/// namespace pxsim { export const GAME_LOOP_FPS = 32; } namespace pxsim.visuals { const EV3_STYLE = ` svg.sim { margin-bottom:1em; } svg.sim.grayscale { -moz-filter: grayscale(1); -webkit-filter: grayscale(1); filter: grayscale(1); } .sim-button { cursor: pointer; } .sim-button:hover { stroke-width: 2px !important; stroke: white !important; } .sim-systemled { fill:#333; stroke:#555; stroke-width: 1px; } .sim-text { font-family:"Lucida Console", Monaco, monospace; font-size:8px; fill:#fff; pointer-events: none; user-select: none; } .sim-text.small { font-size:6px; } .sim-text.large { font-size:30px; } .sim-text.number { font-family: Courier, Lato, Work Sans, PT Serif, Source Serif Pro; /*font-weight: bold;*/ } .sim-text.inverted { fill:#5A5A5A; } .no-drag, .sim-text, .sim-text-pin { user-drag: none; user-select: none; -moz-user-select: none; -webkit-user-drag: none; -webkit-user-select: none; -ms-user-select: none; } /* Color Grid */ .sim-color-grid-circle:hover { stroke-width: 0.4; stroke: #000; cursor: pointer; } .sim-color-wheel-half:hover { stroke-width: 1; stroke: #000; fill: gray !important; cursor: pointer; } /* Motor slider */ .sim-motor-btn { cursor: pointer; } .sim-motor-btn:hover .btn { stroke-width: 2px; stroke: black !important; } `; const EV3_WIDTH = 99.984346; const EV3_HEIGHT = 151.66585; export const SCREEN_WIDTH = 178; export const SCREEN_HEIGHT = 128; export interface IBoardTheme { accent?: string; display?: string; buttonOuter?: string; buttonUps: string[]; buttonDown?: string; } export var themes: IBoardTheme[] = ["#3ADCFE"].map(accent => { return { accent: accent, buttonOuter: "#979797", buttonUps: ["#a8aaa8", "#393939", "#a8aaa8", "#a8aaa8", "#a8aaa8", '#a8aaa8'], buttonDown: "#000" } }); export function randomTheme(): IBoardTheme { return themes[Math.floor(Math.random() * themes.length)]; } export interface IBoardProps { runtime?: pxsim.Runtime; theme?: IBoardTheme; disableTilt?: boolean; wireframe?: boolean; } export class EV3View implements BoardView { public static BOARD_WIDTH = 500; public static BOARD_HEIGHT = 500; public wrapper: HTMLDivElement; public element: SVGSVGElement; private style: SVGStyleElement; private defs: SVGDefsElement; private layoutView: LayoutView; private cachedControlNodes: { [index: string]: View[] } = {}; private cachedDisplayViews: { [index: string]: LayoutElement[] } = {}; private screenCanvas: HTMLCanvasElement; private screenCanvasCtx: CanvasRenderingContext2D; private screenCanvasData: ImageData; private screenCanvasTemp: HTMLCanvasElement; private screenScaledWidth: number; private screenScaledHeight: number; private width = 0; private height = 0; private g: SVGGElement; public board: pxsim.EV3Board; constructor(public props: IBoardProps) { this.buildDom(); const dalBoard = board(); dalBoard.updateSubscribers.push(() => this.updateState()); if (props && props.wireframe) svg.addClass(this.element, "sim-wireframe"); if (props && props.theme) this.updateTheme(); if (props && props.runtime) { this.board = this.props.runtime.board as pxsim.EV3Board; this.board.updateSubscribers.push(() => this.updateState()); this.updateState(); } Runtime.messagePosted = (msg) => { switch (msg.type || "") { case "status": { const state = (msg as pxsim.SimulatorStateMessage).state; if (state == "killed") this.kill(); if (state == "running") this.begin(); break; } } } } public getView(): SVGAndSize { return { el: this.wrapper as any, y: 0, x: 0, w: EV3View.BOARD_WIDTH, h: EV3View.BOARD_WIDTH }; } public getCoord(pinNm: string): Coord { // Not needed return undefined; } public highlightPin(pinNm: string): void { // Not needed } public getPinDist(): number { // Not needed return 10; } public updateTheme() { let theme = this.props.theme; this.layoutView.updateTheme(theme); } private getControlForNode(id: NodeType, port: number, useCache = true) { if (useCache && this.cachedControlNodes[id] && this.cachedControlNodes[id][port]) { return this.cachedControlNodes[id][port]; } let view: View; switch (id) { case NodeType.ColorSensor: { const state = ev3board().getInputNodes()[port] as ColorSensorNode; if (state.getMode() == ColorSensorMode.Colors) { view = new ColorGridControl(this.element, this.defs, state, port); } else if (state.getMode() == ColorSensorMode.Reflected) { view = new ColorWheelControl(this.element, this.defs, state, port); } else if (state.getMode() == ColorSensorMode.Ambient) { view = new ColorWheelControl(this.element, this.defs, state, port); } break; } case NodeType.UltrasonicSensor: { const state = ev3board().getInputNodes()[port] as UltrasonicSensorNode; view = new DistanceSliderControl(this.element, this.defs, state, port); break; } case NodeType.GyroSensor: { const state = ev3board().getInputNodes()[port] as GyroSensorNode; view = new RotationSliderControl(this.element, this.defs, state, port); break; } case NodeType.MediumMotor: case NodeType.LargeMotor: { const state = ev3board().getMotors()[port]; view = new MotorSliderControl(this.element, this.defs, state, port); break; } } if (view) { if (!this.cachedControlNodes[id]) this.cachedControlNodes[id] = []; this.cachedControlNodes[id][port] = view; return view; } return undefined; } private getDisplayViewForNode(id: NodeType, port: number): LayoutElement { if (this.cachedDisplayViews[id] && this.cachedDisplayViews[id][port]) { return this.cachedDisplayViews[id][port]; } let view: LayoutElement; switch (id) { case NodeType.TouchSensor: view = new TouchSensorView(port); break; case NodeType.MediumMotor: view = new MediumMotorView(port); break; case NodeType.LargeMotor: view = new LargeMotorView(port); break; case NodeType.GyroSensor: view = new GyroSensorView(port); break; case NodeType.ColorSensor: view = new ColorSensorView(port); break; case NodeType.UltrasonicSensor: view = new UltrasonicSensorView(port); break; case NodeType.Brick: //return new BrickView(0); view = this.layoutView.getBrick(); break; } if (view) { if (!this.cachedDisplayViews[id]) this.cachedDisplayViews[id] = []; this.cachedDisplayViews[id][port] = view; return view; } return undefined; } private getCloseIconView() { return new CloseIconControl(this.element, this.defs, new PortNode(-1), -1); } private buildDom() { this.wrapper = document.createElement('div'); this.wrapper.style.display = 'inline'; this.element = svg.elt("svg", { height: "100%", width: "100%" }) as SVGSVGElement; this.defs = svg.child(this.element, "defs") as SVGDefsElement; this.style = svg.child(this.element, "style", {}) as SVGStyleElement; this.style.textContent = EV3_STYLE; this.layoutView = new LayoutView(); this.layoutView.inject(this.element); // Add EV3 module element this.layoutView.setBrick(new BrickView(-1)); this.resize(); // Add Screen canvas to board this.buildScreenCanvas(); this.wrapper.appendChild(this.element); this.wrapper.appendChild(this.screenCanvas); this.wrapper.appendChild(this.screenCanvasTemp); window.addEventListener("resize", e => { this.resize(); }); } public resize() { if (!this.element) return; this.width = document.body.offsetWidth; this.height = document.body.offsetHeight; this.layoutView.layout(this.width, this.height); this.updateState(); let state = ev3board().screenState; this.updateScreenStep(state); } private buildScreenCanvas() { this.screenCanvas = document.createElement("canvas"); this.screenCanvas.id = "board-screen-canvas"; this.screenCanvas.style.position = "absolute"; this.screenCanvas.style.cursor = "crosshair"; this.screenCanvas.onmousemove = (e: MouseEvent) => { const x = e.clientX; const y = e.clientY; const bBox = this.screenCanvas.getBoundingClientRect(); this.updateXY(Math.floor((x - bBox.left) / this.screenScaledWidth * SCREEN_WIDTH), Math.floor((y - bBox.top) / this.screenScaledHeight * SCREEN_HEIGHT)); } this.screenCanvas.onmouseleave = () => { this.updateXY(SCREEN_WIDTH, SCREEN_HEIGHT); } this.screenCanvas.width = SCREEN_WIDTH; this.screenCanvas.height = SCREEN_HEIGHT; this.screenCanvasCtx = this.screenCanvas.getContext("2d"); this.screenCanvasTemp = document.createElement("canvas"); this.screenCanvasTemp.style.display = 'none'; } private kill() { this.running = false; if (this.lastAnimationIds.length > 0) { this.lastAnimationIds.forEach(animationId => { cancelAnimationFrame(animationId); }) } // Save previous inputs for the next cycle EV3View.previousSelectedInputs = ev3board().getInputNodes().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1) EV3View.previousSeletedOutputs = ev3board().getMotors().