Merge pull request #64 from Microsoft/color-sensor
Color sensor refactoring
This commit is contained in:
commit
e365e3d1be
@ -4,4 +4,5 @@
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## See Also
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[touch sensor](/reference/sensors/touch-sensor)
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[touch sensor](/reference/sensors/touch-sensor),
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[color sensor](/reference/sensors/color-sensor)
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3
libs/color-sensor/README.md
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3
libs/color-sensor/README.md
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@ -0,0 +1,3 @@
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# Color sensor
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The library to interact with the Touch Sensor.
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12
libs/color-sensor/_locales/color-sensor-jsdoc-strings.json
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12
libs/color-sensor/_locales/color-sensor-jsdoc-strings.json
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{
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"sensors.ColorSensor": "The color sensor is a digital sensor that can detect the color or intensity\nof light that enters the small window on the face of the sensor.",
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"sensors.ColorSensor.color": "Get the current color from the color sensor.",
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"sensors.ColorSensor.colorMode": "Gets the current color mode",
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"sensors.ColorSensor.light": "Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).",
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"sensors.ColorSensor.onColorDetected": "Registers code to run when the given color is detected.",
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"sensors.ColorSensor.onColorDetected|param|color": "the color to detect, eg: ColorSensorColor.Blue",
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"sensors.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
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"sensors.ColorSensor.onLightChanged": "Registers code to run when the ambient light changes.",
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"sensors.ColorSensor.onLightChanged|param|condition": "the light condition",
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"sensors.ColorSensor.onLightChanged|param|handler": "the code to run when detected"
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}
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27
libs/color-sensor/_locales/color-sensor-strings.json
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27
libs/color-sensor/_locales/color-sensor-strings.json
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@ -0,0 +1,27 @@
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{
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"ColorSensorColor.Black|block": "black",
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"ColorSensorColor.Blue|block": "blue",
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"ColorSensorColor.Brown|block": "brown",
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"ColorSensorColor.Green|block": "green",
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"ColorSensorColor.None|block": "none",
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"ColorSensorColor.Red|block": "red",
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"ColorSensorColor.White|block": "white",
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"ColorSensorColor.Yellow|block": "yellow",
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"ColorSensorMode.AmbientLightIntensity|block": "ambient light intensity",
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"ColorSensorMode.Color|block": "color",
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"ColorSensorMode.ReflectedLightIntensity|block": "reflected light intensity",
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"LightCondition.Dark|block": "dark",
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"LightIntensityMode.Ambient|block": "ambient light",
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"LightIntensityMode.Reflected|block": "reflected light",
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"sensors.ColorSensor.color|block": "`icons.colorSensor` %color| color",
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"sensors.ColorSensor.light|block": "`icons.colorSensor` %color|%mode",
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"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected color %color",
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"sensors.ColorSensor.onLightChanged|block": "on `icons.colorSensor` %sensor|%mode|%condition",
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"sensors.colorSensor1|block": "1",
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"sensors.colorSensor2|block": "2",
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"sensors.colorSensor3|block": "3",
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"sensors.colorSensor4|block": "4",
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"sensors|block": "sensors",
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"{id:category}Sensors": "Sensors",
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"{id:group}Color Sensor": "Color Sensor"
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}
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185
libs/color-sensor/color.ts
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185
libs/color-sensor/color.ts
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@ -0,0 +1,185 @@
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const enum ColorSensorMode {
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None = -1,
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//% block="reflected light intensity"
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ReflectedLightIntensity = 0,
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//% block="ambient light intensity"
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AmbientLightIntensity = 1,
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//% block="color"
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Color = 2,
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RefRaw = 3,
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RgbRaw = 4,
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ColorCal = 5,
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}
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enum LightIntensityMode {
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//% block="reflected light"
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Reflected = ColorSensorMode.ReflectedLightIntensity,
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//% block="ambient light"
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Ambient = ColorSensorMode.AmbientLightIntensity
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}
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const enum ColorSensorColor {
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//% block="none"
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None,
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//% block="black"
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Black,
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//% block="blue"
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Blue,
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//% block="green"
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Green,
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//% block="yellow"
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Yellow,
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//% block="red"
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Red,
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//% block="white"
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White,
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//% block="brown"
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Brown,
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}
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enum LightCondition {
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//% block="dark"
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Dark = sensors.internal.ThresholdState.Low,
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//$ block="bright"
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Bright = sensors.internal.ThresholdState.High
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}
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namespace sensors {
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/**
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* The color sensor is a digital sensor that can detect the color or intensity
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* of light that enters the small window on the face of the sensor.
