# Intruder Alert ## Introduction @fullscreen The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an intruder alert using the infrared sensor. ![Brick in simulator with infrared sensor](/static/tutorials/intruder-alert/intruder-alert.gif) ## Step 1 Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out an ``||sensors:on infrared||`` block onto the Workspace (you can place this anywhere). Use the second drop-down menu to select ``detected``. ![Sensor detect method dropdown selections](/static/tutorials/intruder-alert/detect-method-dropdown.png) ```blocks sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () { }) ``` ## Step 2 Open the ``||brick:Brick||`` Toolbox drawer. From the **Screen** section, drag out a ``||brick:show image||`` block onto the Workspace, and drop it into the ``||sensors:on infrared||`` block. ```blocks sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () { brick.showImage(images.expressionsBigSmile) }) ``` ## Step 3 In the ``||brick:show image||`` block, use the drop-down menu to select the **STOP** sign image. ![Screen image selections](/static/tutorials/intruder-alert/show-image-dropdown.png) ```blocks sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () { brick.showImage(images.informationStop1) }) ``` ## Step 4 Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out a ``||brick:set status light||`` block onto the Workspace, and drop it after the ``||brick:show image||`` block. ```blocks sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () { brick.showImage(images.informationStop1) brick.setStatusLight(StatusLight.Orange) }) ``` ## Step 5 In the ``||brick:set status light||`` block, use the drop-down menu to select the ``red flash`` light ![Status light selection dropdown list](/static/tutorials/intruder-alert/set-status-light-dropdown.png) ```blocks sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () { brick.showImage(images.informationStop1) brick.setStatusLight(StatusLight.RedFlash) }) ``` ## Step 6 Open the ``||loops:Loops||`` Toolbox drawer. Drag a ``||loops:repeat||`` loop onto the Workspace, and drop it after the ``||brick:set status light||`` block. ```blocks sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () { brick.showImage(images.informationStop1) brick.setStatusLight(StatusLight.RedFlash) for (let i = 0; i < 4; i++) { } }) ``` ## Step 7 Open the ``||music:Music||`` Toolbox drawer. Drag a ``||music:play sound effect until done||`` block onto the Workspace, and drop it into the ``||loops:repeat||`` loop. ```blocks sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () { brick.showImage(images.informationStop1) brick.setStatusLight(StatusLight.RedFlash) for (let i = 0; i < 4; i++) { music.playSoundEffectUntilDone(sounds.animalsCatPurr) } }) ``` ## Step 8 In the ``||music:play sound effect until done||`` block, use the drop-down menu to select ``information error alarm`` sound effect. ![Sound effect dropdown selections](/static/tutorials/intruder-alert/play-sound-effect-dropdown.png) ## Step 9 Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick. Attach an Infrared Sensor to Port 1 of your brick. Test your program by putting an object increasingly closer to the Infrared Sensor – your Intruder Alert should trigger when you get too close!