);
|
||||
const rotations = that.getSpeed() / 100 * rotationsPerFrame;
|
||||
const angle = rotations * 360;
|
||||
that.angle += angle;
|
||||
}
|
||||
}
|
||||
draw();
|
||||
super(port, 250);
|
||||
}
|
||||
}
|
||||
|
||||
@ -99,33 +81,7 @@ namespace pxsim {
|
||||
id = NodeType.LargeMotor;
|
||||
|
||||
constructor(port: number) {
|
||||
super(port);
|
||||
}
|
||||
|
||||
protected lastMotorAnimationId: number;
|
||||
protected playMotorAnimation() {
|
||||
// Max medium motor RPM is 170 according to http://www.cs.scranton.edu/~bi/2015s-html/cs358/EV3-Motor-Guide.docx
|
||||
const rotationsPerMinute = 170; // 170 rpm at speed 100
|
||||
const rotationsPerSecond = rotationsPerMinute / 60;
|
||||
const fps = GAME_LOOP_FPS;
|
||||
const rotationsPerFrame = rotationsPerSecond / fps;
|
||||
let now;
|
||||
let then = Date.now();
|
||||
let interval = 1000 / fps;
|
||||
let delta;
|
||||
let that = this;
|
||||
function draw() {
|
||||
that.lastMotorAnimationId = requestAnimationFrame(draw);
|
||||
now = Date.now();
|
||||
delta = now - then;
|
||||
if (delta > interval) {
|
||||
then = now - (delta % interval);
|
||||
const rotations = that.getSpeed() / 100 * rotationsPerFrame;
|
||||
const angle = rotations * 360;
|
||||
that.angle += angle;
|
||||
}
|
||||
}
|
||||
draw();
|
||||
super(port, 170);
|
||||
}
|
||||
}
|
||||
}
|
@ -36,5 +36,13 @@ namespace pxsim {
|
||||
setChangedState() {
|
||||
this.changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates any internal state according to the elapsed time since the last call to `updateState`
|
||||
* @param elapsed
|
||||
*/
|
||||
updateState(elapsed: number) {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -37,7 +37,7 @@ namespace pxsim {
|
||||
case DAL.opOutputStepSpeed: {
|
||||
// step speed
|
||||
const port = buf.data[1];
|
||||
const speed = buf.data[2];
|
||||
const speed = buf.data[2] << 24 >> 24; // signed byte
|
||||
// note that b[3] is padding
|
||||
const step1 = buf.data[4];
|
||||
const step2 = buf.data[5]; // angle
|
||||
@ -59,7 +59,7 @@ namespace pxsim {
|
||||
case DAL.opOutputSpeed: {
|
||||
// setSpeed
|
||||
const port = buf.data[1];
|
||||
const speed = buf.data[2];
|
||||
const speed = buf.data[2] << 24 >> 24; // signed byte
|
||||
const motors = ev3board().getMotor(port);
|
||||
motors.forEach(motor => motor.setSpeed(speed));
|
||||
return 2;
|
||||
|
Reference in New Issue
Block a user