renaming brick.setLight to brick.setStatusLight (#307)
* renaming brick.setLight to brick.setStatusLight * updated docs
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@ -2,7 +2,7 @@
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/**
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* Patterns for lights under the buttons.
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*/
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const enum BrickLight {
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const enum StatusLight {
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//% block=off enumval=0
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Off = 0,
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//% block=green enumval=1
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@ -244,16 +244,16 @@ namespace control {
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namespace brick {
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// the brick starts with the red color
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let currPattern: BrickLight = BrickLight.Red;
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let currPattern: StatusLight = StatusLight.Red;
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/**
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* Set lights.
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* @param pattern the lights pattern to use. eg: BrickLight.Orange
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*/
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//% blockId=setLights block="set light to %pattern"
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//% blockId=setLights block="set status light to %pattern"
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//% weight=100 group="Buttons"
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//% help=brick/set-light
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export function setLight(pattern: BrickLight): void {
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//% help=brick/set-status-light
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export function setStatusLight(pattern: StatusLight): void {
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if (currPattern === pattern)
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return
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currPattern = pattern;
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@ -2,7 +2,7 @@ screen.clear()
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brick.print("PXT!", 10, 30, Draw.Quad)
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brick.drawRect(40, 40, 20, 10, Draw.Fill)
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brick.setLight(BrickLight.Orange)
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brick.setStatusLight(StatusLight.Orange)
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brick.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
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@ -12,7 +12,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
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brick.buttonLeft.onEvent(ButtonEvent.Bumped, () => {
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brick.drawRect(10, 70, 20, 10, Draw.Fill)
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brick.setLight(BrickLight.Red)
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brick.setStatusLight(StatusLight.Red)
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brick.setFont(brick.microbitFont())
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})
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