replacing loops.pause -> pause, loops.forever -> forever
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@ -3,12 +3,12 @@
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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motors.largeBC.tank(75, 30)
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loops.pause(1500)
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pause(1500)
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motors.largeBC.tank(-30, -75)
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
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motors.largeBC.tank(0, 0)
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loops.pause(1000)
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pause(1000)
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motors.largeBC.tank(50, 50)
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loops.pause(3000)
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pause(3000)
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})
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```
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