renaming brick.setLight to brick.setStatusLight (#307)
* renaming brick.setLight to brick.setStatusLight * updated docs
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@ -22,11 +22,11 @@ loops.forever(function() {
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battery = brick.batteryLevel();
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if (battery > 15)
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{
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brick.setLight(BrickLight.Green);
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brick.setStatusLight(StatusLight.Green);
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} else if (battery > 5) {
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brick.setLight(BrickLight.Orange);
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brick.setStatusLight(StatusLight.Orange);
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} else {
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brick.setLight(BrickLight.RedPulse)
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brick.setStatusLight(StatusLight.RedPulse)
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}
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loops.pause(30000)
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})
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@ -34,11 +34,11 @@ Set the brick light to green when the `down` is pressed. When the button is not
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let isRed = false;
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loops.forever(function() {
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if (brick.buttonLeft.isPressed()) {
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brick.setLight(BrickLight.Green);
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brick.setStatusLight(StatusLight.Green);
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isRed = false;
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} else {
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if (!isRed) {
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brick.setLight(BrickLight.Red);
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brick.setStatusLight(StatusLight.Red);
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isRed = true;
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}
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}
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@ -16,7 +16,7 @@ Your @boardname@ has touch sensors that work like buttons. Instead of saying `en
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```block
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
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brick.setLight(BrickLight.Orange);
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brick.setStatusLight(StatusLight.Orange);
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});
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```
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@ -35,9 +35,9 @@ Set the brick light to green if the `right` button was pressed before the `left`
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```blocks
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brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
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if (brick.buttonRight.wasPressed()) {
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brick.setLight(BrickLight.Green)
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brick.setStatusLight(StatusLight.Green)
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} else {
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brick.setLight(BrickLight.Off)
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brick.setStatusLight(StatusLight.Off)
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}
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})
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```
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@ -3,7 +3,7 @@
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Set the light on the brick to a solid or flashing color.
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```sig
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brick.setLight(BrickLight.Red);
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brick.setStatusLight(StatusLight.Red);
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```
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## Parameters
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@ -25,13 +25,13 @@ Repeatedly show a different color pattern for the brick light.
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```blocks
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loops.forever(function () {
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brick.setLight(BrickLight.Orange)
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brick.setStatusLight(StatusLight.Orange)
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loops.pause(1000)
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brick.setLight(BrickLight.GreenFlash)
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brick.setStatusLight(StatusLight.GreenFlash)
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loops.pause(2000)
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brick.setLight(BrickLight.RedPulse)
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brick.setStatusLight(StatusLight.RedPulse)
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loops.pause(2000)
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brick.setLight(BrickLight.Off)
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brick.setStatusLight(StatusLight.Off)
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loops.pause(500)
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})
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```
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