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*/
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//% fixedInstances
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export class ColorSensor extends internal.UartSensor {
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thresholdDetector: sensors.internal.ThresholdDetector;
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constructor(port: number) {
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super(port)
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this.thresholdDetector = new sensors.internal.ThresholdDetector(this.id());
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}
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_colorEventValue(value: number) {
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return 0xff00 | value;
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}
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_deviceType() {
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return DAL.DEVICE_TYPE_COLOR
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}
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setMode(m: ColorSensorMode) {
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this._setMode(m)
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}
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/**
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* Gets the current color mode
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*/
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colorMode() {
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return <ColorSensorMode>this.mode;
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}
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_query() {
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if (this.mode == ColorSensorMode.Color)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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return 0
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}
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_update(prev: number, curr: number) {
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if (this.mode == ColorSensorMode.Color)
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control.raiseEvent(this._id, this._colorEventValue(curr));
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else
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this.thresholdDetector.setLevel(curr);
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}
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/**
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* Registers code to run when the given color is detected.
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* @param color the color to detect, eg: ColorSensorColor.Blue
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* @param handler the code to run when detected
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*/
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//% help=sensors/color-sensor/on-color-detected
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//% block="on `icons.colorSensor` %sensor|detected color %color"
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//% blockId=colorOnColorDetected
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//% parts="colorsensor"
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//% blockNamespace=sensors
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//% weight=100 blockGap=8
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//% group="Color Sensor"
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onColorDetected(color: ColorSensorColor, handler: () => void) {
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const v = this._colorEventValue(<number>color);
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control.onEvent(this._id, v, handler);
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this.setMode(ColorSensorMode.Color)
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if (this.color() == color)
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control.raiseEvent(this._id, v);
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}
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/**
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* Get the current color from the color sensor.
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* @param color the color sensor to query the request
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*/
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//% help=sensors/color-sensor/color
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//% block="`icons.colorSensor` %color| color"
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//% blockId=colorGetColor
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//% parts="colorsensor"
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//% blockNamespace=sensors
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//% weight=99
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//% group="Color Sensor"
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color(): ColorSensorColor {
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this.setMode(ColorSensorMode.Color)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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}
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/**
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* Registers code to run when the ambient light changes.
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* @param condition the light condition
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* @param handler the code to run when detected
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*/
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//% help=sensors/color-sensor/on-light-changed
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//% block="on `icons.colorSensor` %sensor|%mode|%condition"
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//% blockId=colorOnLightChanged
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//% parts="colorsensor"
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//% blockNamespace=sensors
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//% weight=89 blockGap=8
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//% group="Color Sensor"
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onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
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control.onEvent(this._id, <number>condition, handler);
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this.setMode(<ColorSensorMode><number>mode)
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}
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/**
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* Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).
