Persist selected state of controls across simulator restarts

This commit is contained in:
Sam El-Husseini
2017-12-28 11:17:18 -08:00
parent d7f46c0fb5
commit f30eac41e9
7 changed files with 43 additions and 10 deletions

View File

@ -340,6 +340,28 @@ namespace pxsim.visuals {
cancelAnimationFrame(animationId);
})
}
// Save previous inputs for the next cycle
EV3View.previousSelectedInputs = ev3board().getInputNodes().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1)
EV3View.previousSeletedOutputs = ev3board().getMotors().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1);
}
private static previousSelectedInputs: number[];
private static previousSeletedOutputs: number[];
private static isPreviousInputSelected(index: number, id: number) {
if (EV3View.previousSelectedInputs && EV3View.previousSelectedInputs[index] == id) {
EV3View.previousSelectedInputs[index] = undefined;
return true;
}
return false;
}
private static isPreviousOutputSelected(index: number, id: number) {
if (EV3View.previousSeletedOutputs && EV3View.previousSeletedOutputs[index] == id) {
EV3View.previousSeletedOutputs[index] = undefined;
return true;
}
return false;
}
private begin() {
@ -382,7 +404,9 @@ namespace pxsim.visuals {
const view = this.getDisplayViewForNode(node.id, index);
if (!node.didChange() && !view.didChange()) return;
if (view) {
const control = view.getSelected() ? this.getControlForNode(node.id, index) : undefined;
const isSelected = EV3View.isPreviousInputSelected(index, node.id) || view.getSelected();
if (isSelected && !view.getSelected()) view.setSelected(true);
const control = isSelected ? this.getControlForNode(node.id, index) : undefined;
const closeIcon = control ? this.getCloseIconView() : undefined;
this.layoutView.setInput(index, view, control, closeIcon);
view.updateState();
@ -401,7 +425,9 @@ namespace pxsim.visuals {
const view = this.getDisplayViewForNode(node.id, index);
if (!node.didChange() && !view.didChange()) return;
if (view) {
const control = view.getSelected() ? this.getControlForNode(node.id, index) : undefined;
const isSelected = EV3View.isPreviousOutputSelected(index, node.id) || view.getSelected();
if (isSelected && !view.getSelected()) view.setSelected(true);
const control = isSelected ? this.getControlForNode(node.id, index) : undefined;
const closeIcon = control ? this.getCloseIconView() : undefined;
this.layoutView.setOutput(index, view, control, closeIcon);
view.updateState();