Peli de Halleux
06f66571cf
Upgrading to pxt 3.5.4 ( #367 )
...
* pxt/common updates
* added game lib
* removing gamelib
2018-03-16 14:32:11 -07:00
Peli de Halleux
d4b3ebc2e4
Missing updatestats ( #351 )
...
* aligning screeninit with pxt32
* remove shim
* missing shim
* missing shim
2018-02-26 21:25:04 -08:00
Michał Moskal
c2d26a8418
Integrate screen APIs from common packages ( #343 )
...
* starting screen api intergration
* Further image integration
* Aligning with new screen apis
* Build fixes
* Adjust to common screen state
* Fix unpackPNG
* Add game library
* Optimize screen rendering
* bumping common packages
* updated shims
* moving images into ev3
* upgrading to common packages
* added try/use
* cap
* fixed tryp age
2018-02-26 15:16:17 -08:00
Sam El-Husseini
2157af3e63
Using game loop instead of queueAnimationUpdate
2017-12-19 14:20:35 -08:00
Sam El-Husseini
785ddff706
Reverting screen optimization to use SetInterval and didChange
2017-12-19 12:53:12 -08:00
Sam El-Husseini
6320379d02
Initial sim implementation
2017-12-18 13:04:17 -08:00
Caitlin Hennessy
e591bed6ad
Add 'clear screen' block to brick category ( #100 )
2017-12-15 14:29:10 -08:00
Michal Moskal
9cdb4081fd
Add PNG decompressor in SIM
2017-10-30 14:42:08 +00:00
Michal Moskal
0dfde3b65f
Implement text/icon methods in simulator
2017-07-13 22:01:39 +02:00
Sam El-Husseini
5ea8048f0c
Limit screen updates to once every 30ms and only if needed.
2017-07-12 12:26:14 +03:00
Sam El-Husseini
8215e8446a
Sim screen canvas implementation and _setPixel.
2017-07-12 10:25:17 +03:00