bump version to 0.1.13 (#407)
* bump version * Light Condition -> Light * roll back 0.1.11
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@ -100,8 +100,8 @@
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* [Color](/reference/sensors/color-sensor)
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* [on color detected](/reference/sensors/color-sensor/on-color-detected)
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* [pause until color detected](/reference/sensors/color-sensor/pause-until-color-detected)
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* [on-light-condition-detected](/reference/sensors/color-sensor/on-light-condition-detected)
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* [pause until light condition detected](/reference/sensors/color-sensor/pause-until-light-condition-detected)
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* [on light detected](/reference/sensors/color-sensor/on-light-detected)
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* [pause until light condition detected](/reference/sensors/color-sensor/pause-until-light-detected)
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* [color](/reference/sensors/color-sensor/color)
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* [light](/reference/sensors/color-sensor/ambient-light)
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* [Music](/reference/music)
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@ -1,7 +1,7 @@
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# Light the way Activity 1
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```blocks
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
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brick.showImage(images.objectsLightOn)
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pause(5000)
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brick.clearScreen()
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@ -1,10 +1,10 @@
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# Light the way Activity 2
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```blocks
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Bright, function () {
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sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Bright, function () {
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brick.clearScreen()
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})
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
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brick.showImage(images.objectsLightOn)
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})
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```
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@ -1,10 +1,10 @@
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# Light the way Activity 3
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```blocks
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Bright, function () {
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sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Bright, function () {
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brick.clearScreen()
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})
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
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brick.showImage(images.objectsLightOn)
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})
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
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@ -213,12 +213,12 @@ music.playSoundEffect(sounds.systemGeneralAlert)
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}
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while (true) {
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while (true) {
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sensors.color3.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Bright)
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sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
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motors.largeB.run(10)
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motors.largeC.run(-10)
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}
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while (true) {
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sensors.color3.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Bright)
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sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
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motors.largeA.run(-10)
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motors.largeA.run(10)
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}
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@ -236,12 +236,12 @@ You will need to constantly debug your program in order to make your robot trave
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```blocks
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while (true) {
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while (true) {
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sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, LightCondition.Bright)
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sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
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motors.largeB.run(10)
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motors.largeC.run(-10)
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}
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while (true) {
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sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, LightCondition.Bright)
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sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
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motors.largeB.run(-10)
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motors.largeC.run(10)
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}
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@ -4,8 +4,8 @@
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```cards
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
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sensors.color1.onLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
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sensors.color1.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark)
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sensors.color1.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {})
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sensors.color1.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Dark)
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sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
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sensors.color1.color();
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sensors.color1.light(LightIntensityMode.Ambient)
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