Add 'infrared beacon' api topics (#330)
* Add 'infrared beacon' api topics * Include note about channel selection
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Peli de Halleux
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@ -10,7 +10,7 @@ sensors.touch1.onEvent(ButtonEvent.Bumped, function () {
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## Parameters
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* **ev**: the touch sensor action to run some code for. The the touch actions (events) are:
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* **ev**: the touch sensor action to run some code for. The touch actions (events) are:
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> * ``pressed``: the sensor was pressed, or pressed and released
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> * ``bumped``: the sensor was just bumped
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> * ``released``: the sensor was just released
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@ -18,7 +18,7 @@ sensors.touch1.onEvent(ButtonEvent.Bumped, function () {
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## Example
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Check for an event on touch sensor ``touch 1``. Put an expression on the screen when the senosr is released.
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Check for an event on touch sensor ``touch 1``. Put an expression on the screen when the sensor is released.
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```blocks
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sensors.touch1.onEvent(ButtonEvent.Released, function () {
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@ -8,7 +8,7 @@ sensors.touch1.pauseUntil(ButtonEvent.Bumped);
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## Parameters
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* **ev**: the touch sensor action to wait for. The the touch actions (events) are:
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* **ev**: the touch sensor action to wait for. The touch actions (events) are:
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> * ``pressed``: the sensor was pressed, or pressed and released
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> * ``bumped``: the sensor was just bumped
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> * ``released``: the sensor was just released
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@ -10,7 +10,7 @@ If a touch sensor was pressed, then that event is remembered. Once you check if
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## Returns
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* a [boolean](/types/boolean) value that is `true` if the sensor is was pressed before. It's `false` if the sensor was not pressed.
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* a [boolean](/types/boolean) value that is `true` if the sensor was pressed before. It's `false` if the sensor was not pressed.
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## Example
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