renaming 'set speed' to 'run' (#327)
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@ -119,9 +119,9 @@ sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
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controlSteering = 0
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oldControlDrive = controlDrive
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controlDrive = -10
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motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
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motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
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motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
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motors.mediumC.run(30, 30, MoveUnit.Degrees);
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motors.mediumC.run(-30, 60, MoveUnit.Degrees);
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motors.mediumC.run(30, 30, MoveUnit.Degrees);
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if (Math.randomRange(-1, 1) >= 1) {
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controlSteering = 70
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} else {
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@ -149,8 +149,8 @@ sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
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})
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// apply power to motors
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function controlMotors() {
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motors.largeA.setSpeed(power + controlSteering * 0.1)
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motors.largeD.setSpeed(power - controlSteering * 0.1)
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motors.largeA.run(power + controlSteering * 0.1)
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motors.largeD.run(power - controlSteering * 0.1)
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}
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sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
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moods.middleLeft.show()
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