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* @param color the color sensor port
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*/
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//% help=sensors/color-sensor/light
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//% block="`icons.colorSensor` %color|%mode"
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//% blockId=colorLight
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//% parts="colorsensor"
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//% blockNamespace=sensors
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//% weight=88
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//% group="Color Sensor"
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light(mode: LightIntensityMode) {
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this.setMode(<ColorSensorMode><number>mode)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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}
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//%
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ambientLight() {
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return this.light(LightIntensityMode.Ambient);
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}
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//%
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reflectedLight() {
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return this.light(LightIntensityMode.Reflected);
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}
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}
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//% whenUsed block="1" weight=95 fixedInstance
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export const colorSensor1: ColorSensor = new ColorSensor(1)
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//% whenUsed block="3" weight=90 fixedInstance
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export const colorSensor3: ColorSensor = new ColorSensor(3)
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//% whenUsed block="2" weight=90 fixedInstance
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export const colorSensor2: ColorSensor = new ColorSensor(2)
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//% whenUsed block="4" weight=90 fixedInstance
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export const colorSensor4: ColorSensor = new ColorSensor(4)
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}
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16
libs/color-sensor/docs/reference/sensors/color-sensor.md
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16
libs/color-sensor/docs/reference/sensors/color-sensor.md
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# Color Sensor
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```cards
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () {
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})
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sensors.colorSensor1.color();
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sensors.colorSensor1.ambientLight();
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sensors.colorSensor1.reflectedLight();
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```
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## See Also
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[on color detected](/reference/sensors/color-sensor/on-color-detected),
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[color](/reference/sensors/color-sensor/color),
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[ambient light](/reference/sensors/color-sensor/ambient-light),
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[reflected light](/reference/sensors/color-sensor/reflected-light),
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# Ambient Light
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.ambientLight() > 20) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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}
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})
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```
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# color
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.color() == ColorSensorColor.Green) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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}
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})
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```
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# On Color Detected
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```sig
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () { })
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```
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# Parameters
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## Examples
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```blocks
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sensors.colorSensor1.onColorDetected(ColorSensorColor.Blue, function () {
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brick.showImage(images.expressionsSick)
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})
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```
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# Reflected Light
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```blocks
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loops.forever(function () {
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if (sensors.colorSensor1.reflectedLight() > 20) {
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brick.setStatusLight(LightsPattern.Green)
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} else {
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brick.setStatusLight(LightsPattern.Orange)
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}
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})
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```
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15
libs/color-sensor/pxt.json
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15
libs/color-sensor/pxt.json
Normal file
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{
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"name": "color-sensor",
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"description": "Color Sensor support",
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"files": [
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"README.md",
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"color.ts"
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],
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"testFiles": [
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"test.ts"
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],
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"public": true,
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"dependencies": {
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"core": "file:../core"
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}
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}
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0
libs/color-sensor/test.ts
Normal file
0
libs/color-sensor/test.ts
Normal file
@ -68,12 +68,6 @@
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"screen.clear": "Clear screen and reset font to normal.",
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"screen.imageOf": "Makes an image bound to a buffer.",
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"screen.unpackPNG": "Decompresses a 1-bit gray scale PNG image to image format.",
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"sensors.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
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"sensors.ColorSensor.color": "Get the current color from the color sensor.",
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"sensors.ColorSensor.onColorDetected": "Registers code to run when the given color is detected",
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"sensors.ColorSensor.onColorDetected|param|color": "the color to dtect",
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"sensors.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
