bump version to 0.1.13 (#407)
* bump version * Light Condition -> Light * roll back 0.1.11
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@ -4,8 +4,8 @@
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```cards
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
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sensors.color1.onLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
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sensors.color1.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark)
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sensors.color1.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {})
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sensors.color1.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Dark)
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sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
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sensors.color1.color();
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sensors.color1.light(LightIntensityMode.Ambient)
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