Edit LabView user help doc (#310)

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Galen Nickel 2018-02-07 13:55:49 -08:00 committed by Peli de Halleux
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# Coding in MakeCode # Coding in MakeCode
This guide is intended for users who are used to the LabView LEGO Minstorms editor. This guide helps users who are used to the LabView LEGO Minstorms editor quickly get familiar with using blocks in MakeCode.
## Snap the blocks ## Snap together the blocks
Just like LabView, blocks can be dragged from the cabinet and snapped together Just like with LabView, blocks in the MakeCode editor can be dragged from the cabinet and snapped together
to create a sequence of program instructions. to create a sequence of program instructions.
The program below **starts**, turns on motor A, waits a second and stop motor A. Take a look a the LabView program below: it **starts**, turns on motor A, waits a second, and finally stops motor A.
![sequence of block](/static/labview/sequencing.png) ![sequence of block](/static/labview/sequencing.png)
The blocks are similar: they snap on the ``||on start||`` block then latch to each other vertically. The blocks in MakeCode have similar functions and go together in the same way: they snap into the ``||loops:on start||`` block and then connect to each other vertically.
```blocks ```blocks
motors.largeA.setSpeed(50) motors.largeA.setSpeed(50)
@ -19,7 +19,7 @@ loops.pause(1000)
motors.largeA.stop() motors.largeA.stop()
``` ```
All block programs can be converted to JavaScript and edited from there as well. Any block program can be converted to JavaScript and you can edit it as lines of code too.
```typescript ```typescript
motors.largeA.setSpeed(50) motors.largeA.setSpeed(50)
@ -29,12 +29,13 @@ motors.largeA.stop()
## Download to the EV3 ## Download to the EV3
The MakeCode editor provides a simulator to try out the code in your browser. It restarts automatically after you make a code change. Once you are ready to transfer it to the @boardname@, click the ``||Download||`` button and follow the instructions. Before you actually run your program on the @boardname@, you can first try it in the simulator. The MakeCode editor includes a simulator in the browser for you to test your code. You can make changes to your program and check them out it the simulator to make sure your code works the way want. The similator knows when you modify your code and it restarts automatically to run the new code.
Once you're ready to transfer your program to the @boardname@, click the ``|Download|`` button and follow the instructions.
## Single motors ## Single motors
The program below controls a large motor on port A in a variety of ways: setting the speed, This program controls a large motor on port A in several different ways. It sets just the speed and then sets speed for: an amount of time, angle of movement, and a number of rotations.
setting the speed for a given time, angle or number of rotations.
![Single motor blocks](/static/labview/motors.png) ![Single motor blocks](/static/labview/motors.png)
@ -48,7 +49,7 @@ motors.largeA.stop();
## Steering ## Steering
The **steering** blocks allow to synchronize two motors at a precise rate. They can also specify the duration, angle or number of rotations. The **steering** blocks let you to synchronize two motors at a precise rate. They can also specify the duration, angle, or number of rotations for the motors to turn.
![Steering blocks](/static/labview/steer.png) ![Steering blocks](/static/labview/steer.png)
@ -62,7 +63,7 @@ motors.largeBC.stop();
## Tank ## Tank
The **tank** blocks control the speed of two motors, typically from a differential drive robot. They can also specify the duration, angle or number of rotations. The **tank** blocks control the speed of two motors. These are commonly used for a differential drive robot. The blocks can also specify the duration, angle, or number of rotations.
![Tank block](/static/labview/tank.png) ![Tank block](/static/labview/tank.png)
@ -76,7 +77,7 @@ motors.largeBC.stop();
## Coasting and braking ## Coasting and braking
By default, all motors coast when the move command is done. You can change this behavior with the `set brake`` block. By default, all motors coast when any command used to move finishes. You can keep them from coasting with the ``||motors:set brake||`` block.
