/* * LEGO® MINDSTORMS EV3 * * Copyright (C) 2010-2013 The LEGO Group * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef VALIDATE_H_ #define VALIDATE_H_ RESULT cValidateInit(void); RESULT cValidateExit(void); RESULT cValidateDisassemble(IP pI,IMINDEX *pIndex,LABEL *pLabel); RESULT cValidateProgram(PRGID PrgId,IP pI,LABEL *pLabel,DATA8 Disassemble); typedef struct { //***************************************************************************** // Validate Global variables //***************************************************************************** int Row; IMINDEX ValidateErrorIndex; } VALIDATE_GLOBALS; #ifndef LEGO_SIMULATION extern VALIDATE_GLOBALS ValidateInstance; #else extern VALIDATE_GLOBALS * gValidateInstance; #define ValidateInstance (*gValidateInstance) void setValidateInstance(VALIDATE_GLOBALS * _Instance); VALIDATE_GLOBALS * getValidateInstance(); #endif #endif /* VALIDATE_H_ */