namespace pxsim { export class EV3LightState { lightPattern: number; constructor() { this.lightPattern = 0; } } } namespace pxsim.output { export function setLights(pattern: number) { const brickState = ev3board().getBrickNode(); const lightState = brickState.lightState; if (lightState.lightPattern != pattern) { lightState.lightPattern = pattern; brickState.setChangedState(); } } }