// Auto-generated. Do not edit. declare namespace control { /** Create new file mapping in memory */ //% shim=control::mmap function mmap(filename: string, size: int32, offset: int32): MMap; } declare interface MMap { /** * Write a number in specified format in the buffer. */ //% shim=MMapMethods::setNumber setNumber(format: NumberFormat, offset: int32, value: number): void; /** * Read a number in specified format from the buffer. */ //% shim=MMapMethods::getNumber getNumber(format: NumberFormat, offset: int32): number; /** * Read a range of bytes into a buffer. */ //% offset.defl=0 length.defl=-1 shim=MMapMethods::slice slice(offset?: int32, length?: int32): Buffer; /** Returns the length of a Buffer object. */ //% property shim=MMapMethods::length length: int32; /** Perform ioctl(2) on the underlaying file */ //% shim=MMapMethods::ioctl ioctl(id: uint32, data: Buffer): int32; /** Perform write(2) on the underlaying file */ //% shim=MMapMethods::write write(data: Buffer): int32; /** Perform read(2) on the underlaying file */ //% shim=MMapMethods::read read(data: Buffer): int32; /** Set pointer on the underlaying file. */ //% shim=MMapMethods::lseek lseek(offset: int32, whence: SeekWhence): int32; } declare namespace control { /** * Announce that an event happened to registered handlers. * @param src ID of the Component that generated the event * @param value Component specific code indicating the cause of the event. * @param mode optional definition of how the event should be processed after construction. */ //% weight=21 blockGap=12 blockId="control_raise_event" //% block="raise event|from %src|with value %value" blockExternalInputs=1 shim=control::raiseEvent function raiseEvent(src: int32, value: int32): void; /** * Allocates the next user notification event */ //% help=control/allocate-notify-event shim=control::allocateNotifyEvent function allocateNotifyEvent(): int32; /** Write data to DMESG debugging buffer. */ //% shim=control::dmesg function dmesg(s: string): void; } declare namespace serial { /** Send DMESG debug buffer over serial. */ //% shim=serial::writeDmesg function writeDmesg(): void; } declare namespace screen { /** Decompresses a 1-bit gray scale PNG image to image format. */ //% shim=screen::unpackPNG function unpackPNG(png: Buffer): Image; } declare namespace screen { /** Clear screen and reset font to normal. */ //% shim=screen::clear function clear(): void; /** Makes an image bound to a buffer. */ //% shim=screen::imageOf function imageOf(buf: Buffer): Image; } //% fixedInstances declare interface Image { /** Returns the underlaying Buffer object. */ //% property shim=ImageMethods::buffer buffer: Buffer; /** Returns the width of an image. */ //% property shim=ImageMethods::width width: int32; /** Returns the height of an image. */ //% property shim=ImageMethods::height height: int32; /** Double size of an image. */ //% shim=ImageMethods::doubled doubled(): Image; /** Draw an image on the screen. */ //% shim=ImageMethods::draw draw(x: int32, y: int32, mode: Draw): void; } declare namespace output { /** * Create a new zero-initialized buffer. * @param size number of bytes in the buffer */ //% shim=output::createBuffer function createBuffer(size: int32): Buffer; } declare namespace motors { /** * Mark a motor as used */ //% shim=motors::__motorUsed function __motorUsed(port: int32, large: boolean): void; } declare namespace sensors { /** * Mark a sensor as used */ //% shim=sensors::__sensorUsed function __sensorUsed(port: int32, type: int32): void; } // Auto-generated. Do not edit. Really.