buttons -> brick buttons
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@ -86,13 +86,10 @@ namespace input {
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//% help=input/button/is-pressed
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//% help=input/button/is-pressed
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//% block="%button|is pressed"
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//% block="%button|is pressed"
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//% blockId=buttonIsPressed
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//% blockId=buttonIsPressed
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//% parts="buttonpair"
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//% parts="brick"
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//% blockNamespace=input
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=81 blockGap=8
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//% weight=81 blockGap=8
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//% group="Buttons"
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//% group="Brick buttons"
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isPressed() {
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isPressed() {
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return this._isPressed
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return this._isPressed
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}
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}
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@ -104,13 +101,10 @@ namespace input {
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//% help=input/button/was-pressed
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//% help=input/button/was-pressed
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//% block="%button|was pressed"
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//% block="%button|was pressed"
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//% blockId=buttonWasPressed
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//% blockId=buttonWasPressed
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//% parts="buttonpair"
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//% parts="brick"
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//% blockNamespace=input
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=80 blockGap=8
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//% weight=80 blockGap=8
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//% group="Buttons"
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//% group="Brick buttons"
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wasPressed() {
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wasPressed() {
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const r = this._wasPressed
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const r = this._wasPressed
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this._wasPressed = false
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this._wasPressed = false
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@ -125,13 +119,10 @@ namespace input {
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*/
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*/
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//% help=input/button/on-event
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//% help=input/button/on-event
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//% blockId=buttonEvent block="on %button|%event"
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//% blockId=buttonEvent block="on %button|%event"
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//% parts="buttonpair"
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//% parts="brick"
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//% blockNamespace=input
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=99 blockGap=8
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//% weight=99 blockGap=8
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//% group="Buttons"
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//% group="Brick buttons"
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onEvent(ev: ButtonEvent, body: () => void) {
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onEvent(ev: ButtonEvent, body: () => void) {
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control.onEvent(this._id, ev, body)
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control.onEvent(this._id, ev, body)
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}
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}
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@ -186,31 +177,31 @@ namespace input {
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initBtns() // always ON as it handles ESCAPE button
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initBtns() // always ON as it handles ESCAPE button
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/**
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/**
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* Left button.
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* Left button on the EV3 Brick.
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*/
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*/
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//% whenUsed block="button left" weight=95 fixedInstance
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//% whenUsed block="button left" weight=95 fixedInstance
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export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
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export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
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/**
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/**
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* Right button.
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* Right button on the EV3 Brick.
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*/
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*/
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//% whenUsed block="button right" weight=94 fixedInstance
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//% whenUsed block="button right" weight=94 fixedInstance
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export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
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export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
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/**
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/**
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* Up button.
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* Up button on the EV3 Brick.
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*/
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*/
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//% whenUsed block="button up" weight=95 fixedInstance
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//% whenUsed block="button up" weight=95 fixedInstance
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export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
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export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
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/**
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/**
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* Down button.
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* Down button on the EV3 Brick.
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*/
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*/
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//% whenUsed block="button down" weight=95 fixedInstance
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//% whenUsed block="button down" weight=95 fixedInstance
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export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
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export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
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/**
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/**
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* Enter button.
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* Enter button on the EV3 Brick.
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*/
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*/
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//% whenUsed block="button enter" weight=95 fixedInstance
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//% whenUsed block="button enter" weight=95 fixedInstance
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export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
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export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
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