updated gyrobox
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f057964a50
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@ -139,12 +139,12 @@ function computeTimestep() {
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control.timer3.reset()
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}
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sensors.color1.onColorDetected(ColorSensorColor.Green, function () {
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music.playTone(2000, 100)
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moods.winking.show()
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controlDrive = 150
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controlSteering = 0
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})
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
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music.playTone(2000, 100)
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moods.middleRight.show()
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controlSteering = 70
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})
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// apply power to motors
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@ -153,11 +153,11 @@ function controlMotors() {
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motors.largeD.setSpeed(power - controlSteering * 0.1)
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}
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sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
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music.playTone(2000, 100)
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moods.middleLeft.show()
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controlSteering = -70
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})
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sensors.color1.onColorDetected(ColorSensorColor.White, function () {
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music.playTone(2000, 100)
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moods.sad.show();
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controlDrive = -75
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})
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timestep = 0.014
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@ -1,6 +1,7 @@
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{
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"brick.Mood": "A mood",
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"brick.Mood.show": "Shows the mood on the EV3",
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"brick.showMood": "Shows a mood",
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"moods.angry": "An angry mood",
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"moods.awake": "A awake mood",
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"moods.dizzy": "A dizzy mood",
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@ -1,5 +1,5 @@
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{
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"brick.Mood.show|block": "show mood %mood=mood_image_picker",
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"brick.showMood|block": "show mood %mood=mood_image_picker",
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"brick|block": "brick",
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"moods|block": "moods",
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"{id:category}Brick": "Brick",
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@ -1,12 +1,23 @@
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namespace brick {
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/**
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* Shows a mood
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*/
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//% weight=90
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//% blockId=moodShow block="show mood %mood=mood_image_picker"
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//% weight=101 group="Screen" blockGap=8
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export function showMood(mood: Mood) {
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if(mood)
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mood.show();
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}
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/**
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* A mood
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*/
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//% fixedInstances
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export class Mood {
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image: Image;
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sound: Sound;
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light: BrickLight;
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private image: Image;
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private sound: Sound;
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private light: BrickLight;
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constructor(image: Image, sound: Sound, light: BrickLight) {
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this.image = image;
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@ -17,13 +28,11 @@ namespace brick {
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/**
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* Shows the mood on the EV3
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*/
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//% weight=90
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//% blockId=moodShow block="show mood %mood=mood_image_picker"
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//% weight=101 group="Screen" blockGap=8
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show() {
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brick.setLight(this.light);
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brick.showImage(this.image);
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music.playSoundEffectUntilDone(this.sound);
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loops.pause(20);
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}
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}
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@ -38,7 +47,7 @@ namespace brick {
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//% group="Screen" weight=0 blockHidden=1
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export function __moodImagePicker(mood: Mood): Mood {
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return mood;
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}
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}
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}
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namespace moods {
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@ -59,7 +68,7 @@ namespace moods {
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*/
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//% fixedInstance jres=images.eyesTiredMiddle
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export const tired = new brick.Mood(images.eyesTiredMiddle, sounds.expressionsSneezing, BrickLight.OrangeFlash);
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/**
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* An angry mood
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*/
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@ -83,30 +92,30 @@ namespace moods {
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*/
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//% fixedInstance jres=images.eyesKnockedOut
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export const knockedOut = new brick.Mood(images.eyesKnockedOut, sounds.informationError, BrickLight.RedFlash);
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/**
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* Looking around left
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*/
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//% fixedInstance jres=images.eyesMiddleLeft
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export const middleLeft = new brick.Mood(images.eyesMiddleLeft, sounds.informationAnalyze, BrickLight.Off);
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export const middleLeft = new brick.Mood(images.eyesMiddleLeft, sounds.informationAnalyze, BrickLight.Off);
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/**
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* Looking around right
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*/
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//% fixedInstance jres=images.eyesMiddleRight
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export const middleRight = new brick.Mood(images.eyesMiddleRight, sounds.informationAnalyze, BrickLight.Off);
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export const middleRight = new brick.Mood(images.eyesMiddleRight, sounds.informationAnalyze, BrickLight.Off);
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/**
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* In love mood
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*/
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//% fixedInstance jres=images.eyesLove
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export const love = new brick.Mood(images.eyesLove, sounds.expressionsMagicWand, BrickLight.GreenPulse);
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export const love = new brick.Mood(images.eyesLove, sounds.expressionsMagicWand, BrickLight.GreenPulse);
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/**
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* In laughing mood
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*/
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//% fixedInstance jres=images.eyesWinking
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export const winking = new brick.Mood(images.eyesWinking, sounds.expressionsLaughing1, BrickLight.GreenFlash);
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export const winking = new brick.Mood(images.eyesWinking, sounds.expressionsLaughing1, BrickLight.GreenFlash);
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/**
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* In a neutral mood
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@ -23,7 +23,7 @@
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"music.setTempo": "Set the tempo a number of beats per minute (bpm).",
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"music.setTempo|param|bpm": "The new tempo in beats per minute, eg: 120",
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"music.setVolume": "Set the output volume of the sound synthesizer.",
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"music.setVolume|param|volume": "the volume 0...256, eg: 128",
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"music.setVolume|param|volume": "the volume 0...100, eg: 50",
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"music.stopAllSounds": "Play a tone through the speaker for some amount of time.",
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"music.tempo": "Return the tempo in beats per minute (bpm).\nTempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play."
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}
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@ -13,7 +13,7 @@
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namespace music {
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uint8_t currVolume = 2;
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uint8_t currVolume = 50;
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uint8_t *lmsSoundMMap;
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int writeDev(void *data, int size) {
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@ -25,16 +25,16 @@ int writeDev(void *data, int size) {
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/**
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* Set the output volume of the sound synthesizer.
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* @param volume the volume 0...256, eg: 128
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* @param volume the volume 0...100, eg: 50
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*/
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//% weight=96
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//% blockId=synth_set_volume block="set volume %volume"
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//% parts="speaker" blockGap=8
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//% volume.min=0 volume.max=256
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//% volume.min=0 volume.max=100
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//% help=music/set-volume
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//% weight=1
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void setVolume(int volume) {
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currVolume = max(0, min(100, volume * 100 / 256));
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currVolume = max(0, min(100, volume));
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}
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#define SOUND_CMD_BREAK 0
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4
libs/music/shims.d.ts
vendored
4
libs/music/shims.d.ts
vendored
@ -3,12 +3,12 @@ declare namespace music {
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/**
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* Set the output volume of the sound synthesizer.
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* @param volume the volume 0...256, eg: 128
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* @param volume the volume 0...100, eg: 50
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*/
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//% weight=96
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//% blockId=synth_set_volume block="set volume %volume"
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//% parts="speaker" blockGap=8
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//% volume.min=0 volume.max=256
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//% volume.min=0 volume.max=100
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//% help=music/set-volume
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//% weight=1 shim=music::setVolume
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function setVolume(volume: int32): void;
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