/** * Tagged image literal converter */ //% shim=@f4 helper=image::ofBuffer //% groups=["0.,","1#*"] function img(lits: any, ...args: any[]): Image { return null } let screen = image.create(DAL.LCD_WIDTH, DAL.LCD_HEIGHT) namespace _screen_internal { //% shim=pxt::updateScreen function updateScreen(img: Image): void {} //% shim=pxt::updateStats function updateStats(msg: string): void {} control.setupScreenRefresh(() => updateScreen(screen)) export function _stats(msg: string) { updateStats(msg) } } namespace brick { export const LINE_HEIGHT = 12; /** * Show text on the screen at a specific line. * @param text the text to print on the screen, eg: "Hello world" * @param line the line number to print the text at, eg: 1 */ //% blockId=screen_print block="show string %text|at line %line" //% weight=98 group="Screen" inlineInputMode="inline" blockGap=8 //% help=brick/show-string //% line.min=1 line.max=10 export function showString(text: string, line: number) { const NUM_LINES = 9; const offset = 5; const y = offset + (Math.clamp(0, NUM_LINES, line - 1) / (NUM_LINES + 2)) * DAL.LCD_HEIGHT; screen.print(text, offset, y); } /** * Shows a number on the screen * @param value the numeric value * @param line the line number to print the text at, eg: 1 */ //% blockId=screenShowNumber block="show number %name|at line %line" //% weight=96 group="Screen" inlineInputMode="inline" blockGap=8 //% help=brick/show-number //% line.min=1 line.max=10 export function showNumber(value: number, line: number) { showString("" + value, line); } /** * Shows a name, value pair on the screen * @param value the numeric value * @param line the line number to print the text at, eg: 1 */ //% blockId=screenShowValue block="show value %name|= %text|at line %line" //% weight=96 group="Screen" inlineInputMode="inline" blockGap=8 //% help=brick/show-value //% line.min=1 line.max=10 export function showValue(name: string, value: number, line: number) { value = Math.round(value * 1000) / 1000; showString((name ? name + ": " : "") + value, line); } /** * Show an image on the screen * @param image image to draw */ //% blockId=screen_show_image block="show image %image=screen_image_picker" //% weight=100 group="Screen" blockGap=8 //% help=brick/show-image export function showImage(image: Image) { if (!image) return; screen.drawImage(image, 0, 0) } /** * An image * @param image the image */ //% blockId=screen_image_picker block="%image" shim=TD_ID //% image.fieldEditor="images" //% image.fieldOptions.columns=6 //% image.fieldOptions.width=600 //% group="Screen" weight=0 blockHidden=1 export function __imagePicker(image: Image): Image { return image; } /** * Clear the screen */ //% blockId=screen_clear_screen block="clear screen" //% weight=90 group="Screen" //% help=brick/clear-screen export function clearScreen() { screen.fill(0) } }