renaming brick.setLight to brick.setStatusLight (#307)

* renaming brick.setLight to brick.setStatusLight

* updated docs
This commit is contained in:
Peli de Halleux
2018-02-06 22:18:39 -08:00
committed by GitHub
parent 88c58b4e76
commit e94ac6f6f1
23 changed files with 60 additions and 60 deletions

View File

@ -22,11 +22,11 @@ loops.forever(function() {
battery = brick.batteryLevel();
if (battery > 15)
{
brick.setLight(BrickLight.Green);
brick.setStatusLight(StatusLight.Green);
} else if (battery > 5) {
brick.setLight(BrickLight.Orange);
brick.setStatusLight(StatusLight.Orange);
} else {
brick.setLight(BrickLight.RedPulse)
brick.setStatusLight(StatusLight.RedPulse)
}
loops.pause(30000)
})

View File

@ -34,11 +34,11 @@ Set the brick light to green when the `down` is pressed. When the button is not
let isRed = false;
loops.forever(function() {
if (brick.buttonLeft.isPressed()) {
brick.setLight(BrickLight.Green);
brick.setStatusLight(StatusLight.Green);
isRed = false;
} else {
if (!isRed) {
brick.setLight(BrickLight.Red);
brick.setStatusLight(StatusLight.Red);
isRed = true;
}
}

View File

@ -16,7 +16,7 @@ Your @boardname@ has touch sensors that work like buttons. Instead of saying `en
```block
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
brick.setLight(BrickLight.Orange);
brick.setStatusLight(StatusLight.Orange);
});
```

View File

@ -35,9 +35,9 @@ Set the brick light to green if the `right` button was pressed before the `left`
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
if (brick.buttonRight.wasPressed()) {
brick.setLight(BrickLight.Green)
brick.setStatusLight(StatusLight.Green)
} else {
brick.setLight(BrickLight.Off)
brick.setStatusLight(StatusLight.Off)
}
})
```

View File

@ -3,7 +3,7 @@
Set the light on the brick to a solid or flashing color.
```sig
brick.setLight(BrickLight.Red);
brick.setStatusLight(StatusLight.Red);
```
## Parameters
@ -25,13 +25,13 @@ Repeatedly show a different color pattern for the brick light.
```blocks
loops.forever(function () {
brick.setLight(BrickLight.Orange)
brick.setStatusLight(StatusLight.Orange)
loops.pause(1000)
brick.setLight(BrickLight.GreenFlash)
brick.setStatusLight(StatusLight.GreenFlash)
loops.pause(2000)
brick.setLight(BrickLight.RedPulse)
brick.setStatusLight(StatusLight.RedPulse)
loops.pause(2000)
brick.setLight(BrickLight.Off)
brick.setStatusLight(StatusLight.Off)
loops.pause(500)
})
```