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"sensors.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"sensors.InfraredSensor.on": "Registers code to run when an object is getting near.",
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@ -2,14 +2,6 @@
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"ButtonEvent.Click|block": "click",
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.Up|block": "up",
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"ColorSensorColor.Black|block": "black",
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"ColorSensorColor.Blue|block": "blue",
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"ColorSensorColor.Brown|block": "brown",
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"ColorSensorColor.Green|block": "green",
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"ColorSensorColor.None|block": "none",
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"ColorSensorColor.Red|block": "red",
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"ColorSensorColor.White|block": "white",
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"ColorSensorColor.Yellow|block": "yellow",
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"InfraredSensorEvent.ObjectDetected|block": "object detected",
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"InfraredSensorEvent.ObjectNear|block": "object near",
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"LightsPattern.GreenFlash|block": "Flashing Green",
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@ -66,10 +58,6 @@
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"motors|block": "motors",
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"output|block": "output",
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"screen|block": "screen",
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"sensors.ColorSensor.ambientLight|block": "`icons.colorSensor` %color| ambient light",
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"sensors.ColorSensor.color|block": "`icons.colorSensor` %color| color",
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"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected %color",
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"sensors.ColorSensor.reflectedLight|block": "`icons.colorSensor` %color| reflected light",
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"sensors.GyroSensor.angle|block": "`icons.gyroSensor` %sensor|angle",
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"sensors.GyroSensor.rate|block": "`icons.gyroSensor` %sensor|rotation rate",
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"sensors.InfraredSensor.on|block": "on `icons.infraredSensor` %sensor|%event",
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@ -82,10 +70,6 @@
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"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
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"sensors.UltraSonicSensor.on|block": "on `icons.ultrasonicSensor` %sensor|%event",
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"sensors.UltraSonicSensor.wait|block": "wait `icons.ultrasonicSensor` %sensor|for %event",
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"sensors.color1|block": "1",
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"sensors.color2|block": "2",
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"sensors.color3|block": "3",
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"sensors.color4|block": "4",
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"sensors.gyro1|block": "1",
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"sensors.gyro2|block": "2",
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"sensors.gyro3|block": "3",
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@ -116,7 +100,6 @@
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"{id:category}Sensors": "Sensors",
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"{id:category}Serial": "Serial",
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"{id:group}Buttons": "Buttons",
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"{id:group}Color Sensor": "Color Sensor",
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"{id:group}Gyro Sensor": "Gyro Sensor",
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"{id:group}Infrared Sensor": "Infrared Sensor",
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"{id:group}Light": "Light",
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|
@ -1,135 +0,0 @@
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const enum ColorSensorMode {
|
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None = -1,
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Reflect = 0,
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||||
Ambient = 1,
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Color = 2,
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RefRaw = 3,
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RgbRaw = 4,
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ColorCal = 5,
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}
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const enum ColorSensorColor {
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//% block="none"
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None,
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//% block="black"
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Black,
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//% block="blue"
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||||
Blue,
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||||
//% block="green"
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||||
Green,
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||||
//% block="yellow"
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||||
Yellow,
|
||||
//% block="red"
|
||||
Red,
|
||||
//% block="white"
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||||
White,
|
||||
//% block="brown"
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||||
Brown,
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||||
}
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||||
namespace sensors {
|
||||
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||||
//% fixedInstances
|
||||
export class ColorSensor extends internal.UartSensor {
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
return DAL.DEVICE_TYPE_COLOR
|
||||
}
|
||||
|
||||
setMode(m: ColorSensorMode) {
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
_query() {
|
||||
if (this.mode == ColorSensorMode.Color)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
return 0
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
control.raiseEvent(this._id, curr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers code to run when the given color is detected
|
||||
* @param color the color to dtect
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=input/color/on-color-detected
|
||||
//% block="on `icons.colorSensor` %sensor|detected %color"
|
||||
//% blockId=colorOnColorDetected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
onColorDetected(color: ColorSensorColor, handler: () => void) {
|
||||
control.onEvent(this._id, <number>color, handler);
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
if (this.color() == color)
|
||||
control.runInBackground(handler)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current ambient light value from the color sensor.
|
||||
* @param color the color sensor to query the request
|
||||
*/
|
||||
//% help=input/color/ambient-light
|
||||
//% block="`icons.colorSensor` %color| ambient light"
|
||||
//% blockId=colorGetAmbient
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
ambientLight() {
|
||||
this.setMode(ColorSensorMode.Ambient)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current reflected light value from the color sensor.
|
||||
* @param color the color sensor to query the request
|
||||
*/
|
||||
//% help=input/color/refelected-light
|
||||
//% block="`icons.colorSensor` %color| reflected light"
|
||||
//% blockId=colorGetReflected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% weight=64 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
reflectedLight(): number {
|
||||
this.setMode(ColorSensorMode.Reflect)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current color from the color sensor.
