{
  "Sound.buffer": "Returns the underlaying Buffer object.",
  "Sound.play": "Play sound.",
  "music": "Generation of music tones.",
  "music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
  "music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
  "music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
  "music.changeTempoBy|param|bpm": "The change in beats per minute to the tempo, eg: 20",
  "music.fromWAV": "Makes a sound bound to a buffer in WAV format.",
  "music.noteFrequency": "Get the frequency of a note.",
  "music.noteFrequency|param|name": "the note name, eg: Note.C",
  "music.playSoundEffect": "Start playing a sound and don't wait for it to finish.",
  "music.playSoundEffectUntilDone": "Plays a sound",
  "music.playSoundEffectUntilDone|param|sound": "the sound to play",
  "music.playSoundEffect|param|sound": "the sound to play",
  "music.playTone": "Play a tone through the speaker for some amount of time.",
  "music.playTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
  "music.playTone|param|ms": "tone duration in milliseconds (ms)",
  "music.rest": "Rest, or play silence, for some time (in milleseconds).",
  "music.rest|param|ms": "rest duration in milliseconds (ms), eg: 100",
  "music.ringTone": "Play a tone.",
  "music.ringTone|param|frequency": "pitch of the tone to play in Hertz (Hz), eg: Note.C",
  "music.setTempo": "Set the tempo a number of beats per minute (bpm).",
  "music.setTempo|param|bpm": "The new tempo in beats per minute, eg: 120",
  "music.setVolume": "Set the output volume of the sound synthesizer.",
  "music.setVolume|param|volume": "the volume 0...256, eg: 128",
  "music.stopAllSounds": "Play a tone through the speaker for some amount of time.",
  "music.tempo": "Return the tempo in beats per minute (bpm).\nTempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play."
}