adding pid
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@ -1,3 +1,4 @@
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# Gradien follower PID + calibration
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```blocks
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```blocks
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let lasterror = 0
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let lasterror = 0
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@ -5,12 +6,45 @@ let D = 0
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let I = 0
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let I = 0
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let P = 0
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let P = 0
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let error = 0
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let error = 0
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let setpoint = 0
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let max = 0
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let min = 0
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let v = 0
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v = sensors.color3.light(LightIntensityMode.Reflected)
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min = v
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max = v
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setpoint = v
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while (!(brick.buttonEnter.wasPressed())) {
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brick.clearScreen()
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brick.showString("Move robot on terrain", 1)
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brick.showString("Press ENTER when done", 2)
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v = sensors.color3.light(LightIntensityMode.Reflected)
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min = Math.min(min, v)
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max = Math.max(max, v)
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setpoint = (max + min) / 2
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brick.showValue("v", v, 3)
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brick.showValue("min", min, 4)
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brick.showValue("max", v, 5)
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brick.showValue("setpoint", setpoint, 6)
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loops.pause(100)
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}
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loops.forever(function () {
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loops.forever(function () {
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error = sensors.color3.light(LightIntensityMode.Reflected) - 35
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brick.clearScreen()
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v = sensors.color3.light(LightIntensityMode.Reflected)
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brick.showValue("light", v, 1)
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error = v - setpoint
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brick.showValue("error", error, 2)
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P = error * 5
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P = error * 5
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brick.showValue("P", P, 3)
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I = I + error * 0.01
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I = I + error * 0.01
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brick.showValue("I", I, 4)
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D = (error - lasterror) * 0.2
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D = (error - lasterror) * 0.2
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brick.showValue("D", D, 5)
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motors.largeBC.steer(P + (I + D), 100)
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motors.largeBC.steer(P + (I + D), 100)
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lasterror = error
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lasterror = error
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if (brick.buttonEnter.wasPressed()) {
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motors.largeBC.setSpeed(0)
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brick.buttonDown.pauseUntil(ButtonEvent.Click)
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}
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})
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})
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```
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```
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