moving touch stuff into separate projects

This commit is contained in:
Peli de Halleux
2017-11-28 16:11:15 -08:00
parent 580b40876c
commit f22edac84d
11 changed files with 70 additions and 21 deletions

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# Touch sensor
The library to interact with the Touch Sensor.

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{
"TouchSensorEvent": "Touch sensor interactions",
"sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
"sensors.TouchSensor.wasPressed": "Check if touch sensor is touched since it was last checked."
}

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{
"TouchSensorEvent.Bumped|block": "bumped",
"TouchSensorEvent.Pressed|block": "pressed",
"TouchSensorEvent.Released|block": "released",
"sensors.TouchSensor.isPressed|block": "`icons.touchSensor` %sensor|is pressed",
"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
"sensors.TouchSensor.wasPressed|block": "`icons.touchSensor` %sensor|was pressed",
"sensors.touchSensor1|block": "1",
"sensors.touchSensor2|block": "2",
"sensors.touchSensor3|block": "3",
"sensors.touchSensor4|block": "4",
"{id:category}Sensors": "Sensors",
"{id:group}Touch Sensor": "Touch Sensor"
}

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{
"name": "touch-sensor",
"description": "Touch Sensor support",
"files": [
"README.md",
"touch.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

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sensors.touchSensor1.onEvent(TouchSensorEvent.Pressed, function () {
})
sensors.touchSensor2.onEvent(TouchSensorEvent.Bumped, function () {
})
sensors.touchSensor3.onEvent(TouchSensorEvent.Released, function () {
})
sensors.touchSensor4.isPressed();
sensors.touchSensor4.wasPressed();

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// keep TouchSensorEvent in sync with ButtonEvent
/**
* Touch sensor interactions
*/
const enum TouchSensorEvent {
//% block="pressed"
Pressed = 4,
//% block="bumped"
Bumped = 1,
//% block="released"
Released = 3,
}
namespace sensors {
//% fixedInstances
export class TouchSensor extends internal.AnalogSensor {
private button: brick.Button;
constructor(port: number) {
super(port)
this.button = new brick.Button();
}
_query() {
return this._readPin6() > 2500 ? 1 : 0
}
_update(prev: number, curr: number) {
this.button._update(curr > 0)
}
_deviceType() {
return DAL.DEVICE_TYPE_TOUCH
}
/**
* Do something when a touch sensor is touched...
* @param sensor the touch sensor that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/touch-sensor/on-event
//% blockId=touchEvent block="on `icons.touchSensor` %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Touch Sensor"
onEvent(ev: TouchSensorEvent, body: () => void) {
this.button.onEvent(<ButtonEvent><number>ev, body)
}
/**
* Check if touch sensor is touched.
* @param sensor the port to query the request
*/
//% help=input/touch-sensor/is-pressed
//% block="`icons.touchSensor` %sensor|is pressed"
//% blockId=touchIsPressed
//% parts="touch"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% group="Touch Sensor"
isPressed() {
return this.button.isPressed();
}
/**
* Check if touch sensor is touched since it was last checked.
* @param sensor the port to query the request
*/
//% help=input/touch-sensor/was-pressed
//% block="`icons.touchSensor` %sensor|was pressed"
//% blockId=touchWasPressed
//% parts="touch"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% group="Touch Sensor"
wasPressed() {
return this.button.wasPressed();
}
}
//% whenUsed block="1" weight=95 fixedInstance
export const touchSensor1: TouchSensor = new TouchSensor(1)
//% whenUsed block="2" weight=95 fixedInstance
export const touchSensor2: TouchSensor = new TouchSensor(2)
//% whenUsed block="3" weight=95 fixedInstance
export const touchSensor3: TouchSensor = new TouchSensor(3)
//% whenUsed block="4" weight=95 fixedInstance
export const touchSensor4: TouchSensor = new TouchSensor(4)
}