// Auto-generated. Do not edit. declare namespace music { /** * Set the output volume of the sound synthesizer. * @param volume the volume 0...256, eg: 128 */ //% weight=96 //% blockId=synth_set_volume block="set volume %volume" //% parts="speaker" blockGap=8 //% volume.min=0 volume.max=256 //% help=music/set-volume //% weight=1 shim=music::setVolume function setVolume(volume: int32): void; /** * Play a tone through the speaker for some amount of time. * @param frequency pitch of the tone to play in Hertz (Hz) * @param ms tone duration in milliseconds (ms) */ //% help=music/play-tone //% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat" //% parts="headphone" async //% blockNamespace=music //% weight=76 blockGap=8 shim=music::playTone function playTone(frequency: int32, ms: int32): void; /** * Play a tone through the speaker for some amount of time. */ //% help=music/stop-sound //% blockId=music_stop_sounds block="stop all sounds" //% parts="headphone" //% blockNamespace=music //% weight=76 blockGap=8 shim=music::stopSounds function stopSounds(): void; /** Makes a sound bound to a buffer in WAV format. */ //% shim=music::fromWAV function fromWAV(buf: Buffer): Sound; } //% fixedInstances declare interface Sound { /** Returns the underlaying Buffer object. */ //% property shim=SoundMethods::buffer buffer: Buffer; /** Play sound. */ //% promise shim=SoundMethods::play play(): void; } // Auto-generated. Do not edit. Really.