Zoom screen (#285)
* always start with full brick layout * adding 'on start' to template * render entire board when selected * zoom brick when clicking on screen * resize when zooming * toggle zooming of the brick * inject close icon when selected * fix toggling
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@@ -37,6 +37,8 @@ namespace pxsim.visuals {
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private outputWires: WireView[] = [];
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private brick: BrickView;
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private brickCloseIcon: View = undefined;
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private offsets: number[];
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private contentGroup: SVGGElement;
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private scrollGroup: SVGGElement;
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@@ -67,16 +69,32 @@ namespace pxsim.visuals {
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this.position();
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}
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public setBrick(brick: BrickView) {
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public setBrick(brick: BrickView, brickCloseIcon: View) {
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this.brick = brick;
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this.brick.inject(this.scrollGroup);
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this.position();
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this.brickCloseIcon = brickCloseIcon;
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this.addView(this.brickCloseIcon);
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this.brickCloseIcon.setVisible(this.brick.getSelected());
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this.position();
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}
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public getBrick() {
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return this.brick;
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}
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public unselectBrick() {
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this.brick.setSelected(false);
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this.brickCloseIcon.setVisible(false);
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this.position();
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}
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public selectBrick() {
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this.brick.setSelected(true);
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this.brickCloseIcon.setVisible(true);
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this.position();
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}
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public setInput(port: number, view: LayoutElement, control?: View, closeIcon?: View) {
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if (this.inputs[port] != view || this.inputControls[port] != control) {
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if (this.inputs[port]) {
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@@ -224,17 +242,23 @@ namespace pxsim.visuals {
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const noConnections = this.outputs.concat(this.inputs).filter(m => m.getId() != NodeType.Port).length == 0;
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if (noConnections) {
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// No connections render the entire board
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this.brick.resize(contentWidth, contentHeight);
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this.brick.translate(0, 0);
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// render the full brick layout, even when there are not connection
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// otherwise, it creates flickering of the simulator.
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if (this.brick.getSelected()) {
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// render output button
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const closeIconWidth = this.brickCloseIcon.getWidth();
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const closeIconHeight = this.brickCloseIcon.getHeight();
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this.brickCloseIcon.translate(contentWidth / 2 - closeIconWidth / 2, 0);
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// render the entire board
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this.brick.resize(contentWidth, contentHeight - closeIconHeight * 2);
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this.brick.translate(0, closeIconHeight * 2);
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// Hide all other connections
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this.outputs.concat(this.inputs).forEach(m => m.setVisible(false));
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return;
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} else {
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this.outputs.concat(this.inputs).forEach(m => m.setVisible(true));
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}
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this.outputs.concat(this.inputs).forEach(m => m.setVisible(true));
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const moduleHeight = this.getModuleHeight();
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