replacing loops.pause -> pause, loops.forever -> forever
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@ -15,7 +15,7 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
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drive.push(5)
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})
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pauseUntil(() => drive.length >= 5)
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loops.pause(1000)
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pause(1000)
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music.playSoundEffectUntilDone(sounds.communicationGo)
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for (let d of drive) {
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if (d == 1) {
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