renaming brick.setLight to brick.setStatusLight (#307)

* renaming brick.setLight to brick.setStatusLight

* updated docs
This commit is contained in:
Peli de Halleux
2018-02-06 22:18:39 -08:00
committed by GitHub
parent 88c58b4e76
commit e94ac6f6f1
23 changed files with 60 additions and 60 deletions

View File

@ -146,11 +146,11 @@ loops.forever(function () {
}
motors.stopAllMotors()
st = 0;
brick.setLight(BrickLight.RedPulse);
brick.setStatusLight(StatusLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
brick.setLight(BrickLight.Off);
brick.setStatusLight(StatusLight.Off);
})
// BHV

View File

@ -29,7 +29,7 @@ function DN() {
function MNRH() {
motors.mediumC.setBrake(true)
brick.showImage(images.legoEv3icon)
brick.setLight(BrickLight.OrangePulse)
brick.setStatusLight(StatusLight.OrangePulse)
while (!brick.buttonEnter.wasPressed()) {
if (brick.buttonUp.wasPressed()) {
motors.mediumC.setSpeed(-100);
@ -41,7 +41,7 @@ function MNRH() {
}
motors.mediumC.stop();
motors.mediumC.clearCounts();
brick.setLight(BrickLight.Green);
brick.setStatusLight(StatusLight.Green);
}
function IS(t: number) {

View File

@ -20,9 +20,9 @@ INI()
let down = false;
loops.forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setLight(BrickLight.OrangePulse);
brick.setStatusLight(StatusLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setLight(BrickLight.Off)
brick.setStatusLight(StatusLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {

View File

@ -20,9 +20,9 @@ INI()
let down = false;
loops.forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setLight(BrickLight.OrangePulse);
brick.setStatusLight(StatusLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setLight(BrickLight.Off)
brick.setStatusLight(StatusLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {

View File

@ -146,11 +146,11 @@ loops.forever(function () {
}
motors.stopAllMotors()
st = 0;
brick.setLight(BrickLight.RedPulse);
brick.setStatusLight(StatusLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
brick.setLight(BrickLight.Off);
brick.setStatusLight(StatusLight.Off);
})
// BHV