namespace control { /** * A timer */ //% fixedInstances export class Timer { start: number; constructor() { this.start = control.millis(); } /** * Gets the elapsed time in millis since the last reset */ //% blockId=timerMillis block="%timer|millis" millis(): number { return control.millis() - this.start; } /** * Gets the elapsed time in seconds since the last reset */ //% blockId=timerSeconds block="%timer|seconds" seconds(): number { return this.millis() / 1000; } /** * Resets the timer */ //% blockId=timerRest block="%timer|reset" reset() { this.start = control.millis(); } /** * Pauses until the timer reaches the given amount of milliseconds * @param ms how long to pause for, eg: 5, 100, 200, 500, 1000, 2000 */ //% blockId=timerPauseUntil block="%timer|pause until (ms) %ms" pauseUntil(ms: number) { const remaining = this.millis() - ms; loops.pause(Math.max(0, remaining)); } } //% whenUsed fixedInstance block="timer 1" export const timer1 = new Timer(); //% whenUsed fixedInstance block="timer 2" export const timer2 = new Timer(); //% whenUsed fixedInstance block="timer 3" export const timer3 = new Timer(); //% whenUsed fixedInstance block="timer 4" export const timer4 = new Timer(); //% whenUsed fixedInstance block="timer 5" export const timer5 = new Timer(); //% whenUsed fixedInstance block="timer 6" export const timer6 = new Timer(); //% whenUsed fixedInstance block="timer 7" export const timer7 = new Timer(); //% whenUsed fixedInstance block="timer 8" export const timer8 = new Timer(); }