Commit Graph

18 Commits

Author SHA1 Message Date
Sam El-Husseini
2157af3e63 Using game loop instead of queueAnimationUpdate 2017-12-19 14:20:35 -08:00
Sam El-Husseini
6320379d02 Initial sim implementation 2017-12-18 13:04:17 -08:00
Peli de Halleux
fcdc350e40 more motor work 2017-12-14 17:01:23 -08:00
Sam El-Husseini
1bf1eb16f0 Update to latest TS and update blocks colors to match Lego's edu colors 2017-12-11 16:55:00 -08:00
Peli de Halleux
16a025f3a0 simplified motor API 2017-10-30 21:29:18 -07:00
Peli de Halleux
c4a9b4a381 updated brick color 2017-10-30 09:58:00 -07:00
Peli de Halleux
c7d36a5e82 moving motors up 2017-10-30 09:55:36 -07:00
Peli de Halleux
c8c45be057 fixing brick groups 2017-10-30 09:51:18 -07:00
Peli de Halleux
84b98a2788 brick namespace 2017-10-28 09:13:02 -07:00
Peli de Halleux
18fefa2a44 output -> motors 2017-10-27 11:01:11 -07:00
Peli de Halleux
33c8902050 aligning groups with hardware name components 2017-10-24 16:52:13 -07:00
Sam El-Husseini
84d80131d4 Various UI fixes. Block refactoring and adding touch and color blocks. 2017-10-03 02:28:44 -04:00
Sam El-Husseini
a3f56f4c9a Fix pattern enum decompilation and setSpeed when no speed is set. 2017-08-09 10:02:58 -07:00
Sam El-Husseini
8736d32f09 Add screen blocks 2017-08-07 21:50:04 -07:00
Sam El-Husseini
15f50966aa Update motor APIs 2017-08-07 17:39:37 -07:00
Sam El-Husseini
96a238b87a Update colours 2017-07-07 21:30:52 +03:00
Sam El-Husseini
d2946842a9 Initial themeing 2017-07-07 18:16:01 +03:00
Michal Moskal
207e7a026c Initial commit, based on pxt-adafruit 2017-06-29 15:47:26 +01:00