|
||||
* @param color the color sensor to query the request
|
||||
*/
|
||||
//% help=input/color/color
|
||||
//% block="`icons.colorSensor` %color| color"
|
||||
//% blockId=colorGetColor
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% weight=66 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
color(): ColorSensorColor {
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed block="1" weight=95 fixedInstance
|
||||
export const color1: ColorSensor = new ColorSensor(1)
|
||||
|
||||
//% whenUsed block="3" weight=90 fixedInstance
|
||||
export const color3: ColorSensor = new ColorSensor(3)
|
||||
|
||||
//% whenUsed block="2" weight=90 fixedInstance
|
||||
export const color2: ColorSensor = new ColorSensor(2)
|
||||
|
||||
//% whenUsed block="4" weight=90 fixedInstance
|
||||
export const color4: ColorSensor = new ColorSensor(4)
|
||||
}
|
@ -177,7 +177,81 @@ namespace sensors.internal {
|
||||
}
|
||||
}
|
||||
|
||||
export enum ThresholdState {
|
||||
Normal = 1,
|
||||
High = 2,
|
||||
Low = 3,
|
||||
}
|
||||
|
||||
export class ThresholdDetector {
|
||||
public id: number;
|
||||
private min: number;
|
||||
private max: number;
|
||||
private lowThreshold: number;
|
||||
private highThreshold: number;
|
||||
private level: number;
|
||||
private state: ThresholdState;
|
||||
|
||||
constructor(id: number, min = 0, max = 100, lowThreshold = 20, highThreshold = 80) {
|
||||
this.id = id;
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
this.lowThreshold = lowThreshold;
|
||||
this.highThreshold = highThreshold;
|
||||
this.level = Math.ceil((max - min) / 2);
|
||||
this.state = ThresholdState.Normal;
|
||||
}
|
||||
|
||||
public setLevel(level: number) {
|
||||
this.level = this.clampValue(level);
|
||||
|
||||
if (this.level >= this.highThreshold) {
|
||||
this.setState(ThresholdState.High);
|
||||
}
|
||||
else if (this.level <= this.lowThreshold) {
|
||||
this.setState(ThresholdState.Low);
|
||||
}
|
||||
else {
|
||||
this.setState(ThresholdState.Normal);
|
||||
}
|
||||
}
|
||||
|
||||
public setLowThreshold(value: number) {
|
||||
this.lowThreshold = this.clampValue(value);
|
||||
this.highThreshold = Math.max(this.lowThreshold + 1, this.highThreshold);
|
||||
}
|
||||
|
||||
public setHighThreshold(value: number) {
|
||||
this.highThreshold = this.clampValue(value);
|
||||
this.lowThreshold = Math.min(this.highThreshold - 1, this.lowThreshold);
|
||||
}
|
||||
|
||||
private clampValue(value: number) {
|
||||
if (value < this.min) {
|
||||
return this.min;
|
||||
}
|
||||
else if (value > this.max) {
|
||||
return this.max;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
private setState(state: ThresholdState) {
|
||||
if (this.state == state) return;
|
||||
|
||||
this.state = state;
|
||||
switch (state) {
|
||||
case ThresholdState.High:
|
||||
control.raiseEvent(this.id, ThresholdState.High);
|
||||
break;
|
||||
case ThresholdState.Low:
|
||||
control.raiseEvent(this.id, ThresholdState.Low);
|
||||
break;
|
||||
case ThresholdState.Normal:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class UartSensor extends Sensor {
|
||||
protected mode: number // the mode user asked for
|
||||
|
@ -19,7 +19,6 @@
|
||||
"core.ts",
|
||||
"input.ts",
|
||||
"ir.ts",
|
||||
"color.ts",
|
||||
"gyro.ts",
|
||||
"ultrasonic.ts",
|
||||
"shims.d.ts",
|
||||
|
@ -9,6 +9,7 @@
|
||||
"base": "file:../base",
|
||||
"core": "file:../core",
|
||||
"music": "file:../music",
|
||||
"color-sensor": "file:../color-sensor",
|
||||
"touch-sensor": "file:../touch-sensor"
|
||||
},
|
||||
"public": true
|
||||
|
@ -10,6 +10,7 @@
|
||||
"libs/base",
|
||||
"libs/core",
|
||||
"libs/music",
|
||||
"libs/color-sensor",
|
||||
"libs/touch-sensor",
|
||||
"libs/ev3"
|
||||
],
|
||||
|
Loading…
Reference in New Issue
Block a user