renaming brick.setLight to brick.setStatusLight (#307)
* renaming brick.setLight to brick.setStatusLight * updated docs
This commit is contained in:
@ -52,7 +52,7 @@
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* [is pressed](/reference/brick/button/is-pressed)
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* [was pressed](/reference/brick/button/was-pressed)
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* [pause until](/reference/brick/button/pause-until)
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* [set light](/reference/brick/set-light)
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* [set light](/reference/brick/set-status-light)
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* [battery level](/reference/brick/battery-level)
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* [Motors](/reference/motors)
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* [set speed](/reference/motors/motor/set-speed)
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@ -6,7 +6,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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sensors.touch1.pauseUntil(ButtonEvent.Pressed)
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motors.largeBC.setSpeed(0)
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loops.pause(1000)
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brick.setLight(BrickLight.OrangeFlash)
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brick.setStatusLight(StatusLight.OrangeFlash)
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motors.largeBC.setSpeed(-50)
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loops.pause(2000)
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motors.largeBC.setSpeed(0)
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@ -7,7 +7,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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sensors.touch2.pauseUntil(ButtonEvent.Pressed)
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motors.largeBC.setSpeed(0)
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loops.pause(1000)
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brick.setLight(BrickLight.OrangeFlash)
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brick.setStatusLight(StatusLight.OrangeFlash)
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motors.largeBC.setSpeed(-50)
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loops.pause(2000)
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motors.largeBC.setSpeed(0)
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@ -10,7 +10,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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brick.showImage(images.eyesTiredMiddle)
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motors.largeBC.setSpeed(0)
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loops.pause(1000)
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brick.setLight(BrickLight.OrangeFlash)
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brick.setStatusLight(StatusLight.OrangeFlash)
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brick.showImage(images.eyesDizzy)
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motors.largeBC.setSpeed(-50)
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loops.pause(2000)
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@ -146,11 +146,11 @@ loops.forever(function () {
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}
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motors.stopAllMotors()
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st = 0;
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brick.setLight(BrickLight.RedPulse);
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brick.setStatusLight(StatusLight.RedPulse);
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brick.showImage(images.eyesKnockedOut)
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music.playSoundEffect(sounds.movementsSpeedDown)
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sensors.touch3.pauseUntil(ButtonEvent.Pressed)
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brick.setLight(BrickLight.Off);
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brick.setStatusLight(StatusLight.Off);
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})
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// BHV
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@ -29,7 +29,7 @@ function DN() {
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function MNRH() {
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motors.mediumC.setBrake(true)
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brick.showImage(images.legoEv3icon)
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brick.setLight(BrickLight.OrangePulse)
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brick.setStatusLight(StatusLight.OrangePulse)
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while (!brick.buttonEnter.wasPressed()) {
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if (brick.buttonUp.wasPressed()) {
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motors.mediumC.setSpeed(-100);
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@ -41,7 +41,7 @@ function MNRH() {
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}
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motors.mediumC.stop();
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motors.mediumC.clearCounts();
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brick.setLight(BrickLight.Green);
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brick.setStatusLight(StatusLight.Green);
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}
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function IS(t: number) {
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@ -20,9 +20,9 @@ INI()
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let down = false;
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loops.forever(function () {
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brick.showImage(images.informationQuestionMark)
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brick.setLight(BrickLight.OrangePulse);
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brick.setStatusLight(StatusLight.OrangePulse);
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pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
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brick.setLight(BrickLight.Off)
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brick.setStatusLight(StatusLight.Off)
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music.playSoundEffect(sounds.mechanicalAirRelease)
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brick.showImage(images.informationAccept)
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if (down) {
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@ -20,9 +20,9 @@ INI()
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let down = false;
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loops.forever(function () {
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brick.showImage(images.informationQuestionMark)
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brick.setLight(BrickLight.OrangePulse);
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brick.setStatusLight(StatusLight.OrangePulse);
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pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
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brick.setLight(BrickLight.Off)
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brick.setStatusLight(StatusLight.Off)
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music.playSoundEffect(sounds.mechanicalAirRelease)
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brick.showImage(images.informationAccept)
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if (down) {
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@ -146,11 +146,11 @@ loops.forever(function () {
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}
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motors.stopAllMotors()
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st = 0;
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brick.setLight(BrickLight.RedPulse);
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brick.setStatusLight(StatusLight.RedPulse);
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brick.showImage(images.eyesKnockedOut)
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music.playSoundEffect(sounds.movementsSpeedDown)
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sensors.touch3.pauseUntil(ButtonEvent.Pressed)
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brick.setLight(BrickLight.Off);
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brick.setStatusLight(StatusLight.Off);
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})
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// BHV
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@ -20,7 +20,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
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brick.buttonEnter.isPressed()
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brick.buttonEnter.wasPressed()
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brick.setLight(BrickLight.Red);
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brick.setStatusLight(StatusLight.Red);
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```
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## Other
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@ -22,11 +22,11 @@ loops.forever(function() {
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battery = brick.batteryLevel();
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if (battery > 15)
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{
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brick.setLight(BrickLight.Green);
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brick.setStatusLight(StatusLight.Green);
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} else if (battery > 5) {
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brick.setLight(BrickLight.Orange);
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brick.setStatusLight(StatusLight.Orange);
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} else {
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brick.setLight(BrickLight.RedPulse)
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brick.setStatusLight(StatusLight.RedPulse)
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}
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loops.pause(30000)
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})
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@ -34,11 +34,11 @@ Set the brick light to green when the `down` is pressed. When the button is not
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let isRed = false;
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loops.forever(function() {
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if (brick.buttonLeft.isPressed()) {
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brick.setLight(BrickLight.Green);
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brick.setStatusLight(StatusLight.Green);
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isRed = false;
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} else {
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if (!isRed) {
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brick.setLight(BrickLight.Red);
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brick.setStatusLight(StatusLight.Red);
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isRed = true;
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}
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}
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@ -16,7 +16,7 @@ Your @boardname@ has touch sensors that work like buttons. Instead of saying `en
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```block
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
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brick.setLight(BrickLight.Orange);
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brick.setStatusLight(StatusLight.Orange);
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});
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```
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@ -35,9 +35,9 @@ Set the brick light to green if the `right` button was pressed before the `left`
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```blocks
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brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
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if (brick.buttonRight.wasPressed()) {
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brick.setLight(BrickLight.Green)
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brick.setStatusLight(StatusLight.Green)
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} else {
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brick.setLight(BrickLight.Off)
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brick.setStatusLight(StatusLight.Off)
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}
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})
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```
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@ -3,7 +3,7 @@
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Set the light on the brick to a solid or flashing color.
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```sig
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brick.setLight(BrickLight.Red);
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brick.setStatusLight(StatusLight.Red);
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```
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## Parameters
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@ -25,13 +25,13 @@ Repeatedly show a different color pattern for the brick light.
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```blocks
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loops.forever(function () {
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brick.setLight(BrickLight.Orange)
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brick.setStatusLight(StatusLight.Orange)
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loops.pause(1000)
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brick.setLight(BrickLight.GreenFlash)
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brick.setStatusLight(StatusLight.GreenFlash)
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loops.pause(2000)
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brick.setLight(BrickLight.RedPulse)
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brick.setStatusLight(StatusLight.RedPulse)
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loops.pause(2000)
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brick.setLight(BrickLight.Off)
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brick.setStatusLight(StatusLight.Off)
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loops.pause(500)
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})
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```
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