![Brake block](/static/labview/brake.png) ![Brake block](/static/labview/brake.png)
@ -87,7 +88,7 @@ motors.largeD.setSpeed(50, 1, MoveUnit.Rotations)
## Inverting and regulating motors ## Inverting and regulating motors
Sometime you need to invert the direction of a motor. Use the ``set invert`` block. If you wan to change the direction that a motor turns, use the ``||motors:set inverted||`` block.
![Brake block](/static/labview/invertmotor.png) ![Brake block](/static/labview/invertmotor.png)
@ -97,7 +98,7 @@ motors.largeA.setInverted(true);
By default, the speed of motors is regulated. This means that if your robot goes up a hill, By default, the speed of motors is regulated. This means that if your robot goes up a hill,
the regulator will adjust the power to match the desired speed. You can disable this feature the regulator will adjust the power to match the desired speed. You can disable this feature
using ``set regulated``. using ``||motors:set regulated||``.
![Brake block](/static/labview/unregulatedmotor.png) ![Brake block](/static/labview/unregulatedmotor.png)
@ -107,7 +108,7 @@ motors.largeA.setRegulated(false);
## Brick ## Brick
The brick category contains a number of blocks to display graphics on the brick screen. The **Brick** category has a number of blocks to display graphics on the brick screen.
![brick image](/static/labview/brickimage.png) ![brick image](/static/labview/brickimage.png)
@ -126,8 +127,7 @@ brick.setStatusLight(StatusLight.OrangePulse);
## Waiting (pausing) ## Waiting (pausing)
It is quite common to wait for a sensor state, such as a touch button pressed. It is quite common to have to wait for a task to finish or for a sensor state to change, such as a touch button pressed. The ``||loops:pause||`` and ``||sensors:pause until||`` blocks provide a way for your program to wait for a period of time.
The ``pause until`` blocks provide a variety of ways to acheive this.
![pause for time](/static/labview/pausefortime.png) ![pause for time](/static/labview/pausefortime.png)
@ -153,8 +153,7 @@ sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
motors.largeD.stop(); motors.largeD.stop();
``` ```
You can also use the ``pause until`` block to wait on any boolean expression. You can also use the ``||loops:pause until||`` block to wait on any [boolean](/types/boolean) expression. As your program runs, it waits until the condition (expression) inside becomes true.
The runtime will evaluate this expression until it becomes true.
```blocks ```blocks
motors.largeD.setSpeed(50) motors.largeD.setSpeed(50)
@ -202,10 +201,9 @@ loops.forever(function () {
## Concurrent loops ## Concurrent loops
You can spin up multiple ``forever`` loops that will run at the same time. You can start up multiple ``||loops:forever||`` loops that will run at the same time. Actually, only the code in just one of the loops is really running at any exact moment in time. Each loop, though, gets a turn to run all of its code and this makes them run [_concurrently_](https://en.wikipedia.org/wiki/Concurrent_computing).
Only one code is running at the time, but each loop iteration will interleave.
![Brake block](/static/labview/multipleloops.png) ![Multiple loops running at the same time](/static/labview/multipleloops.png)
```blocks ```blocks
loops.forever(() => { loops.forever(() => {
@ -222,8 +220,7 @@ loops.forever(() => {
## Conditional ## Conditional
The ``if`` block allow to run different code based on a boolean condition. The ``||logic:if||`` block allows you to run different code depending on whether some condition ([boolean](/types/boolean) expression) is `true` or `false`. Also, this is similar to the ``||loops:switch||`` block.
This is similar to the switch block.
![Brake block](/static/labview/ife.png) ![Brake block](/static/labview/ife.png)
@ -239,7 +236,7 @@ loops.forever(function() {
## Random ## Random
The ``random range`` blocks returns number between two bounds. The ``||math:pick random||`` block returns a random number selected from a range of numbers.
![Brake block](/static/labview/random.png) ![Brake block](/static/labview/random.png)