renaming brick.setLight to brick.setStatusLight (#307)

* renaming brick.setLight to brick.setStatusLight

* updated docs
This commit is contained in:
Peli de Halleux
2018-02-06 22:18:39 -08:00
committed by GitHub
parent 88c58b4e76
commit e94ac6f6f1
23 changed files with 60 additions and 60 deletions

View File

@ -2,7 +2,7 @@
/**
* Patterns for lights under the buttons.
*/
const enum BrickLight {
const enum StatusLight {
//% block=off enumval=0
Off = 0,
//% block=green enumval=1
@ -244,16 +244,16 @@ namespace control {
namespace brick {
// the brick starts with the red color
let currPattern: BrickLight = BrickLight.Red;
let currPattern: StatusLight = StatusLight.Red;
/**
* Set lights.
* @param pattern the lights pattern to use. eg: BrickLight.Orange
*/
//% blockId=setLights block="set light to %pattern"
//% blockId=setLights block="set status light to %pattern"
//% weight=100 group="Buttons"
//% help=brick/set-light
export function setLight(pattern: BrickLight): void {
//% help=brick/set-status-light
export function setStatusLight(pattern: StatusLight): void {
if (currPattern === pattern)
return
currPattern = pattern;

View File

@ -2,7 +2,7 @@ screen.clear()
brick.print("PXT!", 10, 30, Draw.Quad)
brick.drawRect(40, 40, 20, 10, Draw.Fill)
brick.setLight(BrickLight.Orange)
brick.setStatusLight(StatusLight.Orange)
brick.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
@ -12,7 +12,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
brick.buttonLeft.onEvent(ButtonEvent.Bumped, () => {
brick.drawRect(10, 70, 20, 10, Draw.Fill)
brick.setLight(BrickLight.Red)
brick.setStatusLight(StatusLight.Red)
brick.setFont(brick.microbitFont())
})