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1); } private static previousSelectedInputs: number[]; private static previousSeletedOutputs: number[]; private static isPreviousInputSelected(index: number, id: number) { if (EV3View.previousSelectedInputs && EV3View.previousSelectedInputs[index] == id) { EV3View.previousSelectedInputs[index] = undefined; return true; } return false; } private static isPreviousOutputSelected(index: number, id: number) { if (EV3View.previousSeletedOutputs && EV3View.previousSeletedOutputs[index] == id) { EV3View.previousSeletedOutputs[index] = undefined; return true; } return false; } private begin() { this.running = true; this.updateState(); } private running: boolean = false; private lastAnimationIds: number[] = []; public updateState() { if (this.lastAnimationIds.length > 0) { this.lastAnimationIds.forEach(animationId => { cancelAnimationFrame(animationId); }) } if (!this.running) return; const fps = GAME_LOOP_FPS; let now; let then = pxsim.U.now(); let interval = 1000 / fps; let delta; let that = this; function loop() { const animationId = requestAnimationFrame(loop); that.lastAnimationIds.push(animationId); now = pxsim.U.now(); delta = now - then; if (delta > interval) { then = now; that.updateStateStep(delta); } } loop(); } private updateStateStep(elapsed: number) { const inputNodes = ev3board().getInputNodes(); inputNodes.forEach((node, index) => { node.updateState(elapsed); const view = this.getDisplayViewForNode(node.id, index); if (!node.didChange() && !view.didChange()) return; if (view) { const isSelected = EV3View.isPreviousInputSelected(index, node.id) || view.getSelected(); if (isSelected && !view.getSelected()) view.setSelected(true); const control = isSelected ? this.getControlForNode(node.id, index, !node.modeChange()) : undefined; const closeIcon = control ? this.getCloseIconView() : undefined; this.layoutView.setInput(index, view, control, closeIcon); view.updateState(); if (control) control.updateState(); } }); const brickNode = ev3board().getBrickNode(); if (brickNode.didChange()) { this.getDisplayViewForNode(brickNode.id, -1).updateState(); } const outputNodes = ev3board().getMotors(); outputNodes.forEach((node, index) => { node.updateState(elapsed); const view = this.getDisplayViewForNode(node.id, index); if (!node.didChange() && !view.didChange()) return; if (view) { const isSelected = EV3View.isPreviousOutputSelected(index, node.id) || view.getSelected(); if (isSelected && !view.getSelected()) view.setSelected(true); const control = isSelected ? this.getControlForNode(node.id, index) : undefined; const closeIcon = control ? this.getCloseIconView() : undefined; this.layoutView.setOutput(index, view, control, closeIcon); view.updateState(); if (control) control.updateState(); } }); let state = ev3board().screenState; if (state.didChange()) { this.updateScreenStep(state); } } private updateScreenStep(state: EV3ScreenState) { const bBox = this.layoutView.getBrick().getScreenBBox(); if (!bBox || bBox.width == 0) return; const scale = (bBox.width - 4) / SCREEN_WIDTH; this.screenScaledWidth = (bBox.width - 4); this.screenScaledHeight = this.screenScaledWidth / SCREEN_WIDTH * SCREEN_HEIGHT; this.screenCanvas.style.top = `${bBox.top + 2}px`; this.screenCanvas.style.left = `${bBox.left + 2}px`; this.screenCanvas.width = this.screenScaledWidth; this.screenCanvas.height = this.screenScaledHeight; this.screenCanvasData = this.screenCanvasCtx.getImageData(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); let sp = 3 const points = state.points const data = this.screenCanvasData.data for (let i = 0; i < points.length; ++i) { data[sp] = points[i] sp += 4; } // Move the image to another canvas element in order to scale it this.screenCanvasTemp.style.width = `${SCREEN_WIDTH}`; this.screenCanvasTemp.style.height = `${SCREEN_HEIGHT}`; this.screenCanvasTemp.getContext("2d").putImageData(this.screenCanvasData, 0, 0); this.screenCanvasCtx.scale(scale, scale); this.screenCanvasCtx.drawImage(this.screenCanvasTemp, 0, 0); } private updateXY(width: number, height: number) { const screenWidth = Math.max(0, Math.min(SCREEN_WIDTH, width)); const screenHeight = Math.max(0, Math.min(SCREEN_HEIGHT, height)); console.log(`width: ${screenWidth}, height: ${screenHeight}`); // TODO: add a reporter for the hovered XY position } } }