updated gyrobox
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		@@ -139,12 +139,12 @@ function computeTimestep() {
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    control.timer3.reset()
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}
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sensors.color1.onColorDetected(ColorSensorColor.Green, function () {
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    music.playTone(2000, 100)
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    moods.winking.show()
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    controlDrive = 150
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    controlSteering = 0
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})
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
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    music.playTone(2000, 100)
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    moods.middleRight.show()
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    controlSteering = 70
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})
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// apply power to motors
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@@ -153,11 +153,11 @@ function controlMotors() {
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    motors.largeD.setSpeed(power - controlSteering * 0.1)
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}
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sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
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    music.playTone(2000, 100)
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    moods.middleLeft.show()
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    controlSteering = -70
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})
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sensors.color1.onColorDetected(ColorSensorColor.White, function () {
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    music.playTone(2000, 100)
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    moods.sad.show();
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    controlDrive = -75
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})
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timestep = 0.014
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@@ -1,6 +1,7 @@
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{
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  "brick.Mood": "A mood",
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  "brick.Mood.show": "Shows the mood on the EV3",
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  "brick.showMood": "Shows a mood",
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  "moods.angry": "An angry mood",
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  "moods.awake": "A awake mood",
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  "moods.dizzy": "A dizzy mood",
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@@ -1,5 +1,5 @@
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{
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  "brick.Mood.show|block": "show mood %mood=mood_image_picker",
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  "brick.showMood|block": "show mood %mood=mood_image_picker",
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  "brick|block": "brick",
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  "moods|block": "moods",
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  "{id:category}Brick": "Brick",
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@@ -1,12 +1,23 @@
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namespace brick {
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    /**
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     * Shows a mood
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     */
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    //% weight=90
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    //% blockId=moodShow block="show mood %mood=mood_image_picker"
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    //% weight=101 group="Screen" blockGap=8
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    export function showMood(mood: Mood) {
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        if(mood)
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            mood.show();
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    }
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    /**
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     * A mood
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     */
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    //% fixedInstances
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    export class Mood {
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        image: Image;
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        sound: Sound;
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        light: BrickLight;
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        private image: Image;
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        private sound: Sound;
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        private light: BrickLight;
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        constructor(image: Image, sound: Sound, light: BrickLight) {
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            this.image = image;
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@@ -17,13 +28,11 @@ namespace brick {
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        /**
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         * Shows the mood on the EV3
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         */
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        //% weight=90
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        //% blockId=moodShow block="show mood %mood=mood_image_picker"
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        //% weight=101 group="Screen" blockGap=8
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        show() {
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            brick.setLight(this.light);
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            brick.showImage(this.image);
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            music.playSoundEffectUntilDone(this.sound);
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            loops.pause(20);
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        }
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    }
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@@ -23,7 +23,7 @@
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  "music.setTempo": "Set the tempo a number of beats per minute (bpm).",
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  "music.setTempo|param|bpm": "The new tempo in beats per minute, eg: 120",
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  "music.setVolume": "Set the output volume of the sound synthesizer.",
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  "music.setVolume|param|volume": "the volume 0...256, eg: 128",
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  "music.setVolume|param|volume": "the volume 0...100, eg: 50",
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  "music.stopAllSounds": "Play a tone through the speaker for some amount of time.",
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  "music.tempo": "Return the tempo in beats per minute (bpm).\nTempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play."
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}
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@@ -13,7 +13,7 @@
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namespace music {
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uint8_t currVolume = 2;
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uint8_t currVolume = 50;
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uint8_t *lmsSoundMMap;
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int writeDev(void *data, int size) {
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@@ -25,16 +25,16 @@ int writeDev(void *data, int size) {
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/**
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* Set the output volume of the sound synthesizer.
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* @param volume the volume 0...256, eg: 128
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* @param volume the volume 0...100, eg: 50
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*/
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//% weight=96
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//% blockId=synth_set_volume block="set volume %volume"
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//% parts="speaker" blockGap=8
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//% volume.min=0 volume.max=256
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//% volume.min=0 volume.max=100
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//% help=music/set-volume
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//% weight=1
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void setVolume(int volume) {
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    currVolume = max(0, min(100, volume * 100 / 256));
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    currVolume = max(0, min(100, volume));
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}
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#define SOUND_CMD_BREAK 0
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										4
									
								
								libs/music/shims.d.ts
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								libs/music/shims.d.ts
									
									
									
									
										vendored
									
									
								
							@@ -3,12 +3,12 @@ declare namespace music {
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    /**
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     * Set the output volume of the sound synthesizer.
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     * @param volume the volume 0...256, eg: 128
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     * @param volume the volume 0...100, eg: 50
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     */
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    //% weight=96
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    //% blockId=synth_set_volume block="set volume %volume"
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    //% parts="speaker" blockGap=8
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    //% volume.min=0 volume.max=256
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    //% volume.min=0 volume.max=100
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    //% help=music/set-volume
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    //% weight=1 shim=music::setVolume
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    function setVolume(volume: int32): void;
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