fixing a bunch of snippets
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@ -6,14 +6,14 @@ Welcome to the **Microsoft MakeCode** editor for the **@boardname@**!
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You can program the @boardname@ using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser:
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```block
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input.buttonA.onEvent(ButtonEvent.Click, () => {
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light.showRing(`blue blue blue blue blue blue blue blue blue blue`)
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Click, () => {
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motors.largeA.setSpeed(50)
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})
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```
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```typescript
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input.buttonA.onEvent(ButtonEvent.Click, () => {
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light.showRing(`blue blue blue blue blue blue blue blue blue blue`)
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brick.buttonEnter.onEvent(ButtonEvent.Click, () => {
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motors.largeA.setSpeed(50)
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})
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```
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@ -22,10 +22,10 @@ The editor work in [most modern browsers](/browsers), work [offline](/offline) o
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## [Compile and Flash: Your Program!](/device/usb)
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When you have your code ready, you connect your @boardname@ to a computer via a USB cable
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**then press the reset button** so it appears as a mounted drive (named **CPLAYBOOT**).
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so it appears as a mounted drive (named **EV3**).
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Compilation to machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the binary
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program to a **.uf2** file, which you then copy to the **CPLAYBOOT** drive, which flashes the device with the new program.
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program to a **.uf2** file, which you then copy to the **EV3** drive, which flashes the device with the new program.
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## Simulator: Test Your Code
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@ -33,11 +33,7 @@ You can run your code using the micro:bit simulator, all within the confines of
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The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
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```sim
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loops.forever(() => {
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light.pixels.showAnimation(light.animation(LightAnimation.Rainbow), 1000)
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brick.buttonEnter.onEvent(ButtonEvent.Click, () => {
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motors.largeA.setSpeed(50)
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})
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```
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```package
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light
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```
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